Posts for UltimateDarius

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Joined: 8/8/2008
Posts: 14
If I really knew what I was doing, I would love to be the one to put together the TAS run. The current video, while faster in overall menu execution, lacks certain aspects to my latest realtime speedrunning strategy. I think that a TAS run could utilize most points of my latest game, with criticals in place of x items late game. There are many many fights where the torrent ability is used in a non super effective way to avoid the message, yet still get the job done. If anyone would be patient enough to help me get started, I think I'd like to take this one on myself.
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Joined: 8/8/2008
Posts: 14
GreenaLink wrote:
The problem is that the voids require the Explorer's kit and the emulator doesn't support local Wifi too well. The glitch is like A Link to the Past but much longer and more boring. Ultimate Darius's In-game trade Abra tactic clears the game in 6:05. A run with the void could aim for sub 3:30 but I (or even anyone) wouldn't watch a run that has a player running in a void for over 70 minutes :(.
Remember too, Greenalink, that my test run was not on emu, so required saving literally at every trainer. Also I did not have the route 100% perfected yet. And I fell asleep once, as well as was testing it out amongst doing other things (making dinner, watching a movie with the family, etc.) A TAS with this method would likely hit the sub 3:30 mark as well.
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The List, after Trade. I'm not going to bother listing effectiveness, because most of you should know what's SE, NVE, or neutral. This is the same as the SDA post, a couple of these SE attacks might be able to be tweaked to neutral attacks via max damage? Legend: (CH) = Critical Hit OHKO (VD) = Variable Damage OHKO HP Should be obvious, but = Hidden Power RS = Rock Smash (not Ruby/Sapphire!) PB = Psybeam GK = Grass Knot SW = Shock Wave SB = Shadow Ball CB = Charge Beam SpAtt ^ = Raised Special Attack Stat (via CB) Lxx = What Level Kadabra hits (when I started tracking it) Spaces inbetween sets are different fights, everything is OHKO unless specified otherwise. Oreburgh City: Optional fight in the mine: Worker Colin: Geodude: HP (CH) Onix: HP (CH) Youngster Darius (Second gym trainer, and very CLEARLY not Ultimate like myself), optional: Geodude: HP Onix: HP Youngster Johnathan (First gym trainer), optional fight: Geodude: HP Leader Roark: (battle style set to shift before this fight) Geodude: HP Cranados: Chimchar RS as needed until KOed (this fulfills the no double battle requirement), Abra finishes it off with CH HP. Onix: HP (L16) ABRA KADABRA! Teleport to Jubilife Jubilife Grunt Double Extravaganza! Zubat: HP Wurmple: HP Floroma/Windworks Valley Windworks Exterior Grunt: Glameow: Confusion Floroma Forest Grunt 1: Wurmple: HP Silicoon: Confusion Floroma Forest Grunt 2: Zubat: HP Commander Mars: Purugly (outspeeds you): CH Confusion (L19) Eterna Fores: Bug Catcher Jack/Lass Brianna Double: Silicoon: Confusion Wurmple: HP Beautifly: HP Pachirisu (tied speed at L19, will not OHKO until L20): Confusion (L21) Psychic Lindsay: Abra: CH HP Psychic Elijah: Abra: CH HP (L22) Eterna Gym Lass Caroline: Cherubi: Confusion Roselia: Confusion (L23) Aroma Lady Jenna: Budew x3: HP Aroma Lady Angela: Turtwig: Confusion Beauty Lindsay: Roselia: Confusion Leader Gardinia: Cherubi: PB Turtwig: PB Roserade: PB (VD) (L26) Eterna Galactic Building Grunt: Zubat: Confusion Glameow: Confusion Grunt: Wurmple: Confusion Cascoon: Confusion (L27) Grunt: Wurmple: Confusion Zubat: Confusion Silicoon: Confusion Scientist Travon: Kadabra: PB (VD) Commander Jupiter: Zubat: Confusion Skunktank: Miracle eye--> Confusion Ponyta: Confusion (L29) Pachirisu: PB Hearthome City Rival: Starly: Confusion Ponyta: Confusion Prinplup: PB Roselia Confusion OBTAINED LUCKY EGG APPLIED ONE CALCIUM Route 215 Ruin Maniac Calvin: Bronzor: CH GK (GK x2) Shieldon: CH GK (Confusion --> GK) Ace Trainer Maya: Glameow: Confusion (L32) Kadabra: GK Ace Trainer Dennis: Monferno: PB Gyarados: SW (L34) Veilstone City Black Belt Rafael: Meditite: SW (VD) Leader Mabeline: Meditite: PB Machoke: PB Lucario: CH PB (SW-->PB) (L36) Veilstone Grunt Double Extravaganza!! Lucas/Dawn's Clefairy: SW, Grunt's pokemon will finish it off. (S)he will send out Kadabra. Beautifly: SW (L37) Stunky: SW Other two are OHKOs by the other Kadabra, both SE messages, but still faster than dealing with Clefairy. (L38) Route 212 (Rain) NOTE: Plant a Leppa Berry here to ignore caring for it and to max harvest. PKMN Ranger Jeffrey: Prinplup x2: PB PKMN Ranger Allison: Aipom: SW (L39) Marill PB Pastoria City Sailor Damian: Wingull x2: PB Tuber Caitlyn: Azurill: PB (L40) Marill: PB Sailor Samson: Shellos x2: PB Wingull: PB Crasher Wake: Gyarados: Psychic (VD) (L41) Floatzel (Tied Speed): PB Quagsire: PB (L42) Rival: Starly: PB Ponyta: SW Prinplup: PB (L43) Roselia: PB HEALED AT HOTEL COUNTER Fleeing Grunt: Glameow: SW In the fog No names Ponyta: SW (L44) Grotle: PB Machoke: PB Hoothoot: PB Noctowl: Psychic (L45) Celestic Town Grunt: Beautifly: SB Crogagunk: SW (VD) (L46) Hearthome Gym Leader Fantina: Drifloon: Psychic Mismagius: SB (L47) Gengar: Psychic Canalave City Rival: Staravia: Psychic Heracross: Psychic (L48) Ponyta: SW Prinplup: Psychic Roselia: SB Black Belt Ricky: Steelix: GK Ace Trainer Cesar: Skorupi: SW (L50) Steelix: GK Worker Gerardo: Onix x2: SB (L51) Black Belt David: Onix: SB Steelix: GK Leader Byron: Bronzor: CH SB (SW-->SB) Steelix: GK Bastiodon: CH GK (SW-->GK) (L52-53) Lake Valor Commander Saturn: Kadabra: GK Bronzor: SB Toxicroak: Psychic (L54) Lake Verity Grunt: Glameow: SW Grunt: Silicoon: SW Golbat: SB Glameow: SW Grunt: Stunky: SW Glameow: SW Commander Mars: Golbat: SB Purugly: Psychic (L56) Bronzor: SB Route 217 Ace Trainer Dalton: Raichu: SB Hippopotas: SB Pelipper: SB (L57) Ace Trainer Olivia: Roselia: SB Seaking: Psychic Snowpoint Gym Leader Candice: Snover: Psychic (L58) Sneazel: CH SB (SB-->SW) Obamasnow: Psychic Medicham: Psychic (L59) Galactic HQ Grunt: Dustox: SB Bronzor: SB Grunt: Golbat: SB Silicoon: SW USED FULL HEAL BED Grunt: Crogagunk: SW (L60) Stunky: SW Glameow: SW Grunt: Stunky: SW Crogagunk: SW Cyrus: Murkrow: SW Golbat: SB (L61) Sneazel: CH GK (GK x2) Commander Saturn: Kadabra: GK Bronzor: SB Toxicroak: Psychic Mt. Coronet Grunt: Bronzor: SB Glameow: SW Grunt: Bronzor: SB Golbat: SB Grunt: Golbat: SB (L63) Glameow: SW Bronzor: SB Spear Pillar Grunt Double: Stunky: SW Glameow: SW Crogagunk: SB Dustox: SB Commander Double: Bronzor (Right side): SB (VD) Purugly: Psychic (L64) Golbat: SB Bronzor (Left side) SB (VD) Golbat: SB Skunktank: CH SW (SW x2) (L65) (Rival full heals you) Cyrus: Honchkrow: SW Weaville: CH SW/GK (SW/GK x2) (L66) Crobat: SW Gyarados: SW Route 222 Sailor Luthor: Feebas: SB Gastrodon: Psychic (L67) Machoke: SB Sunnyshore Gym School Kid Tiera: Pachirisu: SB School Kid Forrest (Gump): Mr. Mime: GK Guitarist Jerry: Luxio: GK (L68) Ace Trainer Destiny: Kadabra: GK Raichu: SB Guitarist Preston: Luxio: GK Bibarel: Psychic Ace Trainer Zachery: Steelix: GK (L69) Medicham: Psychic Leader Volkner: Raichu: Psychic Ambipoim: Psychic Luxray: CH Psychic (GK-->Psychic) Octillery: Psychic (L70) Route 223 Swimmer Oscar: Mantyke: SB Hemoroid: SB Mantine: Psychic (L71) Victory Road (Nameless trainers again ) Golduck: CB SpAtt^ Blissey: CH Psychic (Psychic x2) Rapidash: SB (VD) Caravine: SB (L72) Ramaridos: SB Clefable: Psychic Torterra: GK (L73) Machamp: GK (VD) Chingling: CB SpAtt^ Chimecho: CB Gabite GK Tentacruel: Psychic (L74) Golem: SB Empoleon: CB (VD) Gible x2: GK Gyarados: Psychic (L75) Pokemon League Rival: Staraptor: CB SpAtt^ Heracross: SB Roserade: SB (VD) (L76) Snorlax: Psychic (VD) Empoleon: CB Rapidash: SB Aaron: Dustox: Psychic (L77) Beautifly: SB Vespiquen: Psychic (VD) Drapion: CB SpAtt^, CB (L78) Heracross: SB Bertha: Quagsire: Psychic Sudowoodo: Psychic Hippodawn: GK (L79) Golem: GK Wishcash: GK Flint: Rapidash: Psychic Drifblim: Psychic (VD) (L80) Infernape: Psychic Lopunny: Psychic Steelix: GK (L81) Lucian: Mr. Mime: SB Girafarig: CB SpAtt^ x2 Bronzong: SB (MAX damage?) Medicham: Psychic Alakazam: GK (L82) Cynthia: Spiritomb: CB SpAtt^+GK Roserade: SB (VD) Garchomp: Psychic (VD) (L83) Gastrodon: Psychic Lucario: Psychic Milotic: GK (L84)
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Joined: 8/8/2008
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If anyone would like the detailed list, I will post it later. For now, after the trade, I have counted a total of 231 Pokemon that must be KOed. Of those, there are 70 messages of some form. 7 Charge Beam Special Attack boosts 10 Critical Hits The remainder are unavoidable Super Effective or Not Very Effective messages...although a TAS playthough may be able to eliminate a few more of these (Max damage non-crit psychic against earlier Gyarados may OHKO, for example)
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Sorry about the double post, nobody hate me! I was wondering if anyone here could run a test: find out if my trainer ID matches that of the traded Abra's Original Trainer's ID number (25643) will cause automatic obedience. If so, will it also negate the 1.5x multiplier to experience? If Yes to one and No to two, this would make my life a lot easier in the non-TAS world, and it might help a TAS run for less rerecords? I don't know. But if anyone could help, it would be greatly appreciated!
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This may be handy for a TAS playthrough of the game: Abra's Hidden Power is Ice 34. Not fantastic, but workable enough to where you may be able to get away with not fighting any extra battles, as a critical hit will take out Roark's Geodude and Onix. (Cranados will probably need to be weakened by the starter and finished off by Abra, which works out well as far as setting up to skip the first double battle). Catching a level 8 Machop in the morning would be the best option, I'm sure. Later, hidden power should be able to take care of the double battle with the Grunts (the one where you ally with Rowan's assistant), as well as the Grunts later down the road in Floroma forest. Long story short, you should get to evolve before the fight with Commander Mars in Valley Windworks. The Purugly in this fight is the worst thing to fight in the entire game, as far as this same concept applies to a segmented non-TAS run. Hidden Power followed by a critical confusion should take it out, but I don't think it's possible to OHKO it. Also, it's faster than you (uncertain if quick claw is worth this fight alone), and knows Fake Out (not a TAS concern, as it will not always lead with this), Scratch (best attack it can use on you), and Faint Attack (nearly a OHKO).
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The only thing I can say is that under TAS conditions, Machop is definitely the better choice: It gains 100% of the experience from the gym (compared to 75% if you switch in and out), meaning that the Abra should evolve sooner. Plus switching has got to be slower. I am not certain if Guts could be applied this early in the game or not, but it should be useful if it can be (with the exception of against Roark's Cranidos, due to Mold Breaker)
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Joined: 8/8/2008
Posts: 14
The majority of you in this thread are already members of SDA, but I'll post the results of my test segmented run with the in-game trade Abra in Oreburgh. Trade can be made prior to first gym (battle style switch until evolution), or you can fight the gym with the Machop first. For TAS purposes, I'm wondering if a Guts sweep would be best... Fight the two optional trainers in the gym, and the guy with rock type only in the mine while you're down there. The Abra itself has a Quiet nature, but this only matters in two fights the entire game, both against the rival: Once against his Buizel (tied speed), and once against Floatzel The IVs are as follows: HP: 15 Attack: 15 Defense: 15 Special Attack: 25 Special Defense: 25 Speed: 20 You can obviously make use of teleport a bit before obtaining Fly. Kadabra is able to OHKO nearly everything early-game, exceptions being there was one pokemon (I do forget which) which needed a critical Confusion (pre-Psybeam), and then there was a stunky (which happened right after I learned Miracle Eye, so not a major issue). There was a Bronzor before shadow ball that needed a critical hit to OHKO, and the rest are contained in either the Commander Double battle with your ally, or in the Elite 4. Control is established after beating the second gym for a little while. However, control is lost again right after obtaining lucky egg on route 209, and not regained until beating Crasher Wake at level 34, or 37, I forgot. Control is then lost once more for part of the Byron battle. The moveset I used was Grass Knot/Psychic/Shock Wave/Shadow Ball for most of the game. Shock Wave was especially useful in the fog. During the Elite 4, Shock Wave was replaced with Charge Beam for the OHKO + boosted special attack factor in lieu of X-specials. PP was really not an issue much at all: I only used a leppa berry, an ether, and an elixer, IIRC. For the duration of the entire run, only one X item was needed (Commander fight with allied rival), and zero Rare Candies used. I also fought only the required fights, with the exception of the very first double battle in the game with the Grunts (before I discovered being able to skip them) The "rival" fight right before challenging the Elite 4 was fairly easy. Charge Beam OHKO + special up against two of his Pokemon (he leads them in the right order too, which is great) and then Psychic will OHKO Snorlax. Going into the Elite 4 with a level 76 Kadabra. Aaron's Drapion was mildly annoying, needing two charge beam power ups and a critcal hit. The rest of them are just laughable. Cynthia's Spiritomb even was really easy: Critical shadow ball does the trick. The final result was a level 83 Kadabra at the end of the Champion fight. Shadow Ball and Psychic offer very nice neutral coverage. Later in the game, you can get away with a few Grass Knot and Shock Wave neutral OHKOs too, but they are mostly there for SE OHKOs before Psychic is available. Then of course there was the fog too. I think there were only two fights in the fog? I forgot already. The Ponyta was OHKOed with Shock Wave, and I believe the other two pokemon I fought were Psychic OHKOs. Late game, when Charge Beam became needed for OHKOs, I was able to get away with some neutral OHKOs that were otherwise impossible (Shadow Ball against Cynthia's Roserade comes to mind) If I remember any more, I will list them here, but I think this is the full list of Pokemon that were more than OHKO (after evolving into Kadabra): That very first one that I mentioned before learning Psybeam (I really don't remember what it was, but I distinctly remember there only being one) Grunt's Stunky Random Bronzor before learning Shadow Ball Byron's Bronzor (Shock Wave/Shadow Ball or Critical SB) Byron's Bastiodon (2HKO Grass Knot/Critical hit Grass Knot) Commander Mars' Bronzor (atop Memorial Pillar or whatever it's called where you get Palkia/Dialga. This one can be OHKOed with variable damage) Commander Jupiter's Bronzor (same as above, but this one has different/higher special defenses and cannot be OHKOed without a critical hit) Commander Jupiter's Purugly (same as above) Commander Mars' Skuntank (issues due to Psychic immunity) Ally's Munchlax (same fight as above. All it does is screech, so if you KO it, his Infernape is actually capable of doing something useful) Palkia/Dialga (not important, but I guess worth mentioning) Victory Road Trainer's Blissey Rival's Snorlax (two upped special attacks, available via OHKO charge beam, makes up for this and enables a OHKO Psychic) Aaron's Drapion (this fucker is difficult...it might be worth it to switch in Palkia to take it down.) Lucian's Girafarig (Two Charge Beams, with stat ups each time) Lucian's Bronzong (Two Shadow Balls/ a critical SB, after the stat ups from above) Cynthia's Spiritomb (Charge Beam with a stat-up to SB) Cynthia's Garchomp (Problem eliminated with the Charge Beam from above) Cynthia's Milotic (See above) That's about all I have on the subject. If someone wants to help me get a good emulator and such, I could run a test TAS on it, or I can leave it to you guys. (you'll probably have better results if you do it yourselves, tbh)
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I personally think that the first and the third category apply to me (hence the overlap). That being said, I want to see the ultimate fastest possible run, but I also would like to see BtT and BtP accomplished. The aformentioned solution of having a seperate BtT/P table solves both issues. Entertainment is against the nature of speed in a game such as this. Beyond that, I can't input much. On another note, I am working on a very hard Mario non-TAS run, and if anyone has anything to offer, please let me know.
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It is my understanding that the guy who was going to do it abandoned the project. Is someone else willing to step up to the task?
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Joined: 8/8/2008
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Chamale wrote:
Here's a thought: What if someone did a run, starting from a savestate, to see how many hearts you can get in a Pokémon contest? The only rule would be that you can't use moves the pokémon can't normally learn. I don't know the best method, though using anything with harden and takedown (for combo points) double edge (for epic points at end) could work well. Use that in a toughness contest, and here's what you'd get (with perfect crowd-wooing) 2+1 for Harden, making 3 for a total of 3 12+6 for Take Down, making 18 for a total of 21. 2+6 for Harden, making 8 for a total of 29. 12+6 for Take Down, making 18 for a total of 47. 6+6 for double-edge, making 12 for a total of 59.
The best combination I can think of is any of the moves that double points in conjunction with explosion (+15 if no one else picks the same judge) If it doesn't double those points (maybe it doesn't, because they're bonus points), then self destruct does the same thing. If there are 5 turns then, you'd get 75 points, not counting making the crowd go wild.
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The run is up over at SDA. Check it out if you're so inclined. http://speeddemosarchive.com/PokemonFireLeaf.html
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Chamale wrote:
But with all the leveling up sounds, and the time it takes for the experience bar to move, is it possible the lucky egg could be slower?
Shouldn't be...you can massively speed up the exp bar if you hit the button at the right time, and it only takes a split second to exit from the stats minimenu that pops up. The word boosted before exp each fight is probably the slowest thing that'll happen, and it is going to cost you like 5-10 seconds thru the run...at the gain of many many more (any battles that you cannot critical hit OHKO without lucky egg experience...gyarados, for example)
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c02y wrote:
I say Mega Punch since it has more PP. Mega Punch is strong enough to OHKO with critical hits. Lucky Egg will help you level up faster so you can do more damage on everyone. And definitely Quick Claw because your rival's pokemon the second time you fight the E4 are in the 70s, so no way Blastoise would be faster.
With the lucky egg, you're going to be a high enough level to where you should be faster than their pokemon. Remember, I got a level 65 Blastoise without the lucky egg...now imagine the combination of lucky egg thru over half of the game, plus candies...you should be between 80-85 if I were to guess right...making you faster than the E4 round 2 pokes without the picking up or use (and text box) of quick claw. EDIT: I want this tested...let me know all the trainers you fight for reference in a segmented non TAS run, if you could please.