Yes, the tweaker allows you to change a lot of stuff in the game and creates a copy of the ISO selected hard-mods the changes into the copy. Although, if any other change was added other than the stated in the submission notes, the game would no longer sync with the provided movie file.
This is also repeatable either by using a profile that I provided or by manually selecting the tweaks.
It depends on the context, if I were to claim this works in the original game but in reality it doesn't and only works on a tweaked version, then yes, it is cheating. But in any case, IMO, this isn't much different than TASing a patched game that takes a real game and apply changes on top of it.
Aside from it, such TAS would NEVER be possible without the tweaks (which is unfortunate).
Yeah, that only happens in the Intro Stage because normally it is not possible to use Zero in such stage, after this point, Zero is referred as Zero for the whole game.
Your statement is pretty reasonable, but as Mothrayas already stated, you only get Zero on the given playthrough, and in this game you don't get a character select screen similar to X4 and X5.
Typically to unlock Zero you would need to beat the Intro Stage and an alternate area of any of the main 8 stages and then fight Nightmare Zero with X. So there is no way to start the game from the very beginning with Zero unless you use a tweaker.
Apologies as this should've been in the submission description, I got a little lazy but I will make sure to update it with this information.
Glad you pointed that out, I previously asked the judges about the concept and they said that if the patch is something simple it is a "decent idea", link to the response:
http://tasvideos.org/forum/viewtopic.php?p=504191#504191
Yes, my next planned TAS is X4 "X and Zero", still debating about Any% vs 200%, but given the uniqueness of this, maybe it is worth going for 200% althought, X will be significantly below Zero, but yeah, definitely going for X4 and then X5 and then all 3.
Also, had no idea you had interest in X4, great to know :)
Hey man, it's been a while, I thought you were not active anymore lol. I plan to specify the whole setup and process eventually. Basically TAStudio makes it easier to do and to ensure you don't make silly desyncs. I have 2 BizHawk instances with 2 TAStudio windows each with the corresponding ROM and with background input on so I can work on both at the same time. Once I finish each session I check if the inputs of both exactly matches.
Hey Judges, I am making a TAS for my youtube channel and thought it has potential to be accepted in the site, it is still a WIP but should be finished by 2 months from now:
https://www.youtube.com/playlist?list=PLKHvCiI3mLyFvtt86xk4IvCjF90Asl7lo
It is a 2 "Games" 1 Controller TAS. They both run Mega Man X6 but using different characters and the intention was for me to get used to make a single TAS for multiple games as I will tackle in the future.
The thing about this game is that you can only play as X until you unlock Zero, so the second "game" was tweaked so you can start as Zero with an input code at the Title screen.
The tweaker software used can be found in the following link, the rest of the game is exactly the same and I will be providing all the necessary files and steps to be able to playback the input file:
http://www.romhacking.net/forum/index.php?topic=26507.0
Just finished my last TAS project, using the Megaman X6 Tweaks Patcher (link in video description) I altered the game to have max dash speed, introducing many glitches and possibilities that are normally not possible. Enjoy
Video without cutscenes:
Link to video
Video with commentary and cutscenes:
Link to video
Those elves comes in secret disks. So if you got all disks and unlocked Ultimate Mode you got them. IIRC to have them in NG+ you have to go to Cerveau to extract the elves from the disks, that is if you get all the disks right from the start which I cannot remember, if not you would have to recollect them.
That's a shame. I suppose there isn't any new scripts or alternative methods for RNG manipulation right?
I think TR143 (the author of the TAS posted by Toothache) ported some of these scripts to BizHawk, you can either find him on Youtube or in Discord (FE Speedrun Community).
I consider it is time to break old paradigms and move forward with TASes that starts with non-clear SRAM. Imagine the fact that someone decides to TAS HHM, both the LNM/ENM and the HHM TASes would be quite different from each other, specially considering that the first would be really slower.
The Speedrun community already does this and I really believe we should move towards that path. Considering that the game RNG always starts with the same values when you restart, I do not see this as a big problem.
someone1 wrote:
Also, I'm having problems running the RNG lua script on Bizhawk.
In regards to this, the LUA scripts needs to be re-written (at least, most of it) for it to work on BizHawk, so you cannot simply use the same script between both emulators.
Movie File: http://tasvideos.org/userfiles/info/48196708798486823Link to video
NOTE: Cutscenes are cut in this video.
-Sage Harpuia: In this stage, we go for Active Form (20 dash slash kills) since some enemies are together (like in the beginning) and some enemies are next to slopes so we can cancel the dash slash animation by falling and then walljumping (used on the crystal cave sections), even one reploid got killed this way (sorry man) but since we have a pretty good average score, we went for it. The rest is quite straightforward.
-Resistance Base: After beating any boss from the second set, you can get an elf from an old man, but we also went for the bottom floor to get another elf and we return back using zips. NOTE: After encoding we found out that we forgot to include chain swings on the corridors, this will be added in the future.
-Burble Hekelot: This stage is quite hard to optimize in 100% due to all the collecting, we managed to find some neat zips through the stage. The block just before the subtank needs to be pulled twice from where we pulled it, it is intended to be pulled from the left block but that requires to destroy the other 2 blocks and we need the top one to do the zip. We got pretty good luck with the bossfight, his EX-Skill proven quite helpfull during the fight (usually, bosses EX-Skill are bad).
Elves: 58/81
Skills: 7/10
Forms: 6/8
Tanks: 2/2
I did some quick testing on this, nothing very deep yet. But basically you trigger the Alia convo the same frame you get warped back, and the convo is shown after being warped, while on this convo, any object in the main corridor won't get loaded until the convo finishes.
The main advantage of this is to be able to skip every other totem as Zero by dashing while the enemies in the main corridor have not loaded yet (you do this by double tapping forward to dash). Though, it is not easy to setup and does require a bit of time to do so, but in the end, it is positive (at least, in the vertical room, this is where I tested this glitch).
For a 100% TAS, this still can be useful because you don't have to beat the totem nor wait for it's explosion to move forward, which is very positive. The main thing is, that you can't do this on every room.
Just as thecoreyburton says, it desyncs for me in the first mission of Sirena Beach, it would help if the author publishes all the settings of his Dolphin emulator aswell as the specs of computer. I did try OpenGL and Direct3D 11 and 12 and all of them desync in the same spot.
My setup is a laptop with Intel Core i7-6700HQ with NVidia GTX 950M.