Posts for Weirwindle

Experienced Forum User
Joined: 8/24/2009
Posts: 51
zdoroviy_antony wrote:
How to get information about enemy slots?
Go here: https://datacrystal.romhacking.net/wiki/Super_Mario_Bros.:RAM_map search for addresses containing enemy data. 0x000F-0x0013 Enemy Drawn? 0x0016-0x001A Enemy Types. 0x001E-0x0023 Enemy States. 0x0046-0x004A Enemy Headings 0x0058-0x005C Enemy Speeds ....
Experienced Forum User
Joined: 8/24/2009
Posts: 51
Does anyone else know about the half a pixel save while back jump accelerating? No input 1 frame before the second jump turnaround.
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Joined: 8/24/2009
Posts: 51
FitterSpace wrote:
You can make an input file that recreates your save file. That is called a verification movie and it basically provides a save file that can be verified by TASVideos. I'm sure the staff can help you with that.
Here is my movie file, start save-state, my documents config file, and the memory card used. I used dolphin 5.0-10729. Let me know if it stays synced up. Dual Core off No cheats JIT Compiler --- DSP HLE Emulation Cubeb Audio w/ Pro Logic 2 ------ Dont know if graphics would desync it Direct3D 12 Card is Nvidia GeForce GTX 960M Aspect is Forced 16/9 VSync On Synchronous Shader Compiled before Starting --- 2x Native for 720p No AA 1x Anisotropic Post Processing Off Scaled EFB Copy On Force 24 bit color On Disable Copy Filter On --- Hacks Ignore Format Changes On Store EFB Copies to Texture Only On Texture Cache Fastest Store XFB Copies to Texture Only On Fast Depth Calc On Disable Bounding Boxes On --- Had FreeLook Turned On https://www.dropbox.com/s/gmzdjtuw3aqatms/MOHEA_TAS.7z?dl=0
Experienced Forum User
Joined: 8/24/2009
Posts: 51
FitterSpace wrote:
By any chance, are you on the TASVideos discord? I post about Nightfire a lot on there as well as other games I TAS. You should post on there too if you don't already. I'd like to see what other games you TAS in the future.
I am now. Thank you for letting me know about it. This is the first 3D game I have completed a full TAS for. NES games are soooo much simpler to optimize, plus Bizhawk has all the functionality I have ever needed. Dolphin still needs some development and making movies and editing is a hassle. For some reason, it likes to set the "Start from Save State" bit in the movie file to 0. So I need to hex edit it back to 1 every time. I also have make the save state it uses Read-Only, otherwise, it overwrites it. Its memory search is next to useless, so I need to use Cheat Engine separately. I do not know if I want to restart and optimize this run, or try out another game.
Experienced Forum User
Joined: 8/24/2009
Posts: 51
FitterSpace wrote:
What you want to do is move the right control stick to compensate for the direction the bullet goes on that frame. So if you shoot at an enemy and the bullet goes too far to the right, you need to aim a little to the left on that frame to get the bullet to kill the enemy. Alternatively, you could shoot on a different frame, which may require less c-stick movement. In general, you want to try shooting on different frames and pick the one that would require the least amount of movement to fix. You can even take advantage of this sometimes. If you need to turn to the right to shoot an enemy, you could turn to the right only a little bit and shoot on a frame where the bullet goes toward the right side of the screen. That means you wouldn't have to turn as much since the gun's inaccuracy does some of the work for you. Sniper Rifles as especially good for this since they are extremely inaccurate, so you could shoot an enemy that is standing far away from the center of the screen with very little cursor movement.
Thanks for the explanation Fitter. It turn out in this game that the unscoped sniper is the only rifle with perfect accuracy/no spread. All the bullets go to the center of screen. Also, the improvements you have made to Nightfire are great. I posted some hiscore TASes on my youtube channel 3 years ago. It is crazy that you could save 6 seconds on Alpine Escape.
Experienced Forum User
Joined: 8/24/2009
Posts: 51
JosJuice wrote:
Yes, a verification movie is required for all submissions that start from a save file. I think starting from a point that isn't power on also is enough to disqualify the movie file.
Kk, will not submit this then.
Experienced Forum User
Joined: 8/24/2009
Posts: 51
FitterSpace wrote:
You can make an input file that recreates your save file. That is called a verification movie and it basically provides a save file that can be verified by TASVideos. I'm sure the staff can help you with that.
Would I need it if I could just upload the memory card file? It is just a save downloaded from gamefaqs which had all the levels completed.
Experienced Forum User
Joined: 8/24/2009
Posts: 51
scrimpeh wrote:
This was an extremely entertaining run. Are you considering submitting this to the site? Running dauntlessly through all of the bullet fire while perfectly shooting every enemy never gets old for me. Just man, this game gets ridiculously cheesy toward the end. Hopefully one day I get to see a MOHAA TAS. Good work!
Warepire wrote:
I really enjoyed this, I hope you are considering submitting this.
Thanks guys. I do not think a submission would be accepted. The TAS file does not start from POWER ON, and a memory card save is loaded before hand so that I could skip cutscenes like the RTA runs. There were more entertaining things happening behind the scenes during this run but it would have slowed me down to watch the fun happen. Enemies flying through walls, enemies dying and glitching into boxes, watching enemies go flying like skipping stones when killed. On climbing Mamayev Hill the enemy commander is, for some reason, extremely scared of the grenades I was tossing around. While testing runs around him, he would always run after me and cost me 2-3 medkits unless I killed him (which I could not do for the first 5 seconds after seeing him), but with 2 little grenades he would not fire a single shot at me. He chased me when I went up the stairs but with a few rounds fired around him(missing him) he would run away so that I could set the bomb. In the ending scene you could see him running into the center of my allies and kneeling down. Surrending I guess :) Here is one very interesting nazi death that I could not include. I was very tempted to show this in my run. You can hear him slightly being knocked around in my run. https://www.youtube.com/watch?v=VJcfJ0rxI3Y&feature=youtu.be Link to video
Experienced Forum User
Joined: 8/24/2009
Posts: 51
Dimon12321 wrote:
Wow, that was really incredible. The game's shooting system suits perfectly for TAS because the 1st bullet always flies into the center, no spread because of walking.
There is spread from walking and every bullet flies in a random direction (base on the frame when the bullet is shot). I just had to compensate for the random spread when aiming. The bullets also have travel time, so I had to compensate for enemy movement on top of that.
Post subject: Medal of Honor: European Assault
Experienced Forum User
Joined: 8/24/2009
Posts: 51
Hey guys. Just finished this run. Medal of Honor: European Assault Any% in 33:29 Uses a previous save to skip cutscenes and RTA timing https://www.youtube.com/watch?v=AKzTIbHRbWk&t=624s Link to video
Experienced Forum User
Joined: 8/24/2009
Posts: 51
How many frames on the currently published run are we away from the next frame rule on world 4-2?
Experienced Forum User
Joined: 8/24/2009
Posts: 51
What exactly are the rules of a run that allows a password to be used?
Experienced Forum User
Joined: 8/24/2009
Posts: 51
Not even a comment on my run?
Experienced Forum User
Joined: 8/24/2009
Posts: 51
It is simple, I see TASvideos as a place to where questions are solved. The questions being "What is the fastest way to complete ___ game?" The solutions being our runs. Though the chance of that question being asked about Battle Chess in minuscule, it doesn't hurt to find a good solution for it just like anything else.
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Joined: 8/24/2009
Posts: 51
Metroid != Battle Chess This is a totally different submission
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Joined: 8/24/2009
Posts: 51
You didn't even have time to watch it. I hope you didn't confuse it with battle chess.
Experienced Forum User
Joined: 8/24/2009
Posts: 51
Also, good one adelikat. You went all out with New PPU.
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Joined: 8/24/2009
Posts: 51
sameasusual wrote:
So, how exactly did this Battle Chess nonsense start?
Me. Sorry to say.
Experienced Forum User
Joined: 8/24/2009
Posts: 51
DarkKobold wrote:
I think all this activity is giving Weirwindle too much hope that some version of Battle Chess will get published. Weirwindle, Battle Chess is just not an interesting enough run, despite the number of submissions. I believe this silly competition was to make light of the situation, but your comments seem to make me think you have lots of emotion invested in getting the run published. \.
Damn right.
Experienced Forum User
Joined: 8/24/2009
Posts: 51
I just did another run just like this one with Old PPU. Don't worry, I won't post it on TASvideos. With new PPU enabled my run was 2679 frames (18 faster than adelikat's). With Old PPU enabled my run is 2683 frames (14 frames faster than adelikat's). During credits new PPU saves 3 frames. The last frame is saved due to a lagged frame. My run also came out to be faster because, without knowing, I was able to manipulate the thinking time of the computer chess engine through taking a different path with the cursor (not a faster path). Ex. I went over the left edge of the board to take the knight with the bishop rather than taking a direct line to it.
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Posts: 51
Current votes: 8 6 Yes 2 No This one could have even been published.
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Joined: 8/24/2009
Posts: 51
Cmon, I've seen more competition on this site with this one game than I've every seen before. Precisely why it should be published.
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Joined: 8/24/2009
Posts: 51
I don't see any difference between setting up the chessboard for a quick one move mate and taking a game, Metroid for example, and giving yourself a password that would give you every item and set you on the final elevator and calling it the best speed run.
Experienced Forum User
Joined: 8/24/2009
Posts: 51
New PPU doesn't speed up credits. It just allows you to input a couple frames faster (in this case). The other 15 frames were not saved because of PPU.
Experienced Forum User
Joined: 8/24/2009
Posts: 51
Please don't vote No just because you are tired of hearing about a battle chess run. The game is not a hack of anything. The run is very well optimized (I call 18 frames better than adelikat "very well optimized"), and if this was the first time you have seen this run then I'm sure you would call it entertaining.