Posts for Tanooki_Teabag

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So, if I'm reading this correctly, the game's random seed is generated at startup and doesn't change at all? Is this the case on the actual Apple II hardware as well, or is it an emulation issue? Voting YES because it's Oregon Trail and a new platform TAS, but a more difficult run might be interesting as well, like highest score as someone previously mentioned.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Wow, I go to grad school, come back, and this game's broken wide open! Looks like that goggles glitch I found back in the day actually led to something! Awesome!
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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I'm not a big fan of "perfect" runs (most of my favorite challenges revolve around meeting minimal requirements rather than obtaining maximum completion) but I'll chip in a few thoughts, regardless: The only way to get the Cursed Ring is with the Ragnarok Esper. If you're more concerned about item completion than Esper collection, though, you could manipulate luck and use Setzer's slots or the Magicite item to use Metamorph instead. I recall from some tests I did a while ago that manipulating Ragnarok using Magicite/Slots prevents you from getting particular items from a monster's morph list due to the way the RNG works. I'm not sure if the Cursed Ring is one of those, but if it is, you might have to take the Esper instead of the sword. I'm pretty sure that perfect stats for every character would be impossible to accomplish due to the limited number of levels you can gain. Plus, watching everyone grind up to 99 would be pretty boring. By "All Spells," does that mean you're going to teach every spell to every possible character? That could get kind of dull as well... Of course, this is your run, not mine. If you're interested in getting it accepted to TASVideos, though, you might want to bump up the entertainment value by minimizing grinding and keeping the action moving along.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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I'm not sure WHY they would make the RNG affect the speed of the dialog sequences, but great find nonetheless. If every dialog can potentially be improved to the degree of the clip in the link, you could easily shave off a few minutes at least!
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
Post subject: TAS in Class!
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So, I'm a graduate student at the Pratt Institute in Brooklyn, NY, and I'm taking a Media Studies class called "Metagames: Games and Play." I was a bit surprised when, on the first day of class, the professor said that part of the curriculum would include a discussion on speedruns and TAS runs, along with watching some of the runs in class. I'm planning on giving a demo of my WIP Final Fantasy II run to the class in order to demonstrate how TAS runs are made, and to show off a variety of the tools we use (re-recording features, RAM watch, lua scripts, debuggers, etc). The run itself is, unfortunately, not very exciting, but I think it would be a good example of things like luck manipulation, glitch exploits, and stuff like that. Anyway, I'm just surprised to have encountered my (rather niche) hobby during my academic pursuits, and in a media criticism class at that (I wouldn't have been as surprised if it was mentioned in, say, a computer or digital arts class). Has anyone else had a run-in with TAS-related things in the course of their studies?
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Inzult wrote:
This has maybe already been explored, but is it possible to directly affect how much gold you have with the equip spellbook glitch?
TaoTao didn't mention manipulating Gil in his posts, but it might be possible if the value is stored in a convenient spot in the save data. I'm not sure if manipulating Gil would be necessary, though. As of now, the only things I need money for are potions, airship and boat tickets, and some spellbooks (Fire, Teleport, and Wall). Even if it is possible to use the glitch to alter the Gil value, none of the stuff I need is so expensive that I can't afford it by selling Fire Bows from Captains. Also, the amount of time that it takes to execute the glitch would probably outweigh the benefits. The only money-related issue at this point is the possibility of cutting out a trip to Fynn and getting the Fire Bows on the Dreadnought, which I think might be possible and could save a minute or so.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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From what I can glean from the article (my Spanish is not too good, and neither is the machine translation) the actual run took over 13 minutes real-time, and the gif on the site is a sped-up simulation of it. It doesn't appear to say if it was TAS'd or not, but since the fruits don't always appear in optimal positions, I'd have to guess that it was realtime. Also, "Snake" games are apparently associated with Finland for some reason? I have no idea...
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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MrTickles wrote:
Wait, how do you steal the ship? Or do you mean the airship? Edit: Oh wow that makes this game semi-interesting. Since Minwu is way better than any other fourth character up to and including the final guy, is there some way to avoid losing him permanently?
Stealing the ship is easy: filling it with narcotics and getting it across the border is the hard part. You just have to enter the menu screen on the same frame as you step onto the ship (after paying the toll, of course). The controls will glitch out for a few seconds, and after that, you'll have full control of the ship. The only downside is that, without modifying the save data using the spellbook glitch, you can't get back on the ship once you disembark. It isn't possible to steal the airship this way: you can enter the menu, but the game enters an infinite loop and hangs before you can get control. Regarding Minwu, I don't think it's possible to keep him in the party past Bafsk, since there's no way to skip the event in which he leaves. FF2 is not kind to sequence breakers: the keyword system makes it especially hard to do things out of order. Luckily, since almost all of the battles are going to be won using the spellbook glitch, it doesn't particularly matter WHO the 4th character is, just that there's somebody alive in that slot. For the three battles that can't be won in one turn using the glitch, one (the 8 Pirates) is going to be won using either the South Wind or Mage Staff (whichever is faster to get), one (the final battle) is going to be won using the Wall/Teleport glitch, and one (the battle with the Emperor and his buddies) I'll figure out when I get there, but it might be a combination of Mage Staff, Spellbook, Wall/Teleport, and a lot of luck manipulation. Right now I'm trying to figure out if it's possible to manipulate one of the Magicians on the Dreadnought to drop a Mage Staff without getting any of my party members killed in the process. I wrote a bot that systematically uses every possible button combination when entering random battles, but after thousands of iterations, no Mage Staffs have dropped. This is made much more difficult by the fact that Magicians never appear alone: they always have a Panther or a Soldier (or any combination thereof) hanging out with them. Thus, I need to manipulate a Magician battle with only one companion AND a spellbook hit AND a regular hit AND no enemy attacks AND a Mage Staff drop. I'm not going to say that it's impossible to do, but given the way the RNG and item drop systems work, I'm not banking on it at this time. For my test run, I'm thinking about grabbing the South Wind in the Snow Cave for the Pirate battle instead, and maybe getting the Mage Staff in the Dist cavern for the first Emperor battle. I'm also playing around with the idea of killing off one or more of my party members. I can't remember if the game automatically resurrects your fallen comrades or not, but it might save time in battle, especially if I end up having to run from a bunch of battles inside the stupid Dreadnought. If they do get resurrected at plot-important events, then it would probably be worth it to kill them off, since I only need more than one party member for two battles, and they're both towards the end of the game. Having only one party member would save time on command entry when running from battle, but it might make it harder to manipulate a successful escape. If they don't get automatically resurrected, then it would probably be a waste of time, since I'd have to find a shrine and get them resurrected there. Since party members are coming and going all the time, it would be easy to have a dead 3-member party when someone leaves, so the game must have some sort of way to prevent that from happening, right? I also want to try to avoid having to grind for Fire Bows at Fynn and instead get them on the Dreadnought, where there are already a bunch of Captains running around. I can manipulate the Sergeant to drop Mithril gear, and the Adamantoise to drop a Diamond Shield, but I'm not sure if it would be enough Gil to buy enough potions and Airship tickets to get me up to the Dreadnought. Time will tell, I suppose...
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Voting no for false advertising: NOT PRINCESS ONLY!
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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I've been playing around with this one for a few weeks now. It's actually one of my favorite FF games (I know, I'm in the minority...) and it's the only one from the pre-Sony generation that doesn't have a TAS run on the site yet. As pointed out earlier in the thread, it's possible to avoid all random battles in this game. There are a few ways of doing this (in order, from fastest to slowest): -On the overworld, you can save and power cycle, which resets the step counter. The disadvantage of this is that the first battle on the list is only a few steps from the start. By resetting 5 frames after a power cycle, you can skip the 800+ frame intro and go right to the loading screen. -Also on the overworld, on the step before a battle, you can save, exit the menu, take a step, and reset, which skips the battle but doesn't reset the step counter. This is slower than a power-cycle, because you have to exit the menu and take a step before resetting. -Using potions advances the step counter for some reason, and can be used to skip battles in dungeons. This is faster than entering a fight and running, but you also have to factor in the time spent getting potions. -You can also advance the step counter by using healing spells, but spells only advance the step counter when they actually heal damage. Thus, you have to find a way to damage your party members in order to use this technique. Since I'm not planning on fighting any random battles if I can help it, this isn't going to be particularly useful. Concerning the glitches TaoTao pointed out, the spellbook equip glitch can save a lot of time in battles, but at this point, I don't think any of the memory corruption effects can save time. The problem is the fact that you need two characters using spellbooks to alter the memory (one to change the value you want, and another to change another value in order to correct the checksum) and this can take a lot of time in battle. It might save time going from Altea to Semmite Falls and Salamand, but given the time it takes to execute the glitch, I can't imagine it would be substantial. As for the 45 floor glitch, all I can do with it is crash the game at this point. I'm not sure if there's anything else you can do with it... Sadly, this game does not take kindly to sequence breaks. I've tried going to Dist early by stealing a boat, but it doesn't accomplish anything or move the story along from that point. Same thing with the Tropical Island. I'm going to try skipping the Pirate battle and Leviathan, but I can't say that I'm particularly optimistic. Right now, it's looking like the entire game will have to be played. Here's what the route for my test run looks like right now: Lose the battle against the Black Knights, buy 8 potions in Altea, walk to Fynn. Get the Ring from Scott and the three potions in his room and walk back to Altea. Get Mingwu and the Canoe, sell the Ether he's carrying and buy a Fire Spellbook, take the boat from Palm to Poft, and the Airship from Poft to Semmite Falls (this MIGHT be a place to use the spellbook glitch to warp, but I doubt it would save time). Go through Semmite Falls, defeat the Sergeant in one turn with the Fire Spellbook, get the Mithril, and use Mingwu's Teleport spell to escape. Walk/sail/canoe to Fynn and fight 5 Captains for Fire Bows (this might be able to be done later... I'll have to investigate that). Canoe back to Altea and give the Mithril to the guy in the Weapon Shop, then get my next mission from Hilda. Walk/sail back to Poft and take the airship to Bafsk. Buy 8* potions in the item shop, then enter the sewers, talk to the Black Knight, get the pass, and warp out. Walk/sail back to Altair via Poft, making sure to unequip Mingwu's Fire Spellbook during the last menu screen. Talk to Hilda, lose Mingwu, learn about the Goddess Bell, and buy 17* potions at the item shop. Walk/sail to Salamand via Poft, talk to Yozef, get him on the team, and buy a Teleport Spellbook at the magic shop. Walk to Semmite Falls again, teach Frionel the Teleport spell in the menu screen while skipping a battle, get the ice sled, and teleport out. Walk/canoe up to the snowfields and sled to the Snow Cave. MAYBE get the South Wind item (for the Pirate battle, if it's faster than getting the Mage Staff later). Give Yozef the Fire Spellbook and beat the Adamantoise, get the Goddess Bell, beat Borghen, and get Yozef buried under rocks. Walk/canoe to Poft and take the airship to Kashuon. Enter Kashuon, get Gordon in the party, give him the Fire Spellbook, beat the Red Soul, get Egil's Torch, and warp out. Re-enter Kashuon, get the Sunflame, and warp out again. Walk south to the Chocobo forest, wrangle a Chocobo, and trot south to the Dreadnought. Get stuck at the Dreadnought because of the stupid inventory limit and the stupidly large number of battles, especially when combined with Kashuon. ...And that's where my test run is stuck I'm trying to figure out which way would be faster: -Riding the Chocobo back to Bafsk instead of going straight to the Dreadnought, stocking up on potions, walking back to the Chocobo Forest, and riding to the Dreadnought. or... -Saying "screw it!" and jumping headfirst into the Dreadnought, running from battles after the potions run dry. There's also a third option, but it might screw things up down the line: -Riding the Chocobo back to Poft, buying potions, stealing the ship, and sailing to the Dreadnought. The downside is that you can't re-enter the ship after you've stolen it without using the Spellbook glitch to modify the save data, and that involves buying the Esuna spellbook in Bafsk and successfully changing the ship value and checksum (something which I haven't been successful at yet). *It would be faster to buy 25 potions at Bafsk instead of 8 at Bafsk and 17 at Altea, except that buying 25 potions somehow changes the NPC movements in the town. This is something else to explore once I figure out the larger issues of this run...
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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That makes sense, and if it costs frames to plant each bomb, it probably wouldn't be much of a gain anyway. Yes vote from me, BTW.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Nice run! I have one question about it: in the levels where you don't use all your bombs, is it possible to waste them in order to avoid that part of the score tally at the end?
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Nice combos! I owned this game as well, and yeah, it's not very good, but I like the idea of a Captain Ginyu (TM) playaround. Can you pull off those 100% combos with Tien (TM) and Goku (R) after using Ginyu (TM)'s change ability? Also, I hate how they have to put trademarks in the character names. Was that really necessary?
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Just thought I'd pop in and say that this challenge is on hold due to the destruction of the computer that held the movie files and savestates, and my own stupidity in not making backups of my SNES stuff. When I take up this challenge again, I'll probably just start a new game, get to Ultros, and start recording from there.
Zurreco wrote:
I get the feeling that this will be literally impossible later on unless you seriously glitch your stats from Level 1. That, or manipulating misses on full party auto-spells.
Huh, I didn't even know anyone replied to this topic. So much for reply notification... Anyway, I'm not doing either of those things. FF6 is perfectly winnable at level 1 if you have the right strategies. There is only one battle that borders on "impossible," and I have some new approaches that could win the day without having to do anything that relies on luck too much, like using random Magicite items. I won't be exploiting any game-breaking glitches (such as the Sketch Glitch), and I'm doing this run as close to real-time as I can, so I won't be manipulating luck. I've completed this challenge before, but I want to do it again in order to test out some new strategies, and because my old movie file bit it along with my other computer. I should also add that I'm only going through Kefka's Tower once, and using all three parties for the battles within, instead of going in, fighting with a "dream team," and leaving after each battle. It just so happens that my endgame strategy lends itself perfectly to a three-party setup.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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There doesn't appear to be anything in the vault rules stating that a particular game mode has to be completed. After all, the Quest Mode run of Ehrgeiz was accepted, and I don't see how this run is any different conceptually from that.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Warp wrote:
One game comes immediately to mind: Dark Souls. This is precisely the game that's so difficult that a casual gamer will not play it for more than ten minutes, yet a HC gamer can get completely hooked. You are going to die, a lot, and dying is not just a minor issue (because you can lose everything you have worked so hard to obtain for the last half an hour of play) and can become really frustrating, but the game is just so well done that it's really rewarding when you finally make progress.
Dark Souls is difficult, but I think it's more fair than its predecessor, Demon's Souls. In Demon's Souls, there is a trophy that requires you to find a Pure Bladestone, an item that drops at a ~1/200 rate from only two enemies in the entire game. I spent close to 20 hours farming for it before I finally gave up. If only I could manipulate luck... In general, though, Dark Souls is a lot less linear and more wide open than Demon's Souls, and there are many different paths you can take through the game, each with varying degrees of difficulty. One of my favorite gaming accomplishments was a solo, fist weapons only run of Dark Souls: no weapons other than the Caestus, no magic, no summoned help, and no shields. Pretty much all of the boss battles were totally epic. Demon's Souls is more difficult because of the World Tendency, which moves towards white when you kill a boss, and towards black when you die in a level. The difficulty lies in the fact that black tendency makes the game more difficult (you have less life, do less damage, and enemies hit harder), so if you keep dying, the game gets harder and harder. And then there are the Maneaters...
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Yeah, I still think it would make a good run, but the long and boring bonus stages are kind of a problem. If the game didn't have those, the run would be awesome, but 20 waves of Galaga-style enemies between each stage really kills the pacing. There's only so much you can do to make something like that entertaining. As far as the actual gameplay is concerned, the biggest obstacles right now are ammo and health management, which can be more easily dealt with.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Maybe my computer just sucks at playing video, but the reference videos looked smoother to me than the 2x ones o_O
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Can you quick-switch to the Super Arrow in RCW5? That weapon is used a ton in the current run, and not having to go into the menu would be nice...
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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I watched the encode (thanks!) and I agree that there are just too many sloppy, unoptimized parts in this run. I'm not against having the PS version alongside the original NES run, but if we're going to have a second run of the game, shouldn't it be at least equal in quality to the original? I'm voting "no" to this run but I'm open to supporting future improvements...
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
Post subject: Final Fantasy VI Level 1 Challenge
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I've decided to play through Final Fantasy VI yet again, this time with all permanent party members stuck at level 1 throughout the entire game. This presents some unique challenges. For example:
    -The only spell Terra will naturally learn is Cure, and Celes will only naturally learn Ice. -The only Blitzes Sabin can learn are Pummel and Bum Rush. -Until his sidequest is completed in the WoR, Cyan will be limited to using Dispatch. -Everyone's natural max HP is around 40-50, and max MP is 5-15. -The max damage Setzer's Fixed Dice can do is 2692. -GP Rain will do a whopping max damage of 30.
There are a few upsides to being level 1, though:
    -L3 Muddle, L4 Flare, and L5 Doom will do nothing against you. -L? Pearl will only hit if your GP ends in 1 -Stone will do massive damage to Vomammoths, for what it's worth.
Keeping everyone at level 1 is accomplished through some light ROM hacking. I changed Terra's initial level to be 1, and made it so the other characters started at the party's average level (which will always be 1). I also made it so that some unavoidable enemies (like the Mag Roaders) don't give EXP. This run is almost entirely done in real-time, with some save-states used to prevent me from having to repeat stuff over and over again. I've played through the game like this before, and it took twenty hours and change, so I'm only uploading the boss battles to YouTube for this run... sorry if you wanted to see me learn magic on the Veldt or anything like that. I'll edit in YouTube links for each battle as I upload them. Whelk: http://www.youtube.com/watch?v=L4vh24w3fnw Marshal: http://www.youtube.com/watch?v=8ColU1SMvGw Magitek Armor: http://www.youtube.com/watch?v=ZEo5DPOmos0 Vargas: http://www.youtube.com/watch?v=4uYES7QKOww This is one of my favorite FFVI challenges because it forces you to come up with highly unorthodox battle strategies. Like I said above, I've finished this challenge once, but I've decided to run through it again to try out some new tactics I've thought up.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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While I agree with the choice for first place, I feel that there are a few glaring omissions on the list as a whole, namely: Final Fantasy I, II, and III, and SMB 1 and 3. I'm really baffled as to why FF didn't show up at all, since they're popular games with great music done by a now-famous composer. Personally, I would have put the rebel base theme from FFII in the top ten somewhere...
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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What about a screenshot of Amagon's death animation at the end of 5-1? That might not have enough action, though, so barring that, I like the one with the hippo.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Mr. Kelly R. Flewin wrote:
What is up with insanely tough games and shit for all endings anyway? You'd think you would WANT to increase replay value!? Me. Kelly R. Flewin
Actually, the Japanese version has a half-decent ending with a montage of Amagon sailing towards a city and stuff. For some reason, they took out all that and the staff credits for the US version and just left in the picture of Amagon looking dopey at the wheel of the ship.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
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Yeah, I wish there were more tracks from obscure and/or underappreciated games... one great choice that I didn't expect was the Gauntlet title theme, which is kind of addicting in a Bach fugue sort of way. One thing that surprised me is how high up the Simon's Quest tracks are on the list... I've always considered the music in that one to be dull and forgettable next to 1 and 3. I guess lots of other people don't see it that way...
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.