Right. I did take a look at the arcade controls and can confirm the only way to de-possess enemies is through death. The gameboy version allowed you to exit a body at any time.
In my Gameboy TAS for this game, I switch out from playing as the girl to the bomb thrower as it does more damage to the 1st boss in the game. Would that be the case for the Arcade version as well? That could be a potential time save.
I can't Deposes but only poses death arcade version.
This 1st boss of 10 or 20 HP got take 1 or 2 HP Damage.
Ok so after my post on the 19th asking about whether different character or characters could be faster, you had changed the goal to "Santos". Is there a faster character, or is there a combination of other characters that would be faster?
Stage 1: Player 2 has riding the jeep because a scroll and dismount, Player 1 has decided ladder. Also the riding jeep but he has dismount to saved by Player 2
Stage 2: They are breaking the wall and destroy the core with bazooka.
Stage 3: Player 2 has laser was avenage, Player 1 with Bazooka saving the Player 2.
Spikestuff wrote:
Stage 1 has visible questionable vehicle management where opting for Player 1 to be in the car may have been the better option.
There's also questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did.
Stage 2 has questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did.
Stage 3 has a visible questionable shot on the boss of this stage, you flick right on player 1 to shoot the far right satellite dish that theoretically should've been defeated.
There's also questionable ammunition management here.
Stage 4 likes to desync when played back in TAStudio at random spots, but it looks fine.
Stage 5 and Final. I didn't look at closer due to above, but from a visible perspective it looks fine.
The TAS looks like you were still learning how the game operates and once you were reached the end you have an understanding how the game works.
Abstained vote.
Stage 1 has visible questionable vehicle management where opting for Player 1 to be in the car may have been the better option.
There's also questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did.
Stage 2 has questionable gunplay on the boss of this stage, and you can spawn the boss sooner than you did.
Stage 3 has a visible questionable shot on the boss of this stage, you flick right on player 1 to shoot the far right satellite dish that theoretically should've been defeated.
There's also questionable ammunition management here.
Stage 4 likes to desync when played back in TAStudio at random spots, but it looks fine.
Stage 5 and Final. I didn't look at closer due to above, but from a visible perspective it looks fine.
The TAS looks like you were still learning how the game operates and once you were reached the end you have an understanding how the game works.
Abstained vote.
811 frames removed.
Requesting co-auth.
Mid boss and Final boss were heavily improved on-- and for some reason Pepper decided to take a trip into the shop (Gas Station).
I want to be clear on my position. There has been no response to Spikestuff, in this thread, for a week. If there is no response to my request, I will not be accepting this submission.
Please respond to my earlier request and bring any conversations, that you may have had with Spikestuff, to this thread for my review.
Thanks.
This run is probably improvable with a "special attack".
In boss-fights, if you take damage 3 times, you can use a special attack (known as "Atata-Punch" in Japan).
This special attack can instakill any boss.
FYI, I put a movie of Japanese version (The Kung Fu (J)): movie, encode