Posts for NTxC

Experienced Forum User
Joined: 6/19/2014
Posts: 3
jhp wrote:
Hey guys, Just letting you know that I still intend to finish this run some day! ;) As usual, real life stuff, education and so on has been getting in the way. Here's hoping I will be able to devote some time to it during the coming months. Unfortunately, it seems that I won't be able to use the "fixed" version of the ROM that NTxC provided, due to desyncs.
Can't wait to see the finished run. It's a big shame you won't be able to use the fixed version, though.
Experienced Forum User
Joined: 6/19/2014
Posts: 3
jhp wrote:
NTxC wrote:
Hello, I'm a developer and I messed around with the original ROM of the beta and retail versions of this game and I managed to put together a ROM which fixes a few bugs with the game. The bugs/glitches were: - no sound played when collecting a bubble pickup (any kind) - Daffy would sometimes get crushed in the middle of a game for no reason, forcing you to reset the game - Daffy wouldn't play his "Uh-Oh!" sound clip when player was presented with the Continue screen - Bonus Levels would sometimes loop so that you couldn't quit them - The Stage Select music was different from the original - the Bonus Level "B" Bubble pickup in one of the Duck Dodgers in the 24½th Century scenes was spawning in the ground (I raised it and now the player can access the Duck Dodgers bonus level)
Hello NTxC. Were all of these bugs in the retail version? Because I've never gotten stuck in any Bonus Level and sounds are played for bubble pickups as far as I know. About getting crushed, I think you mean something that happens if you let Daffy stand around inactive for a little while. If you don't move him around, he will eventually be killed in some gruesome way, get hit by a bomb or crushed by a rock or similar. Has never forced me to reset though, you just lose a life. Those extra tracks and effects are cool stuff. Isn't he supposed to say "I'm rich!" in the good ending too? Incidentally, do you know where to find the bonus block in Robin Hood Daffy? I've never seen it. I'm glad there is some interest in this run. I'll upload a new wip soon. Hope you're all having a great summer :)
Hey jhp, I can confirm all of these bugs would trigger in the retail version. As for the bubble pickup sounds, when you pick up a bubble you should hear two sounds: one when touching the bubble, and a second sound played when the bubble reaches the top left corner of the screen after collecting. The second sound isn't played in the retail version due to a bug. I sent you the Proper Final ROM, compare it, you will definitely hear the difference. As for the Daffy-getting-crushed scenario, I'm aware it is intentional when you leave Daffy uncontrolled for a while, but I had it happen to me in Robin Hood Daffy - twice, during normal gameplay, with no inactivity involved - on a real Mega Drive console. Getting this bug to trigger is pretty hard as it is rare, but I wouldn't want that to happen to you while you're doing the TAS. This crushing bug triggers randomly when you are walking up a slope in Robin Hood Daffy Scene 2. As for the good ending sequence, what we are getting in the final retail version is really what we were supposed to get. I originally misread the source code about the "I'm Rich" sound and falsely assumed it was a part of the then-supposedly-broken ending sequence. My bad. It is only being played after you input the Bad Luck Duck cheat code. As for the bonus pickup in Robin Hood Daffy, yeah I know where it is, I'll edit this post when I'm done writing the directions for you. I'll attach some screenshots as well. Also have some trivia about the Stage Select music: I spoke to Matt Furniss (the music composer for this game!) and he told me that it was probably cut from the retail version of the game due to licensing issues, he wasn't sure though. The Stage Select music is actually Matt's version of "Hooray For Hollywood" :) I restored it in my ROM. Thanks for the interest, have a great day - Patrick EDIT: I also found out that the Bad Luck Duck cheat also makes you immune from the Robin Hood Daffy flame curse figures! Also, press A+B+C+Start ingame to get back to Stage Select! The bonus pickup in Robin Hood Daffy is in Scene 2, first section. Right after you start the level you will encounter two leaves that you can ride on to get past the spiked floors. As soon as you get on the second leaf, stay on it even after it reaches the far end to the right. It will actually "bounce back" and will ride in the opposite direction. Wait patiently until you arrive here: When you get there just jump off the leaf into the hidden passage in the wall, walk left until you get to the bonus chamber:
Experienced Forum User
Joined: 6/19/2014
Posts: 3
Hello, I'm a developer and I messed around with the original ROM of the beta and retail versions of this game and I managed to put together a ROM which fixes a few bugs with the game. The bugs/glitches were: - no sound played when collecting a bubble pickup (any kind) - Daffy would sometimes get crushed in the middle of a game for no reason, forcing you to reset the game - Daffy wouldn't play his "Uh-Oh!" sound clip when player was presented with the Continue screen - Bonus Levels would sometimes loop so that you couldn't quit them - The Stage Select music was different from the original - the Bonus Level "B" Bubble pickup in one of the Duck Dodgers in the 24½th Century scenes was spawning in the ground (I raised it and now the player can access the Duck Dodgers bonus level) I fixed every issue listed above, and these are the only changes. I tested the ROM in an emulator numerous times and on a real Sega Mega Drive. I discovered the B,A,D,L,U,C,K,D,U,C,K cheat too! Check it out. I'd be honored if you could use my Fixed ROM for the TAS! I spent some hours working on it and now is the only chance it wouldn't be wasted. Inform me please if you're interested in seeing the Proper Final ROM. Cheers Patrick