Posts for bonnerus

Experienced Forum User
Joined: 7/6/2007
Posts: 4
Thanks for that Nich, I've now got it working by using a screen capture driver with virtualdub. It's not the most efficient solution, but it does work.
Experienced Forum User
Joined: 7/6/2007
Posts: 4
Wow, this makes it fairly hard to actually do a long gameplay recording. Say you have 100 minutes that you'd like to do a recording of - but even though you might be compressing the video fairly heavily, the audio is dumped uncompressed. 100 minutes of uncompressed audio will take up about 8.4GB which already exceeds the 4GB AVI limitation. I'm quite interested in how DeHackEd did the AVI of Rikku's excellent 120 star run on Mario 64 (movie #850) which is about 100 minutes.
Experienced Forum User
Joined: 7/6/2007
Posts: 4
Hmm... I'll have to take a look at why virtualvcr seems to be able to then. Maybe I'm confusing myself and I used a different container with virtualvcr. Is there any way to get Mupen64 to record to a different container? Like I said, I'd like to capture lossless and transcode later. EDIT - Actually, I've found that using OpenDML the 4GB limitation can be overcome. I take it that Mupen64 doesn't support OpenDML. Perhaps segmenting into multiple files could help?
Post subject: AVI records over 4GB become corrupt?
Experienced Forum User
Joined: 7/6/2007
Posts: 4
Heyo everybody! Was just doing some AVI records today with the latest Mupen64-rerecording, and as soon as my file became more than 4GB, the contents became corrupt, leaving only the last 4GB of the file working. Not exactly sure why this is happening, since the video shows the proper length but it's unwatchable except for the last 4GB. This has happened using both uncompressed and huffyuv (lossless). I want it lossless so I can transcode later on. No issues with audio or desync - but I'm not running windows vista - XP SP2 BTW. So anyone have any ideas on this issue?