Posts for WDN2010

WDN2010
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Experienced Forum User
Joined: 2/8/2022
Posts: 6
Location: Russia
With busy loop detection I'm getting black screen. Game just doesn't start. Without this option checked game launches like a charm. Resolution is 1280x720
WDN2010
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Experienced Forum User
Joined: 2/8/2022
Posts: 6
Location: Russia
CasualPokePlayer wrote:
I'm requesting the author resync this submission using this option (simply put -force-gfx-direct in the "Command-line options" field, this field is right below the "Game executable" field).
Could you please check that movie if you have a time? https://tasvideos.org/UserFiles/Info/637813157722443825 It's partly synced run that allows to perform part of run till 43rd second (getting out of pub). If that works for you, I'll finish syncing
WDN2010
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Experienced Forum User
Joined: 2/8/2022
Posts: 6
Location: Russia
This clip is not TAS specific and can be done by RTA runners on both 1.0.8 and current patch. Here is video tutorial with inputs: https://youtu.be/aCcPKK2p0og?t=57 For this movie, I would try to add/cut frames before boot grab at the moment when goose's neck is turned to sync this clip. Let me know if I can help in any way
WDN2010
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Experienced Forum User
Joined: 2/8/2022
Posts: 6
Location: Russia
Hello! I've tried to collect all the information I have. libTAS v.1.4.2 launched by "libTAS" command without additional arguments. All of the libTAS settings and encoding process with that settings: https://www.youtube.com/watch?v=pT8AissIM_4 - Forgot to show "File" section. Executable settings are empty Game settings - https://imgur.com/a/Jhy0TgU MD5 for all files in game directory - https://pastebin.com/wJVTFEgH Please let me know if any additional information is required
WDN2010
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Experienced Forum User
Joined: 2/8/2022
Posts: 6
Location: Russia
I'm sorry for giving you extra trouble. The unofficial port update came out after I started doing TAS and I had difficulties when I tried to transfer the current progress to the new version. Launching new version using Steam + Proton leaded to the Unity error report
WDN2010
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Experienced Forum User
Joined: 2/8/2022
Posts: 6
Location: Russia
Hello! Thanks for your feedback! 2 players any% is slower due to playing in one screen mode requires to repeat some of glitches twice or perform a slower glitch in parallel (see https://www.youtube.com/watch?v=-_HjZoL2zU4 for reference) Tricks aren't TAS-only, just performed with tight timing. RTA runners specially note the final clip as it really looks like goose coming through the fence without stopping. I've updated description with link to the RTA run guide which contains glitches descriptions and videos in more detailed way