Posts for Nervoso_Ramirez

Joined: 4/2/2010
Posts: 2
Thanks for the help! I couldn't get player 5 to work on non-multitap games, so I just used player 2 instead, turns out Snes9x lags a little whenever a savestate is made -- or maybe it's just my crappy netbook, although ZSNES has had a rewind feature for ages and with no lag, also some ugly counter appears on screen while the script is running, so I guess I'll just give up on this one for now... Thanks again for the support, though, that was incredibly quick. EDIT: Yes, even after I used the lowest savestate compression level, still no luck.
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Post subject: REWIND SCRIPT HALP!
Joined: 4/2/2010
Posts: 2
So, I didn't want my first post here to be a request, but I've lost all of my sanity trying to figure out how the hell keypresses are read on LUA to trigger a rewind script, similar to the one for GENS in this thread... The problem is that unlike GENS, Snes9x doesn't have a register hotkey function. I know some scripts set hotkeys by searching the RAM for a nil value that turns into 1 when a button is held, but that would be game specific and I wanted this script to work without needing to search RAM addresses every time I load up a new game. Also I'm aware the code belongs to deltaphc but this fix would only change a line or two, so there shouldn't be any problems. So, TL;DR: Someone please make me a rewind script similar to this for Snes9x, that can be toggled by using a hotkey (eg: Ctrl), or a joypad combination (say, L+R+select). thanks in advance and keep up the great work, but please provide some sample scripts in the next release, haha. :)
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