Here is my movie file, start save-state, my documents config file, and the memory card used. I used dolphin 5.0-10729.
Let me know if it stays synced up.
Dual Core off
No cheats
JIT Compiler
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DSP HLE Emulation
Cubeb Audio w/ Pro Logic 2
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Dont know if graphics would desync it
Direct3D 12
Card is Nvidia GeForce GTX 960M
Aspect is Forced 16/9
VSync On
Synchronous Shader
Compiled before Starting
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2x Native for 720p
No AA
1x Anisotropic
Post Processing Off
Scaled EFB Copy On
Force 24 bit color On
Disable Copy Filter On
--- Hacks
Ignore Format Changes On
Store EFB Copies to Texture Only On
Texture Cache Fastest
Store XFB Copies to Texture Only On
Fast Depth Calc On
Disable Bounding Boxes On
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Had FreeLook Turned On
https://www.dropbox.com/s/gmzdjtuw3aqatms/MOHEA_TAS.7z?dl=0
I am now. Thank you for letting me know about it. This is the first 3D game I have completed a full TAS for. NES games are soooo much simpler to optimize, plus Bizhawk has all the functionality I have ever needed.
Dolphin still needs some development and making movies and editing is a hassle. For some reason, it likes to set the "Start from Save State" bit in the movie file to 0. So I need to hex edit it back to 1 every time. I also have make the save state it uses Read-Only, otherwise, it overwrites it. Its memory search is next to useless, so I need to use Cheat Engine separately.
I do not know if I want to restart and optimize this run, or try out another game.
Thanks for the explanation Fitter. It turn out in this game that the unscoped sniper is the only rifle with perfect accuracy/no spread. All the bullets go to the center of screen.
Also, the improvements you have made to Nightfire are great. I posted some hiscore TASes on my youtube channel 3 years ago. It is crazy that you could save 6 seconds on Alpine Escape.
Thanks guys. I do not think a submission would be accepted. The TAS file does not start from POWER ON, and a memory card save is loaded before hand so that I could skip cutscenes like the RTA runs.
There were more entertaining things happening behind the scenes during this run but it would have slowed me down to watch the fun happen. Enemies flying through walls, enemies dying and glitching into boxes, watching enemies go flying like skipping stones when killed.
On climbing Mamayev Hill the enemy commander is, for some reason, extremely scared of the grenades I was tossing around. While testing runs around him, he would always run after me and cost me 2-3 medkits unless I killed him (which I could not do for the first 5 seconds after seeing him), but with 2 little grenades he would not fire a single shot at me. He chased me when I went up the stairs but with a few rounds fired around him(missing him) he would run away so that I could set the bomb. In the ending scene you could see him running into the center of my allies and kneeling down. Surrending I guess :)
Here is one very interesting nazi death that I could not include.
I was very tempted to show this in my run.
You can hear him slightly being knocked around in my run.
https://www.youtube.com/watch?v=VJcfJ0rxI3Y&feature=youtu.beLink to video
There is spread from walking and every bullet flies in a random direction (base on the frame when the bullet is shot). I just had to compensate for the random spread when aiming. The bullets also have travel time, so I had to compensate for enemy movement on top of that.
It is simple, I see TASvideos as a place to where questions are solved. The questions being "What is the fastest way to complete ___ game?" The solutions being our runs. Though the chance of that question being asked about Battle Chess in minuscule, it doesn't hurt to find a good solution for it just like anything else.
I just did another run just like this one with Old PPU. Don't worry, I won't post it on TASvideos.
With new PPU enabled my run was 2679 frames (18 faster than adelikat's).
With Old PPU enabled my run is 2683 frames (14 frames faster than adelikat's).
During credits new PPU saves 3 frames. The last frame is saved due to a lagged frame.
My run also came out to be faster because, without knowing, I was able to manipulate the thinking time of the computer chess engine through taking a different path with the cursor (not a faster path). Ex. I went over the left edge of the board to take the knight with the bishop rather than taking a direct line to it.
I don't see any difference between setting up the chessboard for a quick one move mate and taking a game, Metroid for example, and giving yourself a password that would give you every item and set you on the final elevator and calling it the best speed run.
New PPU doesn't speed up credits. It just allows you to input a couple frames faster (in this case). The other 15 frames were not saved because of PPU.
Please don't vote No just because you are tired of hearing about a battle chess run.
The game is not a hack of anything. The run is very well optimized (I call 18 frames better than adelikat "very well optimized"), and if this was the first time you have seen this run then I'm sure you would call it entertaining.