Posts for TheRedBaron

Experienced Forum User
Joined: 5/24/2012
Posts: 4
Baxter and TASEditor, I've never done it, but I'm guessing NES Emulators give access to these memory locations? Which emulator is a decent one to use?
Experienced Forum User
Joined: 5/24/2012
Posts: 4
And no one knows if on console start-up if the counter even starts at 0 every time, right? It can be a random seed every time.
Experienced Forum User
Joined: 5/24/2012
Posts: 4
Thanks for that!
Post subject: The Legend Of Zelda item drops. NES vs. WII Virtual Console
Experienced Forum User
Joined: 5/24/2012
Posts: 4
I was wondering if anyone knows if item drops are different on the virtual console than on the original NES cartridge game. It seems like the first drop on hit #1 of a blue octorock should be bombs but I think it seems random on the virtual console. So, according to this chart, the $052A counter ( I guess a memory location) is used to cycle through item drops. What advances this counter? I saw it referred to as 'frames'. If I move towards level 3 and don't swing my sword at all, and don't hit an enemy, I can kill a blue octorock and only SOMETIMES get bombs. I wonder if using the WII virtual console changes this system of if something is advancing this counter that I'm not aware of.