Posts for Taloof

Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
Yerr a wizard Ars! Your TAS is pure magic my friend! Great job! :D
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
I guess I should rewatch one of the runs and take notes when I deal more damage. The first milestones are 14HP and 20 HP which is noticable by hitting the white bubbles (they take at 14HP only one swing) and the orcs/blue bubbles at the thieve's hideout take less hits at 20HP. Blue Bubbles take ~1 Hit at 20HP but sometimes you need 2 hits. At 21HP 1 swing is definitely sufficient. So the first dmgboosts are the most important and noticeable but I would say right after the thieve's hideout the enemies change way too often in order to properly test. It would be interesting to know though for the final fights when Ryle gets the next dmg boost. At the moment I finish between ~55-60. There could be a timesave if the dmg boost occurs at 57HP and then at 61HP again for example because that would mean that I would just ignore some Livestock on my route. Then again as soon as I switch over to japanese I guess I have to say good bye o sweet sweet Livestocks. :D
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
What Vayarda said! Great job man! We are so proud of your work! :)
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
Ouch :( That is sad to hear. Here Ars, you can do it! http://puu.sh/d9Iua/2e4d584ee6.webm
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
:P Yeah I have the Fusion Emulator for my Sega Games but I play with my Xbox 360 Pad for PC (using the stick). Now when I play Landstalker via Steam it works perfectly smooth but for whatever reasons the emulator is really clunky when it comes down to Landstalker and that is my problem. The first cave just takes way too long as I can't move in the direction I want to move. :/ The D-Pad works fine though, guess I will have to get comfy with that... T_T
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
Hmm, I just tried the japanese version and I guess it will take a while until I can configure the controls to be as smooth as they are on the steam version of Landstalker. :/ How do you manage to play?
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
I figured it would be something like that. 2hrs 18 minutes. Damn. My any% for the english version is 2hrs 20 minutes :D A japanese any% would be very interesting as well. Really can't wait to see the final TAS :)
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
Ha, thanks for linking to my video! :D I was doing an offline run this weekend and finished with 2hrs 35mins. It feels so weird if you don't play this game for a long time. Going to derust and trying to improve my wr & trying to include some of your strats.
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
Even if you would manage to get back in there is still the question open if you would softlock or not. Another thing: Has anyone accurately tested the dmg boost from the lifestocks? I mean at which HP Ryle gets +1 dmg? Not really important in a 100% run but still would be interesting to know for any%.
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
Hahaha that turned out better than expected! :D Very funny to watch and i guess it does proof the hidden trigger concept or not... there is a delay when the scene triggers and you walked over it a couple of times as well... In addition to that the Litograph cutscene triggers right after the villagers leave. Very interesting stuff!
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
In regards to the invisible switch in the final dungeon: You won't activate the lizards if you jump up the platforms more off the ledge to the right. What I mean is if you manage to jump right next to the "frozen" lizard you should be fine and avoid the switch/activation of them. The 2 invisible switches in the Destel Cave are placed right in the middle of the last part of the staircase. I call these two rooms the "cages" for obvious reasons. :) Took me a while to figure out that you actually have some room on the plateau without stepping on the switch. In my opinion the hidden switches and these cutscenes are two different things because you can avoid hidden switches but no matter what the cutscenes will trigger. You can't jump over or go around them. For me it looks more like "grossing a line/stepping into specific territory" where it doesn't matter if your body is on the ground or in the air. If there would be a possibility to get out of bounds it would be amazing. As maanitou mentioned the Thieve's Hideout: Before you enter it you get a cutscene with Kayla and her two minions. If we could avoid that and walk like jesus straight to the raft/into the hideout it could save a lot of time.
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
Good work Ars! Can't wait to see the final product. :) Additional to the moneybagtrick you can even stand ride on King Nole's beams. Isn't very helpful but funny to watch sometimes.
Taloof
He/Him
Experienced Forum User
Joined: 3/21/2015
Posts: 13
Location: Austria
Greetings everyone! I finally created an account here just for your TAS Ars and I have to say my mind was blown when I watched the jumping trick over the cuttable trees in the first village. So yeah, keep up the good work! :) In regards to the question about the deathabuse: That only works in the japanese version and yes the statueless RTA uses it in the Verla mines as well. Oh that reminds me, the funny glitch in the Lake Shrine. That confused the hell out of me when it happened to me during a playthrough where I wanted to collect all equipmentpieces and had to backtrack to the Lake Shrine in order to get it. Took me quite some time to get the idea to press up while entering to get stuck...