Posts for PGCX864

PGCX864
He/Him
Experienced Forum User, Published Author, Player (50)
Joined: 2/7/2014
Posts: 5
Location: Japan
AMAZING! YES vote!!
Curent my TAS videos project: GBA Doraemon: Midori no Wakusei Dokidoki Daikyuushutsu! (any%= Done!!)(100%= incomplete) TAS videos in planning: N64 Tamagotchi 64 (However, I HATE to graphics issues on emulators... :() B-daman
PGCX864
He/Him
Experienced Forum User, Published Author, Player (50)
Joined: 2/7/2014
Posts: 5
Location: Japan
We discovered a new glitch that is effective in saving of time. 80 frames saved! Link to video After, Nice improvements, YES vote!
Curent my TAS videos project: GBA Doraemon: Midori no Wakusei Dokidoki Daikyuushutsu! (any%= Done!!)(100%= incomplete) TAS videos in planning: N64 Tamagotchi 64 (However, I HATE to graphics issues on emulators... :() B-daman
PGCX864
He/Him
Experienced Forum User, Published Author, Player (50)
Joined: 2/7/2014
Posts: 5
Location: Japan
Tamagotchi 64, raised an Tamagotchis in each of the four people, it is one of the board game that aims to clear arrival (when the fourth form eyes makeover power became full tank). In addition, the content itself of is similar to the latter corresponding to Mario Party of this game, there is a part that element is stripped-down (For examples: And the board map there is only one type, and the like can not speed setting or interruption save). When the number of participants more than two human beings, in other modes respectively, are also corresponds to one controller mode, it would be enough in one controller mode in order to reduce the complex task due to the replacement of the controllers in the TAS. Unfortunately, the results that I was operating the Tamagotchi 64 on BizHawk, graphics badly a mess, emulate of accuracy is also inaccurate... :( Computer has a different strength by characters: Old: Lv. 6: Mame tchi Lv. 5: Ginsiro tchi Lv. 4: Mask tchi Lv. 3: Kutipa tchi Lv. 2: Nyoro (Snake?) tchi Lv. 1: Tarako tchi New: Lv. 7: Mimi tchi Lv. 6: Nya (Cat) tchi Lv. 5: Poti tchi Lv. 4: Zuki tchi Lv. 3: Hasizo tchi Lv. 2: Kusa tchi Lv. 1: Tako tchi Eggs, there are three kinds of different patterns and contents. Square pattern: Old Tamagotchi = e.g. Baby -> Circle -> Tama -> Ginsiro... Plain: New Tamagotchi = e.g. White Baby -> Tonmaru -> Tongari -> Hasizo... Others: Random In game, by that time has elapsed, the state of the behavior and Tamagotchi is a random number system that varies (For example, such as dice rolled numbers it is or to change). And, for different also action by the commands to be executed, it is important to run a commands, such as to favorable situation in a more fast for TAS. By the way, it corresponds to the cards, care command, like the familiar Tamagotchi.
Curent my TAS videos project: GBA Doraemon: Midori no Wakusei Dokidoki Daikyuushutsu! (any%= Done!!)(100%= incomplete) TAS videos in planning: N64 Tamagotchi 64 (However, I HATE to graphics issues on emulators... :() B-daman
Post subject: Tamagotchi 64 graphics glitches
PGCX864
He/Him
Experienced Forum User, Published Author, Player (50)
Joined: 2/7/2014
Posts: 5
Location: Japan
We are suffering a graphics glitches problem of "Tamagotchi 64" of Nintendo 64 game... See snapshot: https://www.dropbox.com/s/wtc76ftg3474xnb/Tamagochi%2064%20bug.png?dl=0 This is the same result even if you switch a variety of plug-ins. In particular, "Tamagotchi 64" in TAS movies making of, where the suffering is graphics problem: Board map HUD (Tamagochi state, Energies, Commands) Scientific name Cards
Curent my TAS videos project: GBA Doraemon: Midori no Wakusei Dokidoki Daikyuushutsu! (any%= Done!!)(100%= incomplete) TAS videos in planning: N64 Tamagotchi 64 (However, I HATE to graphics issues on emulators... :() B-daman
PGCX864
He/Him
Experienced Forum User, Published Author, Player (50)
Joined: 2/7/2014
Posts: 5
Location: Japan
Screenshot Hope 1: Frame= 77444 / 94638 : Lag= 51115 (VBA-RR v24) Screenshot Hope 2: Frame= 78489 / 94638 : Lag= 51701 (VBA-RR v24) Video: Link to video On my post for the first time, I'm sorry how to handle a poor form...
Curent my TAS videos project: GBA Doraemon: Midori no Wakusei Dokidoki Daikyuushutsu! (any%= Done!!)(100%= incomplete) TAS videos in planning: N64 Tamagotchi 64 (However, I HATE to graphics issues on emulators... :() B-daman