Posts for TheBlazingmo

TheBlazingmo
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Joined: 11/27/2022
Posts: 14
£e_Nécroyeur wrote:
TheBlazingmo wrote:
That's a thing?
It's gonna be! ...right, TheBlazingmo?
Well I could but that'll probably be a pain making because PUs is a thing. Also the bonks will be crazy in Dark World, Fire Sea and Sky.
TheBlazingmo
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Joined: 11/27/2022
Posts: 14
Bigbass wrote:
In the future, please do not cancel and resubmit just to change the movie file. You can instead upload to Userfiles, and then ask a judge to update the submission for you.
Sorry lol
TheBlazingmo
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KusogeMan wrote:
i was hoping the tas would be for the unlimited speed version in which sonic has no cap
That's a thing?
TheBlazingmo
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Spikestuff wrote:
So my one question is what's the difference between Plus and non-Plus?
It adds more effects and characters. it's like the Mario Odyssey Update.
TheBlazingmo
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They use 3 Shoe Boosts though. The ILs on speedrun.com is all Time Trials and not Single Race. And trust me, I tried doing Wheelie Drifing backwards but when it happens, it tries to turn the player the right way or cancels the boost. Therefore the TAS might be slower than the ILs but it's faster than the All Cups WR. And the difficulty is set to easy because it makes the CPUs faster, it may not look like an issue, but it is. CPUs will rubberband, boost like 70% of the race, and also put more pressure on the RNG because of how the AI works when targeting.
TheBlazingmo
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eien86 wrote:
Hi TheBlazingmo I am taking a look at the speedrun.com's individual level record page: https://www.speedrun.com/ssasr_ds/levels?h=Glitched&x=9d8g537k It seems that many of these records are faster than the ones in your submission. Looking for example at 'Studio Amigo' (@2:45 in your encode), their time is 1:31.566, while in your movie this is 1:52.41. Am I missing something here? Am I looking at the wrong speedrun.com page?
So the ASRDS communitty says Big has the best stats but since he wasn't unlocked, I had to finish the cup with Shadow to unlock him a bit quicker since he was the only bike character unlocked at the time.
TheBlazingmo
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Darkman425 wrote:
Learning how to optimize sections is more of an acquired skill with different possible processes. There isn't any silver bullet method that works for everyone since different TASers have different methods on what to look for. That being said... Since there are readily available RTA individual record videos for the courses of the DS version of Sonic & SEGA All-Stars Racing, you should definitely be comparing the lap times between your work and the known records available. If the RTA time is faster your TAS time isn't close, then it's worth taking a closer look at those videos and see exactly what's going on there. It's also worth reposting the info I managed to find out about item RNG and how it can be manipulated, from my judging notes:
Darkman425, from the judging notes of the previous submission wrote:
One of the main things I had to check was if it was possible to RNG manipulate what the item capsules give. With a little bit of work, I figured out that this is determined by the in-game timer when the item capsule is touched. I managed to change what I got by switching between braking and accelerating on different frames so the item capsule is touched at a different time. With that knowledge in hand, it's possible to reasonably avoid getting hit and losing speed in the parts of the TAS where the player gets hit.
This does mean that there are possibilities where going slower can counter-intuitively save time on the total race. This does mean you might have to widen the scope to beating total race times rather than individual lap times. The core idea of what might work is the same since you luckily have readily available RTA times for comparison: focus on just one course at a time and keep refining it until it at least meets or beats known times. Of course this does usually mean spending a lot of your time to actually do all that research and production but you have to remember TASing is something that takes time and experience to become good at.
I know, I did that in this TAS with the RNG, and the ILs are in Time Trials which uses a x3 Shoe item. So either way it'd be slower. If the Wheelie drifting technique worked while going backwards, I'd use that but it wasn't possible due to the drifts trying to put you back in the right way. But if I can find a bit more useful info, it might help me a bit. Hopefully I'm able to make it better one day.
TheBlazingmo
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Spikestuff wrote:
Due to lack of information provided by the author I'm going to ask a simple question. Compared to your previous submission's Whale Lagoon why does it have better 2nd and 3rd lap times compared to this movie? Previous submission has a 5.366 & 5.333 compared to this one's 5.583 & 5.366. Using your input I was able to drop Lap 2 & 3 to both be 5.316 laps^... but also I was able to drop your lap 1 to an 18.266 (compared to your 19.466) only adjusting the respawn and not the drive up. Obviously it's not polished either by any means but you need to take care of that input. I have a feeling that your input is done with a controller, which isn't a bad thing, but with what I checked you have not gone over your work. And I'll repeat what I said on Sonic R (adjusted obviously). Blazingmo6 please take your time in actually executing [...] the quick laps as these [are] issues in your runs that [can] be ironed out. ^It might be due to character difference, Shadow the Ultimate Lifeform and an unlockable character, but the time I have is .016 off of the single lap's fastest lap that's on speedrun.com.
I honestly don't know... the turning tech is very weird even when TASing the game. Also if you was able to lower the lap time by 1.200 secs, I'm begging you for you're help as though it's still only been a year for me properly TASing. And I did not use a controller, I used TAStudio and the Virtual Gamepad. And from all honesty, there be times where I feel like it'd be fine in the TAS and just ingore making better improvements... Is there like a way to mainly focus on saving frames rather than the end result?
TheBlazingmo
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I need someone to help me with a TAS for this game, please help me. 🙏🏿 I honestly don't know how to optimize most games, especially this game 😅
TheBlazingmo
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(So if this goes against the rules) So this is basically what the form is for. If there is a Discord server for a certain game, This is now where it goes long as it doesn't get removed. SEGA All-Stars Racing DS TAS - https://discord.com/invite/YqQ4dzT8yK
TheBlazingmo
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Spikestuff wrote:
In just Resort Island alone comparing the Saturn WR to this run they are not only able to go out of bounds earlier than you (~6.20 to your ~8.70) they're able to finish that stage 2 seconds faster than you even with their bad end of first lap finagling. There's no explanation why the levels aren't done in order but compared to RTA at certain sections (as it is slower than this TAS comparatively in other stages, and certain laps) there's a lot on the floor from this TAS. Blazingmo6 please take your time in actually executing these out of bounds tricks and the quick laps as these issues in your runs that could be ironed out.
I honestly don't know how to optimize these games so I might never get to post anything on TASVideos :(
TheBlazingmo
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"The races are all done on Easy difficulty. What does difficulty change, exactly?" The difficulty actually changes the RNG for some tracks. The Ai is more faster when racing on Hard and considering I had to backup in most stages, they'd knock me over from the start boost. "From my understanding, the warp lap skip glitch (or whatever it's supposed to be named) requires voiding out while in mid-air after crossing the starting line at race start?" Lap Respawn Glitch (or LRG) is a glitch where after I fall without triggering a checkpoint, it will decide to count a lap. Reason is because if I'm at a current spot on the starting line, and turn back around, that last checkpoint before turning is still used. After respawning, I turn around and cross the line by a little, if I go to far, I'll hit a different checkpoint canceling the glitch. It checks to see if I past the line, but if I touched a checkpoint that is a bit before the line, the game thinks I did a full lap. "I noticed that you don't seem to get the speed booster item as often from item capsules. Is it possible to manipulate their rolls for more useful items without major slowdown?" I'm not 100% sure about that one. From my understanding of it, the RNG of item capsules is by a certain time I touch the capsule. "Speaking of the speed booster item, I also noticed the drift boosting speed trick going on. Would the speed booster item give better benefits, whether from making the drift boost faster if it's possible or just giving extra speed boosts when it's not possible to get a drift boost?" So this trick was discovered on 11/21 where I was passing a curb and something in my brain told me to spam R. This is now known as "Wheelie Drifting" This is wheelieing while spamming drift. It is a bit like Mario Kart's golden mushroom but without the item. The RNG would stay the same of how I mentioned it above. It makes it faster to move but when there's some stages where it cancels my boost, the effect still works even when I try Wheelie Drifting. "I noticed that some turns weren't done as close to the turn as possible in a few races. Would it be possible that slowing down a little to get closer to the turn to save a little bit of time?" Before Turbine Loop, possibly. The Wheelie Drifting kind of automates the driving. "Whale Lagoon: I noticed that you drive in reverse rather than going forward the wrong way but turning enough once in a while to not void out. Is going in reverse faster overall in this case?" If you drive forward the wrong way, there's a timer for you to respawn. The only way to do that if I had x3 Shoes at the start. "Shibuya Downtown: You get hit by an opponent right at the start of the second lap. That seems to be something that can be avoidable altogether without losing speed. I also happen to notice you're also next to road speed booster to your right when you get hit. If you had to get hit, wouldn't it make sense to take the hit and then be able to use that road speed booster to quickly get back to speed?" Yes, I don't know why I didn't... but I didn't (╯︿╰) "Treetops: You once again got hit midway through lap 1. Would a shield have worked to avoid that hit?" Same message above applies. "Jump Parade: You stopped near the start of the race before advancing. Was this to avoid the other racers or to setup the warp lap skip glitch?" Neither, it was manipulation to get x3 Shoes to come back around and setup the LRG. "You also got hit right near the end of the first lap, which again I'm pretty sure is avoidable." If I wanted to keep the shoe, I couldn't pick up the shield. The only items that block the rockets are shields (obviously) or horns. "Pinball Highway: You bump into Sonic's car when turning around to go backwards, making you lose a little bit of speed. Is there a way to avoid this collision?" No cause it actually helped me turn in the scene. I'm pretty sure it's avoidable but it actually helped "Sewer Scrapes: As with Whale Lagoon, you drive in reverse rather than face the wrong way for a bit but also you hit the turn a few times doing so." Yeah, it saves a bit of time because of the respawn timer. "Lost Palace: You bump into the tree before the second void out turning to the left. I also noticed the later void outs are done turning right where there's no tree in the way. Is it not possible to also do that for the second void out, avoiding the tree, or is that simply not possible to pull of the glitch as quickly?" No, it's in a way, a setup to do the LRG. It doesn't work if I turn left on the first void out. "Sun Fair: You bump into two racers when trying to go in reverse at the start of the race. Wouldn't it be possible to avoid them by slightly turning a bit during the moment you go forwards so the start of your reverse would be without interruptions and thus not lose speed?" Yeah, Jackie and Chu-chus was a bit of a slow down. Don't know why I didn't avoid them but umm yeah, I didn't avoid it :( "Deadly Route: I noticed you slowing down right before getting an item capsule with a speed booster. This implies to me that there's at least one way to manipulate the item RNG but I don't know if it's by waiting frames, waiting seconds, or it's influenced by player inputs. At the same time I noticed you drove into another item capsule. Was there any possiblility that could have a speed booster as well without waiting?" I highly doubt I'd be able to do something else. I tried it before and got the same item, but when I slowed down though, the RNG changed so that's sadly the only way to manipulate the items. Also, the duration of the speed shoes takes a while to end so I waited to get to the stairs to boost up Out of Bounds and flash skip. "Bingo Party: It seems like there was an extra void out performing the lap skip glitch. Was that one a failed attempt at getting the glitch to work that was left in?" Yeah, the first void out didn't teleport me near the lap checkpoint for some odd reason so I had to do it a 2nd time. "My current feeling on this submission is that it could use a lot more time to refine and optimize this further." Yeah, someone told me that too. I'd actual make another TAS that's more optimized if I could find more addresses and help. It was a bit frustrating to make though only 2492 records but hopefully in the future, I can get more help.
TheBlazingmo
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So I'm making a TAS for DS Sonic & Sega All-Stars Racing and my computer crashes... I reinstall Bizhawk and try to play the .tasproj file but it gets an error saying, "Unhandled exception has occurred in a component." and I can't play the TAS... what do I do?
TheBlazingmo
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DS: Sonic & Sega All-Stars Racing Completed: 2 3/4 of All Cups Authors: Just Me Link to video