Posts for leandroff5

Experienced Forum User
Joined: 11/16/2008
Posts: 11
SNOT CORN wrote:
Voted meh. Some of the combos are nice but after a while the fact that you only used Cody makes the run boring.
Is impossible to do the "2-player story mode" in this game, if you change your character, you have to start the game from the first fight...
Baxter wrote:
Voting no... using only a single character was boring to me. I also don't see anything particular that particularly couldn't be done without tools (although I must admit that I don't know the game very well).
You can't "guess" the opponent's attacks without tools like I did in the Balrog/Vega fight, also there are some combos in the run that need the right timing to work/link... this kind of combo is impossible/near impossible to do without tools.
Experienced Forum User
Joined: 11/16/2008
Posts: 11
fruitbane wrote:
You allow your opponents to block too many hits.
fruitbane wrote:
The other problem is it seems you often have attacks that hit empty air.
I did this to manipulate the CPU players... For example, if you use an attack that hits empty air vs the Dan CPU, he will use his "Dankuukyaku" (the "flying" kicks) and you can reverse it depending of the attack that you used...
Nicos wrote:
do you think you can manipulate Dan to launch his taunt fury?
No...
Experienced Forum User
Joined: 11/16/2008
Posts: 11
LagDotCom wrote:
Things I liked:
  • counter-poking Claw
  • Bizarre juggles on Cammy
  • Chipping Cammy to death
  • Walking under Birdie as he dies
  • Killing Sagat with a jumping punch after a massive combo
  • Overkill on Dan
  • Strange 'last custom combo shade' hits on Dan
  • Finally you take a hit... after you've already won
Things I would change/add:
  • Use the knife a little more
  • Do a guard crush earlier in the round for dramatic effect
  • 'Rival' fight vs. Guy should be more matrix-y if possible
  • You killed too many with his throw/air throw
It's fairly entertaining but a bit too long considering some fights didn't get any positives in my book. Also I'm not sure Cody-V is the best choice. X or A wouldn't get those long juggles but might be a more interesting watch overall. I'm not sure.
Well, V-Cody has more combo variations than X-Cody, Z-Cody and almost all characters of the game...
Experienced Forum User
Joined: 11/16/2008
Posts: 11
arukAdo wrote:
This was a fun and entertaining run, voted yes
Thanks :)
Mr. Kelly R. Flewin wrote:
Unfortunately, a lot of this was boring due to the repetitiveness... not that you didn't try to remedy that. [That Birdie fight was great and the Sagat fight rocked hard!] Unfortunately, the same bland combos at points kept it from being a total yes. This is about as high end of a Meh as it can get without being a yes. [If that combo finished off Sagat, that'd have transformed it into a weak yes] Mr. Kelly R. Flewin
OK, i understand... ... I heard that this site only counts the votes with comments, is that true?
Experienced Forum User
Joined: 11/16/2008
Posts: 11
pirate_sephiroth wrote:
SDR wrote:
will not next time, this is my last movie in this site
Mas... mas... mas... e as pérolas do google translator? Nãããããããããããooooooooo.......
Fugindo do assunto um pouco... hahahaha ri demais desse post velho... Pior que o pessoal insiste em usar essa porcaria do google translator... Mas eu conheço o SDR e sei que ele não usa não...
Experienced Forum User
Joined: 11/16/2008
Posts: 11
mz wrote:
Also, it's always helpful to know which game you're testing. FBA is something like ~1000 different emulators in one.
Well, I tested Street Fighter Alpha 3 (980904), Street Fighter Alpha 3 (980629), Street Fighter Zero 3 (980904), Street Fighter Zero 3 (980727), Street Fighter Zero 3 (980629) and Super Street Fighter II X (940223)... I have desynch problem with these games in fbarr 0.0.3, and in fbarr 0.0.2, of these games, only Street Fighter Zero 3 (980629) and Super Street Fighter II X (940223) works fine for me with no desynchs... I only tested the emulator with these game listed below. And thanks for the help :)
Experienced Forum User
Joined: 11/16/2008
Posts: 11
Very entertaining, but there is parts that can be improved by pressing the attacks buttons yes vote for me
Experienced Forum User
Joined: 11/16/2008
Posts: 11
I don't know why, but when i try to make a TAS in this emulator (FBARR v0.0.3) there is a lot, i mean A LOT of desyncs for me, even the movies that i make in FBARR v0.0.2 desyncs in this emulator... and the in FBARR v0.0.2 works fine for me, desync is rare in this emulator for me... I am making a TAS, i don't know if it will be accepted in this site, because I am using the FBARR v0.0.2, and the japanese version of the run (yeah, i am using the japanese version because of the desyncs that i had with the american version, and my computer isn't that good and fast, i think that is the reason of these constants desyncs in this emulator and the american version of the ROM)
Experienced Forum User
Joined: 11/16/2008
Posts: 11
GreenaLink wrote:
Not every round uses the (near) endless juggle and some parts are quite entertaining like avoiding Dictator's Super and hitbox abuses.
That's the point. I hope that in future this site start to accept arcade runs
Experienced Forum User
Joined: 11/16/2008
Posts: 11
I don't want to nag, but there is any progress in this run?
Post subject: Doesn't record a movie
Experienced Forum User
Joined: 11/16/2008
Posts: 11
When i try to record a movie, this appears:
Guru Meditation #c0000005.0074bfc3
FBA-RR v0.0.2 fatal exception report (Tue Dec 20 14:24:42 2008
).

----------------------------------------------------------------------
Exception 0xC0000005 (EXCEPTION_ACCESS_VIOLATION) thrown.
EIP: 0x0074
 (attempting to read address 0x00000000)

EAX: 0x00000000, EBX: 0x00000001, ECX: 0x00000004, EDX: 0x00000000
ESI: 0x0022DD58, EDI: 0x0022003B, ESP: 0x0022DD1C, EBP: 0x0022DE24
----------------------------------------------------------------------
System information:

OS:  Microsoft Windows XP Professional Service Pack 2 (build 2600)
CPU: AuthenticAMD, Athlon XP "Thorton" / Athon XP "Barton"
     1990 MHz, MMX, SSE (1 system processor)

Physical RAM:  228848 KB ( 223 MB) total,   37920 KB (  37 MB) avail
Total RAM:     559712 KB ( 546 MB) total,  270800 KB ( 264 MB) avail
FBA-RR:         69256 KB in use (71672 KB peak, 65412 KB virtual)

Installed displays and display adapters:
    Monitor Plug and Play on S3 Graphics ProSavageDDR (primary)

----------------------------------------------------------------------
FBA-RR information:

Built on Sep 14 2008, 21:07:58, using GCC 3.3.3.
    Optimised for i686 CPUs.
    Using Unicode for all text.
    Debug functionality absent.

MMX optimisations enabled.
A68K emulation core enabled for MC68000 emulation.
Musashi emulation core enabled for MC68010/MC68EC020 emulation.
Doze emulation core enabled for Z80 emulation.

Emulating sfz3jr2 (Street Fighter Zero 3 (980629 Japan))
    Vertical refresh is 59,63 Hz.
    CPU running at 100% of normal frequency.

Video settings:
    Selected module:    DirectDraw7 / Direct3D7 Enhanced video output
    Interface settings: Running in windowed mode, 628×448, 32bpp
                        Source image 384×224, 16bpp
    Module settings:    Using Blt() to transfer the image

Audio settings:
    Selected module:    DirectSound3 audio output
    Interface settings: Playback at 22050Hz, 100% volume
    Module settings:    Audio is delayed by approx. 83ms

Input settings:
    Selected module:    DirectInput7 input
    Interface settings: keyboard 0 System keyboard: Teclado
                        mouse    0 System mouse: Mouse
                        joystick 0 USB Gamepad 
                        joystick 1 USB Joystick     

Profiling settings:
    Interface settings: Profiling module not initialised

----------------------------------------------------------------------
Detailed process information about fba.exe:

fba.exe (base address 0x00400000, size 14368 KB)

Exception occurred in module fba.exe:
                 fba.exe (base address 0x00400000, size  14368 KB)

Modules loaded by fba.exe:
               ntdll.dll (base address 0x7C900000, size    720 KB)
            kernel32.dll (base address 0x7C800000, size   1016 KB)
            ADVAPI32.DLL (base address 0x77F50000, size    684 KB)
              RPCRT4.dll (base address 0x77DB0000, size    580 KB)
            AVIFIL32.DLL (base address 0x73B00000, size     92 KB)
              msvcrt.dll (base address 0x77BF0000, size    352 KB)
              USER32.dll (base address 0x77D20000, size    576 KB)
               GDI32.dll (base address 0x77E50000, size    280 KB)
               WINMM.dll (base address 0x76B20000, size    184 KB)
               ole32.dll (base address 0x774C0000, size   1264 KB)
             MSACM32.dll (base address 0x77BC0000, size     84 KB)
             MSVFW32.dll (base address 0x75B80000, size    132 KB)
             SHELL32.dll (base address 0x7C9C0000, size   8300 KB)
             SHLWAPI.dll (base address 0x77EA0000, size    472 KB)
            COMCTL32.dll (base address 0x5D510000, size    604 KB)
            COMDLG32.DLL (base address 0x76380000, size    288 KB)
               ddraw.dll (base address 0x73710000, size    292 KB)
            DCIMAN32.dll (base address 0x73B70000, size     24 KB)
              dinput.dll (base address 0x72250000, size    176 KB)
              dsound.dll (base address 0x73EC0000, size    368 KB)
             VERSION.dll (base address 0x77BE0000, size     32 KB)
            setupapi.dll (base address 0x77900000, size    980 KB)
             WININET.DLL (base address 0x77190000, size    668 KB)
             CRYPT32.dll (base address 0x77A60000, size    596 KB)
              MSASN1.dll (base address 0x77B00000, size     72 KB)
            OLEAUT32.dll (base address 0x77100000, size    560 KB)
            comctl32.dll (base address 0x773B0000, size   1032 KB)
             uxtheme.dll (base address 0x5B1C0000, size    224 KB)
               MSCTF.dll (base address 0x746E0000, size    300 KB)
               imm32.dll (base address 0x76360000, size    116 KB)
                 HID.DLL (base address 0x68E00000, size     36 KB)
            WINTRUST.dll (base address 0x76C10000, size    184 KB)
            IMAGEHLP.dll (base address 0x76C70000, size    160 KB)
              wdmaud.drv (base address 0x72CD0000, size     36 KB)
             msacm32.drv (base address 0x72CC0000, size     32 KB)
             midimap.dll (base address 0x77BB0000, size     28 KB)
              KsUser.dll (base address 0x73E90000, size     16 KB)
            D3DIM700.DLL (base address 0x738F0000, size    832 KB)
             CLBCATQ.DLL (base address 0x76FB0000, size    508 KB)
              COMRes.dll (base address 0x77030000, size    820 KB)
            browseui.dll (base address 0x75F50000, size   1008 KB)
             appHelp.dll (base address 0x77B20000, size    136 KB)
            netapi32.dll (base address 0x5BCB0000, size    336 KB)
                 MPR.dll (base address 0x71AE0000, size     72 KB)
              drprov.dll (base address 0x75F30000, size     28 KB)
            ntlanman.dll (base address 0x71BE0000, size     56 KB)
              NETUI0.dll (base address 0x71CA0000, size     92 KB)
              NETUI1.dll (base address 0x71C60000, size    256 KB)
              NETRAP.dll (base address 0x71C50000, size     28 KB)
              SAMLIB.dll (base address 0x71BC0000, size     76 KB)
             davclnt.dll (base address 0x75F40000, size     36 KB)
              MSGINA.dll (base address 0x75940000, size    992 KB)
             USERENV.dll (base address 0x769A0000, size    720 KB)
              WINSTA.dll (base address 0x76330000, size     64 KB)
              ODBC32.dll (base address 0x74610000, size    244 KB)
             odbcint.dll (base address 0x20000000, size     96 KB)
             Secur32.dll (base address 0x77F20000, size     68 KB)
            xpsp2res.dll (base address 0x09730000, size   2880 KB)
            RICHED20.DLL (base address 0x74DF0000, size    432 KB)

----------------------------------------------------------------------
Sorry for my bad english Thanks