Posts for infinitephantasm

infinitephantasm
They/Them
Experienced Forum User
Joined: 1/13/2023
Posts: 3
Location: USA
feos wrote:
Skipping everything and simply calling an ending sounds like skipping any and all gameplay, which then raises the question "what are you even speedrunning?" But yes, skipping straight to the ending has been disallowed for a very long time.
gotcha, appreciate the info. at the very least, now i've got a different new movie idea to draft at some point!
n_n
infinitephantasm
They/Them
Experienced Forum User
Joined: 1/13/2023
Posts: 3
Location: USA
hello, wanted to ask a question about a movie for beatmania 2ndMIX i was thinking about submitting, but wasn't entirely sure if i should. it's normally an arcade rhythm game, which would usually probably warrant something like a max score run with a lot of showiness in extra keypresses, due how the game works involving scoring and bonuses. but, the movie i made uses a hidden code/button combination in the game's song select to skip playing any songs at all, jumping straight to the ending (detailed more here -- normally, this allows you to play any song in the game). would something like this be worth submitting, or should i just abstain and try for something a bit more interesting? i'm not entirely sure if using something that technically falls on the category of level select (even though in a rhythm game, you pick the songs freely) such as that would be considered not OK.
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infinitephantasm
They/Them
Experienced Forum User
Joined: 1/13/2023
Posts: 3
Location: USA
i seem to be encountering an issue with the beatmania (bm1stmix, bm2ndmix, bm3rdmix, etc...) and pop'n music (popn1, popn2, popn3, etc...) series of games, where attempting to load them just crashes BizHawk with no visible error? attempting to load the zip through the arcade ROM loader just induces an error about a missing CHD, as expected, but if i use the multi-disk bundler to pick both the zip and CHD, and load the XML, the program freezes for a few seconds and then disappears entirely. i've also tried this with beatmania IIDX (bmiidx & so on), but it seems to crash regardless of if i use the multi-disk bundler or not this doesn't seem to happen with some other games that just rely on a zip, or other ROMs that require CHDs -- unsure why it's the case for these specifically? this might also occur with other games as well, but i'm not sure what in addition, games from the beatmania III series seem to throw a GBL load error saying no core could load the game when being loaded properly, and games with CHDs that are above 2GB (such as later pop'n entries and assumingly other games in MAME as well) throw a separate GBL load error saying the operation is limited to files less than 2GB -- admittingly i'm not sure if this one is intentional or not
n_n