I must admit, I looked away for just a moment, and I ended up losing track of everything. But the good use of that one foe to quickly get to the level needed to do well in the final boss was what sold this. YES vote.
For a starting TASer, it's a good run. Would prefer a 100% run rather than an any% run on this, but still, I can't deny that you've given it your best shot.
Voting MEA because of bad goal choice, but a good run nevertheless.
CTR 101% guide (level order)
Note: I guessed the coding of tasvideos archive when I get back home it will be fixed if it failed... (the if something goes wrong)
LARGE TEXT means boss or purple tokenN.Sanity Beach
Crash Cove, Roo's Tubes, Mystery Caves, Sewer Speedway & RIPPER ROO
Sewer Speedway, Crash Cove, SKULL ROCK, Roo's Tubes & Mystery Caves.
Now once completed enter The Lost Ruins
The Lost Ruins
I'm sorry I'm very lost :3 < yes that is intended as a joke
Tiger Temple, Coco Park, Papu's Pyramid, Dingo Canyon, PAPU PAPU
Coco Park, Papu's Pyramid, Dingo Canyon, RAMPAGE RUINS, Tiger Temple
Yet again once completed enter Glacier Park
Glacier Park
Blizzard Bluff, Dragon Mine, Polar Pass, Tiny Arena, KOMODO JOE
ROCKY ROAD, Polar Pass, Tiny Arena (Get dem slowdowns on), Dragon Mines, Blizzard Bluff
Citadel City
N.Gin Labs, Cortex Castle, Hot Air Skyway, Oxide Station (gun, mouth, shoot) & PINSTRIPE.
Ok so here is where things get complicated with cutscenes you have been teleported out right in front of Oxide's level so from Gem Stone Vally uturn go through Lost Ruins - Glacier Park - Citadel City then enter again
Citadel City Part 2
N.Gin Labs, Cortex Castle, Hot Air Skyway, NITRO COURT & Oxide Station (gun, mouth, shoot)
You're almost done...
Go back to Gem Stone Vally via this route Citadel City - Glacier Park - N.Sanity Beach - Glacier Park. By doing this you teleport in front of 2 more uncompleted levels Slide Colocium & Turbo Track
Once completed go in the middle of The Lost Ruins and Oxide to this big door (which is still closed) enter it and go from either left to right or right to left DEPENDS ON POSITION!!!
HOLY CRAP YOUR 99% done time to screw Oxide completely so go ahead and race that Green monster and you're complete.
Ok so again I'll write what happens as this is a warning to encoders mainly there are three segments Oxide crying away saying something about losing to you and beating his lap-times (time boxes FOR THE WIN), then credits go up on a roll once that's done scrapbook should start playing after it this is Naughty Dog's way of saying thank you for clocking the Adventure Mode... (Like all the alternate ending in All of Naughty Dog's games) then once that's complete it goes to main menu so you can stop there.
Tasers aim for bellow 2hours and 30minutes it's quite a simple task ok to try and beat to be honest I hope it's under 2hours
For the RTAers who are reading this aim for a time bellow 4hours I'm writing 4hours for possible mistakes in a single-segment if it's a segmented run then aim under 3hours.
If typos I blame my phone.
I must say that the ending is not optimised, as the player doesn't do anything during the final bonus section, wasting some time there. Also, I don't know if the text after that can be skipped. True, the timer might had finished before then, but it doesn't feel right to me. If he can sort that out, then I would vote YES. However, I'm abstaining from voting for the moment.
I'm going to wait for the encode before making my mind up. But, from the lack of submission text (which is somewhat understandable seeing as he's russian) I am somewhat leaning towards a no vote. However, I reserve final judgement for the encode, as per normal.
I can't tell if you're saying you just haven't found time or if you couldn't find the encode -- if it's the latter, here it is.
It was the later.
Anyway, this is very interesting, and I like the fact that the player not only showed the gameplay, but explained how he was able to TAS the game. YES vote from me.
I believe that it would had been better off doing it 1p rather than this way. That would be more interesting.
But for this run, I think it's going to be best off being gruefood. However, I'll vote MEH as there is potential in this.
Well, if it does drop down to 0hp for a few frames, but then the HP is recovered, then the 'takes no damage' should be replaced by 'takes damage to save time', but the fact you can heal when you have 0HP may be a bug, so I would also add that fact in.
As for my vote... well, I think this is a good run. May be a bit boring at times, but the way the player deals with the bosses is enough to get me to vote YES.
I'm sorry, but I don't see the point of this. Just one look at the game made me quickly make up my mind. And the fact you went for the quickest ending, rather than the 100% run, has solidified my NO vote in stone.
Hmm, from what I've seen of your WIP TAS, Wak017, it looks really good. Of course, it would possibly fall under the 'Uses Warps to save Time' category when you used the mirror to warp back to the entryway. Just one question: will you be getting all the Portrait ghosts and all the Boos, or just the required ones?
Well, how I see it is that you could use a bot to solve a simplified version of the 'problem' - for example, finding the optimal movement pattern in a single area of Pokemon Red/Blue - and then implement that solution into the TAS - in this case, the movement that Red/Blue/Ash makes to get through that area. But unless you are prepared to study loads of movement patterns, which can take hours or even days to solve, I can't see how well this would work.
Do either of these scenarios count:
1. Plays through stage 1 of 100. 'Glitches' to final FMV (the boss dies in the fmv, NO credits). Once the final FMV ends, the game automatically returns to stage 1 exactly where the player left off.
2. Plays through stage 1 of 100. 'Glitches' to end credits. Once the credits end, the game automatically returns to stage 1 exactly where the player left off.*
3. Plays through stage 1 of 100. 'Glitches' to end credits. Once the credits end, the game will only return to stage 1 if the player makes another controller input.
4. Plays through stage 1 of 100. 'Glitches' to 'congratulations, thanks for playing' screen. If the player makes another input it will return to stage 1 exactly where the player left off.
5. Plays through stage 1 of 100. 'Glitches' to 'congratulations, thanks for playing' screen. This screen is only displayed for a very short time (<60 frames), the player will automatically return to stage 1 exactly where the player left off.
With 1, the final FMV does not mean the game is beaten. There may be some player action AFTER the final FMV. So this doesn't count.
With 2, this is possible if the game in question naturally restarts the game after the credits, like Donkey Kong.
3 is almost the same as 2, but the fact that input is required to initiate the restart (a bit like in the walkathon for SMB, ending in the game ASKING for the player to press B) means it is somewhat better to show that the game is complete. This also applies to 4.
Finally, 5 is such that the completion screen is on for too short of a time for the human eye to notice normally. So this doesn't count either.
And, I would give this a YES vote if I was able to. (Then again, I've hadn't needed to post on here until now...)
If you make three more posts, you will rise to Newbie rank and be able to vote on any submission.
Well, by going through some of the recent submissions and saying what I would vote has managed to allow me to apply those votes. Still, once I gain enough experience, I might try some TASing of my own.
Dear God. How in the world were they able to play with death like that? And that situation occured several times in a row!
I think the whole sense of HP management is packed in this screenshot.
And I think that could also be the screenshot for the video.
Anyway, I was thinking about the 4-branches thing, and this was what I came up with as the possible five categories: (Yes, I am thinking of a fifth category, but mainly because that that category would serve as a sort of a 'Hard' mode for Super Metroid)
Any%, Minimum Realtime or Gametime Run, Non-Glitched
Any% Glitched Run
100% Run
Any% RBO Run
Low% Run - For this sort of run, it would be somewhat like Other M's Hard mode. That is, all upgrades are allowed to be collected, but with both Missiles, Super Missiles and Power Bombs, you can only collect 1 of each. And as for the E-Tanks? Well, you shouldn't collect any of them. The same would possibly go for the Reserve Tanks. It would provide an interesting challenge for players, yet not be as restrictive as the low% "speed booster" & "ice beam" runs with regards to what beams can be used. In fact, it would cause players to use the beams more often than a normal speedrun. But this is only just an idea.
As for this submission, it deserves to be included as another Super Metroid run.
Talk about some high-speed antics here. And it's clearly maxed out the score, just like the old submission. Comparing this to the previous run, I think this a improvement that warrants publication.
So, once I stop being classed as a 'lurker', I'll be giving this the YES vote it deserves.
Well, I must say, this is a very good TAS run. And the fact it's a 100% run, meaning the player doesn't spam Fire's ability all the time because he needs other abilities to get some of the shards, makes it much better. And, I would give this a YES vote if I was able to. (Then again, I've hadn't needed to post on here until now...)