Posts for adelikat

adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Big yes vote from me. Thanks for making this TAS. This game was way overdue for a submission :)
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adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I get this when attempting to import a .fm2 movie. I tried through the menu (file -> movies -> import) and through drag and drop System.InvalidOperationException: this ControllerDefinition has not yet been built and sealed; can't build mnemonics cache at BizHawk.Emulation.Common.ControllerDefinition.BuildMnemonicsCache(Func`2 mnemonicFunc) in /_/src/BizHawk.Emulation.Common/Base Implementations/ControllerDefinition.cs:line 47 at BizHawk.Client.Common.Fm2Import.RunImport() in /_/src/BizHawk.Client.Common/movie/import/Fm2Import.cs:line 154 at BizHawk.Client.Common.MovieImporter.Import(IDialogParent dialogParent, IMovieSession session, String path, Config config) in /_/src/BizHawk.Client.Common/movie/import/IMovieImport.cs:line 45 at BizHawk.Client.Common.MovieImport.ImportFile(IDialogParent dialogParent, IMovieSession session, String path, Config config) in /_/src/BizHawk.Client.Common/movie/import/MovieImport.cs:line 45 at BizHawk.Client.EmuHawk.MainForm.ProcessMovieImport(String fn, Boolean start) in /_/src/BizHawk.Client.EmuHawk/MainForm.cs:line 3998 at BizHawk.Client.EmuHawk.MainForm.ImportMovieMenuItem_Click(Object sender, EventArgs e) in /_/src/BizHawk.Client.EmuHawk/MainForm.Events.cs:line 399 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) The same import work in 2.9.1
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I watched this TAS and thought it was awesome! Crazy Taxi lends itself to TASing so well, very enjoyable and easy yes vote :)
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
SJ wrote:
Replace this just incase things wont get too confusing https://tasvideos.org/UserFiles/Info/638641245721888414
Movie file replaced
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
CasualPokePlayer wrote:
To mark a submission as sync verified yourself, you need the catalog permission, which requires at least the Editor role. The submission also need to be cataloged entirely before sync verification can be checked (UI won't allow such, this is of course due to needing to document the game version which syncs the movie)
I want to clarify that the Reviewer role allows calalogging pubs (subs, and games as well), and is intended for those who want to help sync verify submissions.
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adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Original Submission text restored
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adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I made a recent change and all metadata that is on the submission/edit page is on the submission/view page. Or at least, I thought I did, is there some info on the submission/edit that you are still needing in order to catalog? I have no problems with submission edit being a wiki editor perm, and I honestly thought it was. But I also want to make sure the reviewer role has all the information available to properly do the work.
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I fully support this proposal! I just want to add that a change we will make is to track publications in need of an official encode, so they do not get lost in the shuffle.
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adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Were your changes so minimal that you don't feel you should be a co-author? Sounds like you did author some of these inputs at least.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I watched this while doing the sync verification and wow. I would have lost my sanity well before completing this TAS. Kudos.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
WOW. I'm really excited to see what can be done with this glitch
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
adelikat's TAS showed that you can trade (I'm assuming with Ollie, who gives away money like free candy), select No, and once the other player selects
Saying no works on any CPU player. Combined with the ability to mortgage after your opponent agrees to a deal really breaks the game. I just want to say I really like this TAS but I don't think it should obsolete the fastest completion movie. We could go on and on about whether completing the game the quickest, or use the least number of input frames is superior, but ideally we would just put them side by side.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
YoshiRulz wrote:
SmashManiac wrote:
https://tasvideos.org/Submissions.rss has suddenly started returning HTTP 500 Internal Server Error. This should be investigated.
Works for me—but I believe the server was updated between your post and now.
It is fixed in a sense. There was a submisison that was duplicated and somehow one didn't have the wiki markup. Data has been cleaned up. However, maybe the rss feed could be resiliant to this scenario in the future. Then again, this should never happen and we should ensure that in the future. Regardless, it isn't happening now :)
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
It was Gradius, it was fast, and it was entertaining! Thank you for this submission, I really enjoyed it. My only complaint is the game is a bit long so the ideas start to drag out, but it is still an easy yes vote from me.
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Unfortunately I don't know the exact math. In the TAS, anything that can happen can be manipulated to happen so I was concerned with if it could happen. I was also concerned with approximately how likely it was so I could have an idea of how many delay frames I might expect to get. Odds were a secondary concern. If you want to try to reverse engineer the math, you can find all my scripts and understanding of the RAM here Specifically these ram addresses They show that there are 8 battle slots that are rolled at the beginning of the round. Once set, they stay that way for the entirety of the round. Agility of the characters/enemies absolutely is a factor. It's possible the enemies have other factors that force some odds. The way I tested what was possible was by getting to a specific point with a savestate, stopping my movie, setting up and running this I'd be happy to work with you on how to use this script.
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Alyosha wrote:
For some reason I am unable to add the console verified flag to Fire Emblem: [1878] GBA Fire Emblem by Rolanmen1 & Nitrodon in 1:25:02.90 When I pick the flag and hit save nothing happens.
Yes, publication flag editing was broken, I have fixed and deployed.
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adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
When you submitted, I bet you didn’t think it would be record breaking :)
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adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Randomno wrote:
I wasn't 100% sure the correct rejection region here. I settled on "Goal" but if there is another one we use for this type of situation, I am happy to change it.
Perhaps Mode, as used for #5653: Zupapa's MSX Blagger in 14:21.04. Not sure of other examples.
Makes sense, will update
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I made a quick WIP User movie #638314642955943270 that replicates the level 14 strategy in the youtube video, and it comes out to 04:38.95. This confirms that this game can be manipulated at both harder difficulty and faster than this submission
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adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Thanks for giving it your best shot. The question is then, can this be rejected simply for using PSXjin?
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adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Yes? I know it doesn't have to be the author who has to do it, hence why I volunteered myself?
If you would be willing to take a look, by all means! Just let me know, and I can hold off on a judgement
It's hard to look this good. My TAS projects
adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
negative_seven wrote:
Interestingly, this submission is old enough to feature this now-incorrect comment:
Submission text wrote:
Furthermore, so far, nobody in the world has been able to write a computer program that plays Go better than an average club player.
There is this completion of level 14 (as opposed to the level 10 chosen by Bisqwit): Link to video It is slower than Bisqwit's run, but not by much - possibly faster if you were to discount menuing and thinking time. Although it is played on some English-language version, which could conceivably have a different AI.
Aww, shoot, I did t find this video. So level 10 isn’t hardest difficulty? Is 14 the max?
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adelikat
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
The movie has literally no TAS related entertainment value. However, I’m not sure what vault rules it violated on its 2nd rejection, but regardless, I think this meets all current rule requirements, thoughts?
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adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I unrejected this submission, because we allow board games now and this is a good TAS for this game. It's been a long time, so I looked, and current human speedruns are 11 minutes, and I could not find a TAS that has improved this submission. As far as I can find, it still beats all known records. Looking for some feedback, thoughts?
It's hard to look this good. My TAS projects
adelikat
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Emulator Coder, Published Author, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Randomno wrote:
Started doing some queries in Google Sheets: https://docs.google.com/spreadsheets/d/1fWIQfDEMPGJTd49sBtoJzQ1jdF60rgri-4tQyBHYee8/edit#gid=0 Some wrong judges (haven't checked all): Edit: Basically any submission in the 1800-2100 range that's listed as judged by Bisqwit These have been corrected
It's hard to look this good. My TAS projects