Posts for Xyphys

Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
Posts: 22
Amaraticando wrote:
(1-x)S(n) = [(1 + x^n)/(1-x)] - nx^n S(n) = [(1 + x^n)/(1-x)^2] - (nx^n)/(1-x), valid for all naturals n and all reals x, except 1.
Slight error here. It should be: (1-x)S(n) = [(1 - x^n)/(1-x)] - nx^n and S(n) = [(1 - x^n)/(1-x)^2] - (nx^n)/(1-x)
Experienced Forum User, Published Author, Player (160)
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Warp wrote:
I don't trivially see why this equality is true when |x| < 1: 1 + 2x + 3x2 + 4x3 + 5x4 + ... = 1/(1-x)2
S = 1 + 2x + 3x^2 + 4x^3 + ... xS = x + 2x^2 + 3x^3 + 4x^4 + ... (1-x)S = 1 + x + x^2 + x^3 + ... = 1/(1-x) S = 1/(1-x)^2
Experienced Forum User, Published Author, Player (160)
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Experienced Forum User, Published Author, Player (160)
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Password for level 31 is: 138620
Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
Posts: 22
Stage 30. It's not very difficult if you work your way backwards from the ending. Edit: completed it as well.
Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
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Would it be possible to double the use of the weapon glitch if you control two characters at the same time? I actually didn't mind seeing the weapon glitch used at every boss battle. It is either magic spamming or this.
Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
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How can I make the x264 codec to show in Mupen? I have downloaded and installed MeGUI but it doesn't show. I also have .NET Framework 2.0, AviSynth 2.5 and x264.exe.
Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
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Did anyone watch the WIP yet? I could post a new one, but I won't bother if nobody is interested. I now completely redid everything and it turned out to be 2017 frames faster. The new strategy gave even more opportunities to improvement.
Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
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For anyone who is interested: I redid level 1 and it turned out to be 121 frames faster than the WIP.
Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
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Video Plugin: Jabo's Direct3D8 1.6 Input Plugin: N-Rage`s Direct-Input8 1.60 Sound Plugin: Jabo's DirectSound 1.6 RSP Plugin: RSP emulation Plugin
Post subject: Lode Runner 3D
Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
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I am currently TASing this game and so far I have made a small WIP: WIP. My goal is to have a 100% completion, because the completion rate is kept on a scoreboard and it looks better if all is perfect. Already some bad / good news (depends on how you look at it): I found a little technique that can probably save around 10 frames each time a floor tile is blasted when some special condition is fulfilled. I think this will save around 30 frames in the first level alone. This means that I will have to do everything from scratch again. Tell me what do you think about it?
Experienced Forum User, Published Author, Player (160)
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Yes, the owner of speedruns.net asked me for my permission to do so.
Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
Posts: 22
the only thing that it lacks is a variety of fatalities
That is because every character only has two fatalities (except for Quan Chi but using him would make the fighting part repetitive and hence not entertaining) plus two stage fatalities. There are no brutalities, animalities, babalities and friendships. Off topic: when you quote someone, how do you make the text say "Truncated wrote:" instead of "Quote:"?
Experienced Forum User, Published Author, Player (160)
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Thanks for all the positive reactions. There is only one real glitch and that is the missed stage fatality, but I didn't have to do anything special for it. Other things that are a bit strange are: opponent Raiden running backwards in the fight against Sub-Zero and Raiden's Torpedo Dive in the fight against Sonya.
Experienced Forum User, Published Author, Player (160)
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Did you read "(Controller 1 only, Raw Data unchecked, no MemPak or RumblePak)"?
Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
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OK, I finished the final movie. You will find it in the workbench when I am finished writing the submission text later today.
Experienced Forum User, Published Author, Player (160)
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Don't all the characters have a fatality with the weapon they're using?
No, in fact any weapon that they are holding is dropped when the fatality starts.
I also think it will be best to spread the fatalitys out rather than do them all ASAP.
I will do that.
Experienced Forum User, Published Author, Player (160)
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^ that and 'Raw Data' needs to be unchecked in the box next to it. (This setting is the default setting for playing and recording movies) @ VANDAL: I don't think a run with Quan Chi would be entertainment enough. Sure you can do seven different fatalities (in contrast with four with Shinnok) in a single run, but the main part of the movie (the fighting) will be repetitive.
Experienced Forum User, Published Author, Player (160)
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Aah, shoot. None of the stages allow you to perform Stage Fatalities on. There are only two: The Prison and Goro's Lair. The Prison is never played and you can't do a fatality on Goro. But there is a way around this by using, what I call, the Training Trick. So consider the current run a testrun, which I just completed: Complete Testrun. I am going to redo all of it, but please make some comments on my testrun first.
Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
Posts: 22
Yes, I am using Shinnok. I try to be as creative as possible and to show off some multi-hit or max damage combos of each character. I finally managed to pull off Shinnok's second fatality and I currently have completed five fights. The only issue is that you can't perform the other character's fatality, but only Shinnok's. Do you have any suggestions what endings I should do?
Experienced Forum User, Published Author, Player (160)
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You need to uncheck 'Raw Data' under Options -> Input Settings...
Post subject: Mortal Kombat 4
Experienced Forum User, Published Author, Player (160)
Joined: 11/25/2006
Posts: 22
Since there has been a lot of interest for the Mortal Kombat games lately, I thought a TAS of Mortal Kombat 4 would be a nice addition. I am willing to do this, but only if there is a sufficient amount of support. I have done the first three fights already which can be downloaded here: 3 fights done. The movie ends after the "Finish him" message, because for some reason I can't perform the second fatality. So what I would like to know is: what do you think of it? And does anyone know how to perform the second fatality?