Posts for bobxp

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Experienced Forum User
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
nineko wrote:
Do what you want, I quit. I'll set my account to an invalid email address in order to lock it forever. Goodbye guys it was fun.
Fuck you. You're a bastard. You could have finally had this submission published but NO you just have to go and cancel it because you think people will think some noob is an alt account of yours? HAVE YOU HEARD OF IP ADDRESSES? Admins have methods of checking who is who. AIM blocked for being such a dick. Off topic, there seems to be a bit of a rendering issue with this page - the logo appears again just off the top right of my screen. Looks like someone doesn't know about monitors wider than 1600 pixels.
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Yes vote from me. I watched this all the way through, and the only off thing I noticed was not linking up the orange balls immediately at ~5:54, but I'm sure nineko has a reason for doing that.
there is no sense of increasing difficulty in the levels
Not only could you probably say that about any TAS that you haven't played the game for yourself, but also, I thought there was some obvious sense of this, as later on the levels got pretty full up.
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
nineko wrote:
You're probably right. This TAS is cancelled.
Don't do that D: I enjoyed the run so far...
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
nineko wrote:
Now this is awesome, nice work. I'd provide an encode but I respect upthorn's "no rapidshare" decision.
http://megaupload.com/ Problem solved? Rapidshare sucks anyway.
Post subject: yet another Linux VBA question
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Is it possible to change the directory in which savegames/battery files/anything created by the emulator are stored? By default they all end up in my ROMs folder, which is not really desirable. If not, just say so, it'll at least bring an end to my Googling in vain <_<
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
I'm saying there is a better alternative available than Rapidshare.
Yes, it's called MegaUpload. I too have trouble with torrents. I /can/ download them, but they take a ridiculously long time unless they're very new. Plus this rapes my internet and lags the computer that's downloading them so much that it's basically unusable for anything else at the same time other than the essentials. Most downloading sites (including MegaUpload and RapidShare) do not delete your files for a certain time after they were last downloaded. So even if just ONE person downloads a movie every couple of months, it stays up. I've personally uploaded several files to MU over a reasonable period and nothing got deleted apart from what I deleted myself. MU allows you to check the number of downloads for each uploaded file if you sign up for a free account. You can simply record the download counts, check a month or so later to see if there are any that weren't downloaded, and if so, download them yourself to reset the timebomb. Edit: Also, I don't see why people are so stuck up about using Javascript. I assigned Ctrl+J to enable/disable JS, so it's hardly a problem to do that. I have to turn JS off for a certain site which lags from silly animations with it on, but everywhere else, I just leave it on and no harm is done (especially as Galeon is probably the best popup blocker ever, since all popups are opened in unfocused tabs).
Experienced Forum User
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
WarioMCP wrote:
This site already has a version of the NES Snow Bros which is more than twice as fast.
Game objectives Kill all the enemies with a single move (wherever possible, in some level it's not possible)
I haven't watched the NES TAS, but I assume it goes purely for time. Other goals are interesting. The only thing I have against this TAS is that nineko didn't skip the cutscenes, but if the game's RNG (if it has one, I know little about this game) wants to cooperate those should be hex-editable out. So, yes.
Post subject: Encoding AVIs
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
I'm making a game which I want to record, but I've never had any luck with screen recorder software, cameras are too lossy in quality, and I don't want to buy another tv capture card. So I would like to be able to encode an AVI (or another format) from scratch within the game (which is written in VB2008). Obviously you guys know how to do it because AVI dump options exist in Gens and IIRC VBA. I've googled with no success at all, except for finding the windows media encoder, but that crashes with a DEP error, and I can't disable it as, well, you can't really do that for *.vshost.exe. So, how can I encode an AVI, or other media format? If worst comes to worst, I could have it dump all the frames into a bunch of .pngs and then spend absolutely forever joining them in wmm, but I really don't want to do that. And yes I am an experienced programmer, just because I use VB does not mean I suck at coding, so no flames plz >_>
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
upthorn wrote:
First, you can already turn layers off as of gens_movie_9z (or was it 9j). They're slightly mislabelled though, and that will be corrected as of 9.5c.
I've never seen that option; where is it, and are there any keyboard shortcuts? If not, those would be handy - debugens uses F9 for plane A, F10 for B, F11 for sprites and F12 for shadow/highlight.
You can already view contents of RAM via RAM search and RAM watch.
Yes, but you can't see the contents of VRAM, let alone as 8x8 tiles.
HQ2X rendering is also still present, but only in 16-bit mode.
Fair enough, the filters are just eyecandy anyway.
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Hi, I know this probably sounds a bit rude, as I haven't posted here for possibly years, but I have a request - could whoever's making the movie mod also add the features that DebuGens has (i.e. turn off layers, enable/disable shadow/highlight mode, view contents of RAM, VRAM, palette and various registers, and hq2x rendering)? I have to use DebuGens for testing my Genesis hacks, but this of course lacks the movie mod features which can sometimes be extremely useful for debugging too (e.g. frame advance and disabling the blue screen effect while paused), and I see movie gens now supports 32-bit color and Vista's compositioning layers. So yeah, that's my rant/suggestion over. I'll watch this topic in case it actually is added.
Post subject: Re: 2 suggestions
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Bisqwit wrote:
bobxp wrote:
1. When telling which ROMs a movie will work with, provide their md5 sums. For a linux user, md5 sums are easy to calculate. Names are not unique.
You can check the MD5 sum by loading the ROM in an emulator and it will tell you.
I use the "md5sum" terminal command to generate them. Using the md5 function in php or mysql does exactly the same process. If an emulator decides to do it differently, then that's its problem. So, you should keep md5 sums by the rom names, because anyone can find out what one is with a little research.
Bisqwit wrote:
Re: Password strength -- a little known fact is that the site administration here occasionally runs a script that probes people's passwords, attempting to guess them. If it manages to guess it, a warning is sent to the user, by PM, telling them to change the password to something stronger, lest their account be disabled in 7 days and ultimately deleted for introducing a security hole. (Identity theft.)
My password is 14 letters long and is not in English. Go ahead and try and guess it - you won't succeed. Something like "asdhiogaegwety" (fitting the above, but it isn't my password) is obviously more secure than "Random50%", for instance, whereas on the password strength meter, my first example would be "weak" and the second would be "strong".
Post subject: 2 suggestions
Experienced Forum User
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
1. When telling which ROMs a movie will work with, provide their md5 sums. For a linux user, md5 sums are easy to calculate. Names are not unique. 2. Get. Rid. Of. The. Password. Strength. Meter. I saw a youtube video about this, but I forgot the URL, which sucks, but the jist of it was that the reason why people forget their passwords is because password strength meters encourage a so-called secure, i.e. impossible to remember password. It's good that you don't enforce having certain characters in a password like other annoying sites do, but it shouldn't exist at all. By the way, this topic was originally meant to be only the first suggestion, but I came here for the first time in months and had to change my password to my new one.
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Where's the SVN link? I mean the address you use with "svn co blahblahblah". It's all very well having a web based file browser but I can't download it!
Experienced Forum User
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Is there a version of Linux VBA that can play movie files?
Experienced Forum User
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
stanski wrote:
btw, I hate filefront, but don't know anywhere else to put it. bear with me on that.
Ooh ooh, it's shameless plug time! InvHost Share
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Posts: 246
Location: Torquay, England
bobxp wrote:
how am I supposed to produce something acceptable on the next zone I play
In other words, why should I bother continuing, when the potentially finished run will get rejected? -_-
Experienced Forum User
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Posts: 246
Location: Torquay, England
Not really. If I can't even match my previous record, then how am I supposed to produce something acceptable on the next zone I play? Besides, I lose so much time in the special stages, and can't hexedit GMVs for jack.
Experienced Forum User
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
I don't believe this... I just restarted my run AGAIN, but I still can't beat my previous record; this time, both acts are 2 in-game seconds slower than in my last run. God I suck at this... >.>
Experienced Forum User
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Frame advance in VBA never causes a repeat... and I have no idea why anyone would want frame advance to repeat... if you want that, just put it on a non-paused, slow speed.
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Then change black to "None".
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Sorry, I haven't had much time to work on it lately, but now that school is over for the Christmas hols I should be able to work on it more.
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Bag of Magic Food wrote:
How come it freezes when you beat the robosonic?
*Mecha Sonic, and AFAIK it doesn't freeze.
Also, I've been wondering why the notes in Icecap zone (and nowhere else) sometimes linger strangely, even when it is playing the Super music instead of that zone's normal music.
It's to do with the ice-cloud-blowing things, I think. They play a relatively quiet sound which interrupts part, but not all, of the music.
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Wow, I love it. ESPECIALLY Flying Battery! I love how you messed up the music there! And how come Mushroom Hill 2 started without music?
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Location: Torquay, England
Like I said, DMTM and Mr_Sweed are the same person, and that person made the video. -_-
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Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Why don't you rip it at the right size then? What you have there is a 2xSAI'd or hq2x'd version of what it should be.
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