Helloooooooo!
I've been working on an improvement to the realtime any% for a little while now (it's about time, I know). This will be the first (and probably only) public WIP prior to completion.
WIP
The most important thing to note is that this run will use a new route proposed by hero of the day which kills Phantoon last, completely skipping gravity suit along with the entire upper portion of Wrecked Ship. That obviously raises the question of how I'm going to deal with Maridia, as it will basically be done under RBO conditions. Eye of the Beholder, Sniq and I have discovered a lot of new techniques and strategies that massively improve the area to the point that this route is actually feasible... but I'll keep most of that secret for now, so you'll just have to trust me.
This TAS will go Kraid --> Ridley --> Draygon --> Phantoon and enter Wrecked Ship through the back entrance from Maridia, just like any RBO. Eye and I have determined that the best thing to do for realtime is to face Ridley with only two PB packs, finishing him with missiles and charge shots (as I don't have WS super missiles to make it a clean kill like in the published any%s), then collect plasma for MB. Also important to note is that HJ is collected out of necessity rather than by choice, as a major improvement planned for Maridia doesn't seem possible without it (and having it should save tons of time anyway in this new route).
A third missile pack is collected early to help with Ridley. The obvious choice would be the HJ exit pack, but I actually collected the missiles by charge beam because the convenient refill and increased max missiles help immensely in Kraid's lair and
should be faster in the end, combined with a new lower route HJ exit strategy by Eye of the Beholder (which has probably been overlooked for way too long).
There are a lot of tiny improvements to the best known frame counts for several rooms scattered throughout the WIP; some noticeable, others not. There are also a lot of rooms where ingame time is sacrificed for lag reduction, screen positioning, or luck manipulation, so be careful comparing this to other runs that aim primarily for ingame time (so, like, everything). If it really looks like I messed something up, though, please let me know.
Anyway, enjoy (hopefully). Comments, criticism and suggestions for improvement are all welcome.