The Mummy Demastered
Reasons why a TAS would be awesome.
- Early game until speed boost has a frame perfect trick "RBJ" The Roll Boost Jump is a mechanic I found recently; when rolling on the last frame of a platform when falling, you gain a boost of speed. This is a roll boost, however if you continue to jump on the first few* frames that you are grounded, you can maintain the boost speed. This would make early game so much fun to optimize and see swift movement. After picking up sprint speed (8:xx-9:xx), the RBJ's are probably not used as frequently.
- Platform jumping has a huge hitbox. You can activate a jump when you feet to mid knee is inside any platform. This allows awesome cloud steps and sick coyote jumps, I am sure you could abuse damage boosting to skip certain sections.
- Phase dash - Going OOB with the phase dash allows you to skip rooms completely by activating other exit/entrance tunnel transitions. Also building up your phase dash allows you to SUPER dash. This is an amazing way to speed through the game.
- "WSG" Weapon Swap Glitch allows your to cycles through weapons and continue DPS on boss fights. Could be used in the game but mostly used for boss fights to help melt their HP.
- Final boss phase 2 skip - I recently practiced any% no oob after my GDQ run and found this bug by accident. If you damage princess ahmanet as she teleports during her first cycle to second cycle, you register a KO as the second phase memory loads? I have no idea what I am talking about but this allows you to save 2 minutes and is RNG and frame perfect.
I have speedrun every category in the game, know about all the mechanics and would help provide any information with detailed vod's and knowledge of game play.
Would be truly amazing if an experience TAS'r would help contribute their own personal time to this project. Thank you for your consideration and may the frames be with you!