Posts for Razor_ua

Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
better called a "perfect bonus" run
And what about special stages then? They also have a perfect bonus feature.
Experienced Forum User
Joined: 8/21/2012
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Location: Russia, Moscow
Rolling around at speed of TASes, Got places to go, gotta voting my YES.
Experienced Forum User
Joined: 8/21/2012
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Location: Russia, Moscow
I feel that this movie is entertaining and boring at the same time. Magic.
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
That's sure is unexpected shortcut there 0_o Voting "Yes".
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
Voting meh because it looks unoptimized :\
Experienced Forum User
Joined: 8/21/2012
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Location: Russia, Moscow
That was... Awesome!
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
Fantastic run!
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
Maybe Sonic 3 & Knuckles with debug mode? Link to video
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Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
http://www.old-games.ru/game/download/3201.html <-- patch to run it on any Windows. CD audio works from real CD
Experienced Forum User
Joined: 8/21/2012
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Location: Russia, Moscow
Too bad there are no way to TAS Windows version of this game for now (which has better graphics and music) Link to video
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
Monitors... Gotta catch 'em all! Link to video
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
How about a ring attack on Sonic 2 XL? =P
Too boring... Collect some rings -> run anywhere like idiot -> collect some more rings -> run anywhere like idiot -> ... Link to video
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
Could always make a 'minimum jumps' TAS ;)
Link to video Emerald Hill Zone Act 1: 0 Emerald Hill Zone Act 2: 0 Chemical Plant Zone Act 1: 0 Chemical Plant Zone Act 2: 2 Aquatic Ruin Zone Act 1: 0 Aquatic Ruin Zone Act 2: 0 Casino Night Zone Act 1: 1 Casino Night Zone Act 2: 0 Hill Top Zone Act 1: 1 Hill Top Zone Act 2: 3 Mystic Cave Zone Act 1: 7 Mystic Cave Zone Act 2: 5 Oil Ocean Zone Act 1: 4 Oil Ocean Zone Act 2: 3 Metropolis Zone Act 1: 10 Metropolis Zone Act 2: 1 Metropolis Zone Act 3: 0 Sky Chase Zone: 0 Wing Fortress Zone: 11 Death Egg Zone: 1 Total: 49 jumps P.S.: Didn't count the times when Sonic was sliding off of something like vines and hooks.
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
I made a video today showing that Sonic can beat EHZ w/o jumping.
Made the same ages ago :p Link to video
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
I don't think it's a crime to use speedrun tools for other purposes. Our goal not to "speed run it like mad", but make entertaining video to watch. I think TASing is about being like movie producer. We want to show that's some what seems to be impossible is actually doable)
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Location: Russia, Moscow
Poor Sonic seems to be paralyzed! Oh, no! But Tails is there to help him get through all the trouble and beat Dr. Eggman! This challenge is all about Tails carrying Sonic all the way through the stages if possible. Too bad there are some impossible stages, but we'll do our best to make whatever's possible as entertaining as we, Razor_ua & Zenon, can.
Experienced Forum User
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Location: Russia, Moscow
So, 6 unbeatable acts
  • HCZ1
  • MGZ1
  • MGZ2
  • ICZ1
  • LBZ1
  • LBZ2
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
Carnival Night Zone would also be problematic, right?
I don't think so right now. "Knuckles route" is so much straight-forward x)
Experienced Forum User
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Location: Russia, Moscow
AIZ2 is really hard
But doable for sure =)
Experienced Forum User
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Location: Russia, Moscow
Is this possible in S3&K, as well as just S&K?
As for now HCZ2 and MGZ1 isn't possible
Post subject: Sonic & Knuckles: Broken D-Pad Challenge
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Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
It took us quite some time and required a lot of patience and creativity. The most terrifying place was, Zenon believes, Flying Battery Zone Act 2. It might look pretty simple with those speed boosters and all, however there are two paths which we thought for a long time to be impossible to clear. But in the end we scrumbled just enough momentum to finally pass these places. Overall it was not hard, since we got very lucky to find different ways to get through a lot of places. I happened to come up with a great move which helps gain speed when Knuckles tries to glide when he is about to reach the ground. We also found that it is thankfully possible to push the blocks and the levers which open doors in Sandapolis with just landing on the ground after gliding. But the two most huge advances of choosing Knuckles for such a challenge are that it's actually possible to move at all with him using only a jump button and the other one is about him being able to turn from right to left and the other way around due to sticking to walls and jumping off of them. Knuckles is also able to gain speed on the curves after gliding to the right. Although somehow the left-positioned curves work just like the first ones. And that doesn't mean that they make Knuckles gain speed to pass further to the left - instead they make him go back to the right with a lot of speed. Sometimes it could be used to help go back somewhere easily, but the other times it just didn't let us proceed further to the left if we needed.
Experienced Forum User
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Location: Russia, Moscow
Just an idea - to beat S3&K using only jump button as Knuckles Link to video
Experienced Forum User
Joined: 8/21/2012
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Location: Russia, Moscow
Link to video Sonic CD, no rings, good ending. Enjoy) We (me and Zenon) worked very hard on it. There were at least two places which were quite tricky to get through. A lot of precision and creativity were needed to complete it. It was very interesting to use different tricks to get to the necessary places.
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
Found that door's exact position (x=948 y=1A0) And spawn\delete border (78F <-> 790). Only problem - that door can't be deleted, I guess. Maybe it was triggered somehow, and not deleted...
Experienced Forum User
Joined: 8/21/2012
Posts: 29
Location: Russia, Moscow
You mean ispect RAM values to find that door's adress to be totally sure if it's open\closed? Right?