This is not addressed an any singe person in particular, it is a general rebuttal of my settings of 1000 FPS, I'm happy for any and all responses and constructive criticism.
I've done some tests and did some maths to find out what the actual framerate is that loom is playing when with vsync off. It is far larger than my estimate of 1000 FPS.
The first thing I did was start my scummvm EGA Loom in regular Win11, with vsync off, started a game, hit ctrl g, and found a spot with a long tunnel, to be able to count out a long sequence of animation frames.
I choose the path back from the Loom to the entrance of the tent. I used an autoclicker to make sure Boppin moves as continuously as possible.
That footage is here:
https://youtu.be/6MNSlHUpRMc
I then cherrypicked (not afraid to admit that, but the error from that hardly hurts my argument) a sequence of 4 frames (with a difference of 3 frames)
and counted the animation frames to get the same distance in the TAS, which has 1 animation frame per frame, the entire point of the thing.
That analysis is here:
https://youtu.be/VNhlWpIJJb4
I do some maths in that video, but let me expand on that here:
First frame: 2635
Final Frame: 2819
difference of 184 frames in the animation.
Arguments can be made for counting that as 4 or 3 frames, doesn't matter for the argument.
Let's play the devil's advocate and be strict, 4 frames:
First Method: FPS Conversion Factor
Then conversion from Video to Windows gameplay framerate is a factor of 184/4 = 46
Therefore the effective framerate is 46*60 FPS =
2760 FPS , twice as fast as the capped FPS of 1000
Second Method: Frames divided by seconds
Video has 4 frames, which is a time of (4 frames)/(60 frames per second) = (1/15) seconds = 0.066666666 seconds
Then animation has 184 frames, leading to a framerate of (184 frames) / (1/15 seconds) = (184 frames) / (0.06666666 seconds) =
2760 FPS
The result is the same, as it should.
If you want to be more lenient, you count that as a difference of 3 frames, leading to 184/(1/20) FPS =
3680 FPS
If you have doubts that my video runs at 60 FPS, divide it by 2 to get
1380 FPS, still above 1000 FPS.
If you say it comes from cherry picking, run the tests yourself it won't make much difference. With worse frames I'm sure you can get that another good 20% lower, but 1380FPS*0.8 =
1104 FPS
Even if you did get it to dip slightly below 1000 FPS, It would still be near it and doesn't invalidate the fact that 1000 FPS is a reasonable framerate for this exact playmode. If anything it could be higher. No Chiptuning, nothing.
Please understand that all I'm doing is defending my position. And I'm happy to be wrong and corrected. But so far I have seen no argument on why this shouldn't be a valid movie at 1000 FPS. As explained multiple times, this playmode does not compete against a mode with Vsync and a mode capped at 60 FPS. These are different modes and I intend to make a TAS for those as well. But this is a legitimate way of playing the game. Sure it's effectively humanly unplayable, but so is every other TAS here. Is it the word "speedhack" that people take offense with? I really don't know.
Kindly try to understand my point of view when responding, thank you.