Hi. I did that run. To clarify, the strategy came from a YouTube comment, but I haven't documented it anywhere else. I'll probably go for an RTA of this game before the end of the week.
The glitch in the sewer level works by extending the character's collision detection to go through the wall. You do have to move over a few pixels to the right at the start of the level to be able to get trigger the exit. It can be done with either the horn or the guns, but the horn comes out faster.
There is one more notable improvement that can be made to the TAS. I have, by accident, skipped the surprise animation at the beginning of the stage 2 boss. I might have done it by using the hammer in a certain way around the trigger point for losing control, but I don't recall precisely if that's what it was. I don't have it recorded, but I could probably duplicate it eventually. When you get it, the fight proceeds as normal, you just skip the cartoon shock animation at the beginning of the boss fight. I might be able to find a few more improvements to the current TAS if I look over it a bit more carefully.
Also, Pasky made a Lua script for me. He was sworn to secrecy, but now that the cat's out of the bag here it is:
http://pastebin.com/xLdPy2Ey