Posts for exdeath

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Joined: 5/13/2012
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One question: Is there a way to go to Roy's Castle without using any secret? PS:Also, some the relevant extra rules: small mario only, no star, no yoshi or hold baby yoshi.
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Joined: 5/13/2012
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One very non game specific tas competition can be like this: 1-the console used to do the competition is selected before competition start 1.1-everyone will do the same console 2-users have 20 minutes 3-they try to multitas as much games as possible on the selected console using those 20 minutes 3.1-If you restart a game after you beat it, this game is not counted. 4-guy tell what games his tas beaten 5-the one that beat most games with his multitas win. If the console have an ultra low amount of games, instead the of the 20 minutes, the idea would be to see who beat all console games faster with a single tas input.
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I would like to know the max amount of games we can be multitased with 30 minutes to do it. Extra rule: If you start again some game you have beaten this game will not count. also another question is to see if there is any game that can be beaten without doing "any action",pressing buttons to start the game or start new stage is ok, pressing keys that will not make the character act is ok.
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True wrote:
My latest bot supports as many players as can fit with the inputs I have. In practice, this will mean 4 controllers for N64, 8 (multiplexed) controllers for SNES, ... However, different consoles have different clock skew, so even if turned on at exactly the same time, will drift. Why not just use multiple bots then? Well, yeah, multiple bots would be used in that case.
ok. This multitas can even be made with a single game. If we imagine n64, you can have a game where the tas can beat the game while: Using only first player input. Using second only. Using third only Fourth only. First and second only and this goes on. giving 15 different ways to beat the game. holy fuck.
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Dont know how the "tasbot" works and if can control more than one player. If it can control the 2 control ports, making a multitas where it is able to win the game on one console with the second player inputs and win a different game one another with play one input only, would be cool. Obviously the second contrl port game must be a game you are able to start and win by using only second port.
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Joined: 5/13/2012
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One musical idea related to tas. There is a master system rom called color and switch test, that allow you to test the controller and it play sounds as test it. http://www.youtube.com/watch?v=-cigoaILcbY One thing we could try is to load another game imput but use the color and switch rom to see what it would play.
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Joined: 5/13/2012
Posts: 18
Patashu wrote:
The thing about a markov chain for a pokemon RBY TAS is that it mashes buttons randomly for no reason other than to manipulate the RNG, so it will be very 'noisy'
There is already RNG plays pokemon, markov chain one, would be just less random version of it.
Post subject: Re: Wacky new category concept: Shortest Input Cycle
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Joined: 5/13/2012
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Personman wrote:
For some reason, thinking about Twitch Plays Pokémon lead me to the following question:
And for some reason this part of your post made me think about this idea: 1-Get the fastest tas file for pokemon blue (reason for blue will be said later) 2-Use this file as a seed to make a order 1 markov chain table (http://en.wikipedia.org/wiki/Markov_chain). 3-Make a program that play the emulator using this markov chain table. 4-Markov Chain plays pokemon blue. PS:The reason behind playing pokemon blue is that you can catch meow that can use payday to get money, money is needed to enter safari and the markov chain playing the game will run out of money. PS: In markov chain table, combinations of buttons are considered different buttons, so "press A" is considered a different button from "press A and UP" Tas Start and Tas stop are also considered "keys" This could be made in 3 ways. Way 1 "Tas end" is removed from table. First key generated is Tas started. Program continue until it beat the game. Way 2: 1- "Tas end" is removed from table. 2- The program generate random random key based on how likely they are to be pressed. 3-If this key generated is not "tas start", generate the keys before this one until it generates the "tas start" key. 4- Video start and play the already generated keys up to the first one generated in step 2. 5-Then continue from there generating the next keys until it beat the game. This is "truer to markov chain spirit" than way 1 but you need to geneate some keys before the video start to broadcast, so some stuff is not generated live.
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Trying to imagine a category where the taser has 15 minutes and tries to beat as many games as possible using only one input.
Post subject: Re: TAS Challenges
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Joined: 5/13/2012
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zaphod77 wrote:
2) multi game completion challenge. Try and make an input file that completes the greatest possible number of games. :) I think it' sup to 5 now? surely we can do better. :) Completing different types of game with the same input is very good form. :) And no fair sneaking in pauses that affect some games and not others. all games must start as soon as feasable as well.
This one would be actually cool. MAYBE something like this. 1-We choose some amount of time for this category. Lets say 10 minutes 2-Guy that will do the tas choose some console. 3-He has to beat the max amount of games he can under 10 minutes with the same input. If there is some tie, the guy that won the last game faster wins. PS: Dont know if game restarting should be allowed (so, starting a new game after you beat it)
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WTF DOUBLE POST
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Joined: 5/13/2012
Posts: 18
This would be nonsense in most cases if not in all cases. A) Most % of your frames have some button press. B) Like A but pressing some button, holding it and releasing it count as different stuff. C)Biggest % of button presses possible in the speedrun (multiple buttons count separatedly) D)Mix of C and B E)Biggest amount of frames with keypresses. F)Like E but each frame you are holding or releasing the key count as an keypress. In E and F the guy would create an extremely long video, in A, B, C, D players would start to create longer videos just to increase their % of key presses (by having an long video the few keypresses you dont do, the keypresses will represent an smaller % of run)
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AKheon wrote:
It would take quite a long time to handpick so many samples, considering that the most common sample rate 44.1 kHz holds 44100 samples per second. Maybe you'd need some number-generating algorithms to control and speed up the process. I dunno, the produced sounds could be interesting.
Yes it would take along time to handpick so many samples, handpicking the samples would be the musical equivalent of pixel art, and reducing the sample rate would speed up things, you would "just" limit the max frequency your song would have to (samplerate / 2). In the case of doing some analogy with TAS, the guy wouldnt need to handpick all the samples, like in tas where some create LUA scripts to do stuff...
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Joined: 5/13/2012
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As I said in some video, maybe this would be tas music: The songs/sounds on cd are made of interger values (samples), those values can be any number from 32768 to +32767. You have one value for each side (left and right) and the cd can't be mono. Each value represent 1/44100 of a second (frame lenght? lol). There is some program called goldwave that allow you to open text files with those digits and then you can convert it to another format, mp3, flac....., contiue to edit in the program... How the txt looks like. [ASCII 44100Hz, Channels: 2, Samples: 12, Flags: 1] 0 0 1 -1 1 -1 2 -1666 2 -1 2 -9 The first number is the first left number, the second number is the first right number, the third number is the second left number, the fourth number is the second right number...... Maybe this would be TAS music. Well if you creating some songs manually picking the values of each sample, you would create the musical equivalent of pixel art, where they work with the smallest area of some digital painting manually picking their values.
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Sorry, someone referenced this post in a recent thread and I forgot to see the date. If there is some problem I delete my post from this thread.
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Joined: 5/13/2012
Posts: 18
Pacifist run? This already exist in doom speedrun comunity. But there they can shoot as long they dont hit someone (or hit something that will explode and hit someone). I would love to see some ultra pacifist ultimate doom tas (or normal speedrun) were the guy: 1-Change to fist as fast as possible when the game start. 2-Don't shoot 3-No monster infrigment (including stuff not made by him) 4-He doenst get bullets, weapons... 5-He doenst get hit. 6-Nightmare Skill. 7-All stages of the episode. I mean he would only break those rules if he discover that there is no way to win without that.
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I dont do TAS, but like to watch it. And I was thinking about a related idea (competitive tas). My idea would be some sort of TAS wrestling. TAS wrestling? What? -We would choose a fighting game, lets imagine Super Street Fighter 2 Turbo from Snes. -Each user that will join the project would choose different character (in the example SSF2T allow 13 users). -We would them think about how championship would work. -In the battles, each player would create separatedly the tas with his character against the enemy one, he will control both characters, in this TAS, his char need to win the battle. -Then both players would send his TASES to judges that would vote on the best TAS. -The best would TAS become the official match and the player that won the TAS wins this match. A even better idea would be using some game that have some sort of championship option like ultimate mortal kombat 3. And making the players use the previous recording file that won and adding their inputs in the next battle and so creating just one file that has the entire tournalment.
Spider-Waffle wrote:
Each player starts with a total alloted amount of time, which is public always, like 5 minutes, while they're choosing their next input their time is running down until they finalize it, the other player doesn't see it until they both put in their input. After each frame advance a small amount of time is added to each players total time, like 15s.
Like in fast chess variants. In blitz chess people start with 15 to 60 minutes and in each turn they get extra 10 seconds.
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Não crio TAS, somente asisto eles. Uma coisa que eu acharia legal de ver e que poderia ser feito como esse projeto seria um tas wrestling. Tas Wrestling? O que? Como? Vocês escolheriam um jogo de luta, por exemplo Super Street Fighter II Turbo de snes. Cada usuário participante, escolheria um personagem diferente do jogo (no caso desse jogo são 13 jogadores possíveis). Depois disso se pensaria na chaves ou no esquema do compeonato. Como funciona as lutas: Cada um dos dois jogadores criaria um TAS separade que mostra o personagem dele lutando contra seu oponente. O jogador teria que criar um tas onde seu personagem vence. Esses dois TAS seriam mostrados a juízes ( ou aos outros jogadores involvidos que não sejam esses dois). Os juízes escolheriam o TAS mais divertido entre esses dois. O TAS que vencer é o TAS oficial dessa luta, e o criador desse tas vence essa luta (como acontece no TAS criado por ele).