Posts for Nalonk

Experienced Forum User
Joined: 6/28/2017
Posts: 9
Ahh, the version of 2.9 I was using was a dev build, probably before that change was implemented. I tried downloading a fresh copy and it seems to be behaving correctly now. It doesn't appear to work in QuickNES though, so back to square one I guess.
Post subject: Bizhawk Lua question
Experienced Forum User
Joined: 6/28/2017
Posts: 9
I'm trying to get a script set up that fires when the game executes specific code. The help page on the site here tells me to use event.on_bus_read, but when I do, I get the error "attempt to call field 'on_bus_read' (a nil value)" the parser doesn't seem to understand what I'm doing. I've googled ' lua "on_bus_read" ' and the only result is said help page, so there doesn't seem to be a lot of info online for how to do this kind of thing with Bizhawk. Thanks for the help
Experienced Forum User
Joined: 6/28/2017
Posts: 9
It seems like most other emulators just assume PRG RAM is there. Shrug. I can probably find free ram in the game for what I'm doing, it's just an April Fools gag, I doubt it's going to get any sort of full release, and it'll be a hassle to get everyone to update their databases.
Experienced Forum User
Joined: 6/28/2017
Posts: 9
This is for more casual play. I realize this is the TASVideos board, and this isn't the usual sort of question, but this IS also forum for Bizhawk specifically right?
Post subject: How does Quicknes determine if PRG RAM is present?
Experienced Forum User
Joined: 6/28/2017
Posts: 9
I'm trying to do a hack of Mega Man 5 that uses it, it works in other emulators, and in the NESHawk Core, but in Quicknes that area of the RAM is not working. My iNES header is the same as Mario 3's (other than number of banks) which has working PRG RAM
Experienced Forum User
Joined: 6/28/2017
Posts: 9
Not sure if this counts as a bug, or just lack of clarity in the UI, but Game Genie codes don't work in the snes9x core, due to CARTROM not being accessible by the cheat system, but the option to convert Game Genie codes is still there.
Experienced Forum User
Joined: 6/28/2017
Posts: 9
Hadn't thought of that, thanks. I will bring it up to the rest of the team.
Experienced Forum User
Joined: 6/28/2017
Posts: 9
We intend to use the 9X core now, but we've got 300-someodd states that will need to be remade now. Was hoping for conversion, but I knew it was a long shot. Thanks for the quick reply!
Post subject: Save state conversion
Experienced Forum User
Joined: 6/28/2017
Posts: 9
Hello. I'm a team member on a Twitch game show that uses Bizhawk for our game challenges. We'd been using the bsnes Performance core for our SNES challenges. I'm wondering if there is some easy way that I'm missing to convert the save states for these challenges to another core (ideally the SNES9x core for our users that have trouble streaming and playing bsnes at the same time) Thanks for taking the time to listen and uh, sorry for bothering if this is not plausible.