Posts for Skegon

Joined: 3/28/2016
Posts: 2
Thanks for the response. We are not planning on using any SNES games though, because of the same reason. (speed) We are more likely to use a NES game. Sadly, while hacking the emulator is a good idea, it's kinda out of the scope of our project, time wise.
Post subject: Simulation on BizHawk
Joined: 3/28/2016
Posts: 2
Hello! Been looking around this forum for a little while now. Now I'm making a post, hoping someone perhaps has some tips. Me and a small group are making a project for a course on Evolutionary Algorithms, where we basically want to develop an agent that can run a game. (Think MarI/O) To evolve this, you'd have to run MANY generations of attempts. What would be the fastest way of doing this? We're planning on doing the whole thing in Lua. I see that you can speed up the emulator, and that you can turn off stuff like display and sound. Can we do more? Thank you!