Posts for Raelcun

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Yeah, it's only like 4-5 frames, and when I tried to fix that, the loading screen took significantly more than 5 extra frames. I'm still uncertain what causes this upon further testing.
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Requesting again for movie file to be updated. http://tasvideos.org/userfiles/info/42358656211714307
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I have absolutely no idea. The few mistakes I was trying to fix were small numbers of frames since RNG is easy to manipulate. Any time I fire it advances RNG, every time I jump it advances RNG and I can fire while in the air without losing any speed. For instance at the end of 8-3 when I crouch to extend his hitbox forward to hit the exit sooner that was something like 5 frames late? Then I gained control Toki a significant number of frames after where I did before the change. It SEEMS like a frame rule situation, but that makes no sense to me given that removing frames should still put me on the same frame rule not on a later one. There's something about the loading screens I don't understand.
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I just realized that I, in fact, did not link the shorter input file. Oops. http://tasvideos.org/userfiles/info/42358656211714307 is the correct file for the shorter time.
Experienced Forum User, Published Author, Player (58)
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First off: Temporary encode is bad quality. Link to video Secondly: Toki has a scoreboard after the credits and before the “The End” screen. Submitted is a Movie with inputs ended early, but I have also made a file that enters TAS! into the name input which can be found here. http://tasvideos.org/userfiles/info/42346992048499974 I will leave the decision on which one is used for publication up to smarter people than I. Thirdly: I have no idea what to name this branch name as it probably shouldn't obsolete the current movie.
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Given that Omni and another have recently achieved 5.57 on emulator, I get that Dragster is a bit of a meme but console verifying it doesn't really mean as much anymore.
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The dragster thing is very much a big thing right now. It's become a pretty large meme due to some drama over on Twin Galaxies.
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molerat wrote:
ALAKTORN wrote:
“Use of analog controls, allowing for much more precise movement” I thought the PSX didn’t have analog input… do all games actually have it? I wonder what that means for Tenchu…
Came out later in the playstation's life, so only some games support it. And i'm having a brain moment, and cant think of examples for sure. Early games dont support it, later games might.
Even some later games don't support it. It depends entirely upon the game.
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SUPER, SEXY. ELEVATOR. ACTION.
Experienced Forum User, Published Author, Player (58)
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micro500 wrote:
I worked on the Raelcun image a bit. Here's what I came up with: Thoughts? I figured this would lead into the next image where we tell him to shut up and take our money.
I think you should refer to recent events.
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I think I'd prefer more readability to fitting more letters in, personally.
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If you watch the WIPs, black blocks actually draw pretty fast. That shouldn't really take an overly long amount of time.
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Much more entertaining with these improvements than the previous version.
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Sponsorships are unpredictable and I have no way of guaranteeing if someone that was a sponsor in the past will be again. Again, though, if you're uncertain if something will work, I would suggest making it anyway since we're planning on just having me submit a bunch of images to staff for approval.
I feel like this should be rotated 180 degrees, as it looks like the person is coming up out of the floor from the ceilling instead of out of the ceiling from the floor.
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I liked the neat little things you did with shapes during the run to make it more appealing. The Geiger counter sound actually telling us how much you were manipulating the game actually added to the entertainment value for me. Overall short, sweet, and fun.
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I think if real time is significantly faster than there's no real reason to go with in-game time as it just wastes time in order to freeze the timer.
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The current plan is to just compile a bunch of images and have some other staff members give the approval. So we want a bunch of images anyway. If there's something you think is borderline and want to see it in, it's best to just make it anyway and we'll see what the other staff members think. Anyway, those all look pretty good. I'm not so sure on the teapot, personally, but they all look really good.
Post subject: Re: Should I change it to a walkathon?
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KnucklesMaster368 wrote:
I'm starting a warpless walkathon, or should it be warpless?
Realistically there would be pretty much no functional difference between a TAS and RTA of a walkathon. I would suggest doing just warpless.
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Evilagram wrote:
For copyrighted images, maybe you should contact the AGDQ 2016 administration directly? I believe they do and have sold and raffled fanart in the past as a part of the marathon. That and used fanart as logos/banners for the event.
Sorry if it wasn't clear in the earlier posts, but I am a senior staff member for GDQ and have been in contact with other staff members in relation to this issue. I don't really want to get into internet lawyering, but the issue is more complex than it seems and the GDQ staff wants to play it safe in general. We're still working together to get this figured out. edit: But yes, given this is intended for a very large audience, I prefer the pauses.
Experienced Forum User, Published Author, Player (58)
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Try moving your frame advance button to something other than space and it should work with the keys you're pressing.
Experienced Forum User, Published Author, Player (58)
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Looking good. The Skullo stuff was a pretty fun way to optimize it.
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http://tasvideos.org/userfiles/info/25806830997574423 Link to video Updated run through Bale. Notes on the run up to this point: 7:15 Arrive at Seles. -Skip the burnout in the chest. 12:35 Arrive at the forest. -Sell all healing potions except one -Buy two burnouts and 9 charm potions These burnouts will be used in disc 2 and I planned out my inventory for the entire disc to make sure I have enough space to carry them that far without giving up other slots. 14:30 Hellena Using a charm potion on the first guard fight makes him skip all of his turns. With this being only dart and against one guard, this saves just shy of 3 seconds. When fighting the triple guard fights with Lavitz, using charm potions on both actually loses about 5 seconds per fight over the perfect turn order. The pair of fights was trickier to manipulate and the only way I could manipulate the second fight was by wasting frames in the battle before Lavitz takes his turn. We waited just over 2 seconds in order to skip an extra guard attack which saved 96 frames overall. Waiting for 10 frames outside of the doorway that leads to the merchant lines up the starting RNG for the fight so that all of my characters go first. -Buy 11 Spark Nets 30:00 Boss fight (Fruegel) During the fight, I wait 33 frames before throwing the first item because this manipulates Fruegel to use his fastest attack. (Saves 123 frames over the slower one) and it avoids makes the guard not counter attack Dart. (120 frames) 34:15 Prairie This is basically a gigantic cutscene. Visiting the river first and then the tree before going into the cabin saves some backtracking. I pick up the Total Vanishing to instantly kill an enemy with a large amount of health in a forced encounter in Disc 2. Normally it would require throwing 3 attack items in order to kill it and the fight has 3 of them. I will be obtaining three of these items in Disc 1 and early Disc 2 in order to deal with them. I sit on the stool to heal because it's faster than healing with the fireflies in the cave, since that triggers a small cutscene. 42:52 Limestone Cave Taking the slide leads to the better sword for Dart and also avoids gaining any encounter threat. I side track for the second Total Vanishing here, this is the furthest I'll go out of the way for one out of the three. I skip the chest with a charm potion since I have enough that I don't need an extra. I open the chest with a bandana so I can remove the Sallet from Lavitz and give it to Dart. The Sallet gives a pretty decent bonus to magic attack stat, meaning that with this on Dart does as much damage as Shana, and will also be useful for the fights in Hoax. While equipping the Sallet to Dart, I give him the Knight's Shield accessory which gives him a boost in defense to compensate for his low armor after Bale, and the better sword. 45:50 Boss Fight (Urobolus) This fellow has 280 Health. I only had to wait 6 frames before initiating the battle to get the RNG I wanted and did not have to waste any frames in battle to get him to use his bite both times he attacked. Lavitz does 8 damage by missing his addition, 11 by completing it. Shana and Dart do a combined total of 257 damage leaving Lavitz to deal 23 damage by himself which requires three attacks anyway, so having him miss saves nearly 10 seconds. 50:10 World Map outside of Bale Using two healing potions in the menu while using a charm potion saves time over having to use an inn. There is no automatic heal between now and the fights at Hoax and I will be skipping buying armor for Dart so the healing is necessary. Bale I skip going into the weapon shop because a weapon upgrade for Shana is useless and I will be skipping buying the armor for Dart. I already have a sallet on dart from the chest which is faster than buying one from the shop anyway. Dart will be wearing the Knight's Shield until Hoax when he gets the Power Wrist which shores up his defenses through all the fights there. Later, when I fight Greham, I will manipulate the Plate Armor to drop which is an armor normally only available in Disc 3 and that will boost Dart's defenses to absurd levels. I buy items from the item shop on the way out of town because when leaving the screen with Lavitz's house it puts you right next to the door which minimizes extra steps. Item Shop 59:15 (Because it's amusing) -Sell extra armor and accessories. -Buy 12 Spear Frosts -Buy 3 Meteor Falls -Buy 7 Charm Potions All of this will be used in the upcoming bosses except 1 spear frost which we are saving for the Arena. I've saved an additional 44 seconds over the RTA just in the town of Bale. Also take note most of my rerecords for testing are going into a separate file and we're approaching 25,000 at this point. Even then, I still used 300 just on movement through the town.
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Very entertaining. Always nice seeing new ways for this game to be destroyed. Am I missing something about the embed, though? I tried embedding the video in a post preview and it gave me the option to watch in 720p60fps
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Akse wrote:
Fredrik wrote:
Ksutra is the 12th most popular WAD for speedrunning, including the four official IWADs (http://doomedsda.us/top20.html)
Yes. What makes a wad popular (at least on dsda)? The amount of demos recorded for it. Ksutra has 500, which is plenty. Why there are so many? 'Cause there's nudity in map30, right? Wrong. That's because it's fun to speedrun! Some tricks are intentional, others not.
It's unreasonable to claim that map 30 has nothing to do with it. Map 30 does has the most demos out of all of them by a rather large margin. While I don't think it's the only reason, there's no doubting it's a contributing reason. This does also support your point that there's quite a bit of interest in the other maps at the same time, though.
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Masterjun wrote:
Also, I have something else I want to throw in here. This could be used instead of actually getting a wrong answer: Link to video
That's hilarious, but maybe leave it on a little longer before the game accepts it?