Posts for nyarlaBROtep

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Zanoab wrote:
What is the framerate when you watch it? It might be that your computer isn't fast enough to play at full speed.
It jumps a bit, like the opening menu it is about 15fps, but then the opening cut scene it plays it at 30fps. Then back at game play it is about, 20 to 24ish. I would say, not home currently to look for certain. Could it be my computer? I have a pretty decent one.
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Okay, so I have been messing around with Dolphin and have actually finished Day 1, just seeing ho it would go. Question is, when I rewatch it, with sound on, it is kinda choppy and lags at parts. Nothing dsync's at all, but with the number of frames I have recorded, it shouldn't take nearly as long as it does when I watch it. It should only take about 7 1/2 minutes from power to engine cut scene. But it takes about 9 when watching. My guess is that it is just the settings I have for recording without dsync and switching a few things could fix it. Is that the case?
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PiePusher11 wrote:
"As long as I am near a piece during the right time, it will be skipped." You should probably try to route it so that you'll ALWAYS be near a piece at the right time.
Yeah, I know I will probably route it, but not 100% sure if I can be every single piece. I am sure I can though, still learning the program and such so got a while before I try anything major. Might look into that Cheat Engine that Patashu talked about. See if it can help at all.
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Yeah, I saw the video for the scene skipping, so as long as I am near a piece during the right time, it will be skipped.
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RachelB wrote:
I have a really hard time believing it's a hard question. Wii version is definitely faster by a ton.
Who knows, it probably is from a few things I have seen, but I am going to just do it on GC.
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Oooh, okay. I see what you mean. I'll look into this a bit more, maybe I can get them to spawn in better spots. Thanks!
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Is cheat engine allowed? Like, I wasn't 100% towards the idea of actually doing this well enough to post on here. But it seems a few people are interested in it, so I might. Just wanna make sure on a couple things first.
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Ahh, okay. I think I have seen something like this before. But Dolphin doesn't have it, as far as I am aware of.
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That is a very useful link PiePusher, a quick look and I do see the videos from himajin4572 and his really good route and 6 day run. I will watch the other resources on the list and see if anything else helps me out. @riking What are memory locations? And from what I can tell, the RNG that I can seem to notice is just where the Pikmin fall from the Onion when it is time to sprout. Each frame it is different.
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Okay, I think I finally have it figured out. Whenever someone mentioned 'dsync' I thought they meant how my inputs got messed up. I wasn't aware that the game itself could lag and desync itself. So, realizing that and looking at what everyone posted, I finally have it consistent! Thank you all!
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Okay, I finally finished school and have some free time to tinker with this again. Plus, a video showing what my issue is! Yay! Sorry for no sound though, and spelling errors. Made it in one go. Any advice is appreciate! https://www.youtube.com/watch?v=kwqy04fWZOo&feature=youtu.be
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I am using 4.0.2. The spawn points of the pikmin change. In example, Olimar runs to the spot I had used while doing the inputs, but the pikmin aren't there this time. Is that RNG that I need to figure out?
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A little more detail about my problem, plus I have been doing some testing. What is happening is that when I switch to Read Only mode to watch the inputs and what I have done so far, Olimar becomes desync'd very easily. The Pikmin fall from the onion differently every time I re watch. Sometimes they fall correctly, but most of the time they don't. So I am wondering if that is something I could manipulate. If everything is happening on the same thing each time,i get confused on how I can get it to work for me. I tested it about 20 times to see if I can see any kind of pattern, but none occured. So I am lost on how to continue from here. Any advice at all would be helpful.
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I am using the most current version. I'm not at home or I could tell you exactly which version. Edit: Version 4.0.2 of Dolphin
Post subject: Pikmin 1 RNG manipulation
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I am currently trying to get a TAS done for the original Pikmin, but I hit a snag kind of early on. The RNG that determines where Pikmin sprout from and grow. I will re watch what I currently have done and each time they sprout in different places so I will be off when I watch Olimar try and pluck them all. I am currently reading up on how to manipulate it and see what determines it and how to go about it. But I am very new to all of this, if anyone has a good starting point then I would love to hear it. Or even some advice or tips on making a completed TAS. Thank you for reading and anyone who posts advice!!!