I'm just not completely sure about the sensibility of the goal of the movie which, if I haven't understood completely wrongly, seems to be some kind of mix between minimizing the game's internal timer and real-time, without really perfecting either. The actual goal seems a bit undefined.
I don't post here much, but I disagree that the run has an "undefined goal." The goal is to complete the game as fast as possible (ingame time) with a reasonable amount of delays due to pause screens.
Bisqwit wrote:
*) I don't count numbers as entertainment. I only care about the audiovisual performance.
By this, the more optimized run should be more entertaining and this run is more optimized than hero's.
moozooh wrote:
1) it's faster than the current published one where they are directly comparable (by about 30 seconds overall, no matter ingame or realtime)
I also think that whichever is currently published (realtime or ingame time), in the submission, there should be a link to the smv of the previous publication of the run aiming for the other goal.
Just my opinion.
http://dehacked.2y.net/microstorage.php/info/1177388297/Tonski%20-%20Ceres%20Station%20test.smv
My first attempt at doing a tas. Turned out pretty badly for being several hours work.
Obvious things wrong:
no corner boosting (intentional, I didn't want to overwhelm myself)
jumped too early in the second room
didn't jump at the end of the second room
didn't get the knockback
didn't do small walljumps in the last room
Ah well, I'll have a better idea of what to do next time.