Getting this game on TASVids is getting me hype for Any% too, just gotta get to work ;)
I would like to clarify that when I say "this is the only known crash in Super Mario Galaxy," it's the only known
replicable crash.
There was one at the
end of loopdeeloop and one in
loopdeeswoop. The second one is interesting because it has the same conditions (should be doing the spin animation because of the sling star) but it's been done successfully on console multiple times.
I already know the major issues with this run:
1. The cutscenes are super long for such a (relatively) short run
2. It branches off from Any% at loopdeeloop
But what do you guys think: does it slow it down too much, or does the fast paced gameplay, and ultra janky out of bounds make up for it?
And I want to add that there's a known setup for the Fastest Softlock at the end of the first level. If I were to submit something like that would the same issues be too problematic for a run like that?
I didn't include too much in the submission text because this run is mainly about the crash. If you have any questions about tricks like midairs or IBFs feel free to ask. There's a lot of small movement tech that can go unnoticed by people who haven't had any speedrunning experience with the game. Hope you guys enjoyed :D