There's already a minus world run. See: https://tasvideos.org/1365M
The other minus world run is slightly faster (after adjusting for FDS loading time), and also qualifies as a complete run.
It turned out not to be your problem, but in rr v7 svn193, you may notice problems with "Fake Mute Desync workaround". It won't crash it outright, but it will cause the sound to stop working after a while.
That's a time-saving tactic - it cuts down on the amount of time required to advance to the next level. The two ways to do the shooting is to use "three-shot-bursts" or to use a long chain of 100 bullets just before the boss fight.
It's slightly faster using "Game A", but lughtbulb hits (assuming that Zapper input is now recorded correctly) isn't really that entertaining.
I saw this on speedruns.net. Good job in breaking game mechanics. The only catch was that I was fastforwarding past some of the cutscenes and kind of missed stuff.
I had the PC version, but didn't really get that far at the time.
This run has just been made obsolete by a regular speedrun:
http://speeddemosarchive.com/ChronoTrigger.html
Completed in 3:34 (although using the Japanese version). Thus run has heavy abuse of Alya's Dino Tail to defeat Lavos. It's an order of magnitude faster than simply a couple of frames - it gets one of the pre-Epoch endings.
I haven't played the game, but here's my take on it:
FYI, the jumping pattern used in this level has the look of being unoptimized, even if this isn't the case. If you speedrun it again, you may consider looking for a path that takes the same amount of time but appears to jump sooner - but I doubt this would be easy to find.
The exit section looks good, although it seems that you stop completely while jumping out. Could be an animation thing, but that's a good choice for a route compared to taking the swim.
I suspect you may have missed a few frames on the first couch jump - could be jump latancy, though.
Note: When writing something that affects the processing of this movie, please edit the submission instead of posting at the forum.[/quote]
As much as I'd like that, there's a high risk of users thinking that a bad/corrupt ROM was used (either that, or they suspect it's some wierd transitional loading.)
IMHO, I would recommend using a dedicated cartridge rather than an "X-games-in-1". Aside from the initial delay of selecting a game to begin with, such cartridges may not necessarily be available as the dedicated ones. Also,you may want to just use the name of the game played in the submission title rather than the name of the ROM file.
If the single cart isn't available, that's okay (especially since you have an extra digit to work with in your movie.)
Some of the Angband Competitions have worked around this issue. While most competitions use "victory in fewest turns" as the primary winning condition, there are some cases where there is no victory or there is a tie in this regard.
Some of the competitions then came up with an "Experience/Turns" rule, which encourages fast play. Since the amount of experience gained is rate-limited (you can only kill so many monsters per turns, and experience gain slows as you gain levels), the victors will generally be the ones that advance as far as possible.
As you know, some scenes in Super Mario Bros 3 are auto-scrollers which perform at a fixed rate. The rules in these cases is to be as impressive as possible (e.g. perform acrobatics, get 100% kills, or "insane" stunts). The same applies when you have the entire game locked under a fixed-progress rate.
The mission behind TASVideos is entertainment - even if you finish Urban Champion in 1:23, you still need to make the game interesting to watch.
Hi Masarin,
Just letting you know that I've started work on a "no-shortcut" movie. So far, I've completed stages 1-1 through 1-4 in 2 minutes. As far as I know, it's as fast as I can make it without using warps or other exploits.
BTW, I've seen a double-jump performed in the movie - while I've managed to pull it off, I'm still not sure on the trigger and how to consistantly reproduce it. But since it looks like a programming bug, I probably won't be using it to advance through the game. (Acrobatics is find, however.)