Posts for MortyOak

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Joined: 9/27/2012
Posts: 8
Location: USA
due to a new discovery being able to clip through a ton of walls in this game through just walking, this is now unfortunately obsoleted. still a great run, though. voted yes the new glitch: https://www.youtube.com/watch?v=NcvaFmXg0Iw
Experienced Forum User
Joined: 9/27/2012
Posts: 8
Location: USA
Can we find more areas in which this info is applicable? It may be easier to perform in those areas. This TTC upwarp seems very difficult to replicate, so if we can find another area that it could occur, maybe that can allow us to discover this glitch quicker.
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Joined: 9/27/2012
Posts: 8
Location: USA
I don't think the Bob-omb is involved either. To me, this seems to be the result of some sort of glitch involving Mario's position. I just can't really tell as of right now.
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Joined: 9/27/2012
Posts: 8
Location: USA
GothicLogic wrote:
You need the key to trigger the loading zone. If you were to somehow get to a PU, the difference in the key door and the moat door is simply that, you need a key. I don't understand much with this PU stuff but I'm fairly sure it wouldn't help in this situation.
I think you're right. I don't think it would help either. Even if you could use a PU to get past the barrier, I don't think there would be any of the paintings loaded. You would likely need the key to access the paintings.
Plush wrote:
For the other guy: how can you say that the door doesn't load a new area? It does as far as I know :/
If that is the case, than I stand corrected.
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Joined: 9/27/2012
Posts: 8
Location: USA
I have an idea I would like to share. You know how you can go to this glitched area that leads to the second floor, yet there is this barrier that prevents you from going to the second floor? There is also a BLJ spot in that same exact area. I wonder if you can gain enough speed with that BLJ spot to access PUs to get yourself to the second floor, without even needing the key from BitFS. I don't know if it's possible, but if it is, it may be possible to finish the game in less than 4 minutes. I do have my doubts though. Unlike the moat door, the door leading to the second floor doesn't load a new area. It is simply a continuation of one loading zone. However, if it is possible to access a painting like WDW or TTM, you can get to the second floor simply by dying or grabbing a star, more likely the former in a speedrun. It would probably be easier to die in TTM than it is to die in WDW though.
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Joined: 9/27/2012
Posts: 8
Location: USA
AnotherUser wrote:
Need to have the water raised with pumpkin to do the 640 note skip...so that's one of the issues with the route planning.
Oh damn, true. So this run will require 45 mumbo tokens? That's a lot. Let's see, MM has 5 tokens, TTC has 10, BGS has 10, FP has 10, and MMM has 15. That's 50 in all. Minus 5 and you have your requirement. Grunty's Lair has 10 as well, and I doubt that you can get all of FP's mumbo tokens without wasting a lot of time. It's inevitable that there will be some worlds you will need all the mumbo tokens.
AnotherUser wrote:
I'm wondering if the any% should learn all spiral mountain moves (faster), or only some moves (entertaining)...I guess that depends once the route is figured out....
It's faster to have all the Spiral Mountain moves right away.
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Joined: 9/27/2012
Posts: 8
Location: USA
If we can find a 765 note door skip (is there one?) and a 810 note door skip, then theoretically you can complete this game with 260 notes and 16 jiggies if you do CC, or 18 jiggies if you do BGS. 1 jiggy for MM (most of the jiggies can be gotten here because the jiggies are extremely easy and quick), 2 for TTC, 5 for CC if you do that, or 7 for BGS if you don't want to do CC, and 8 for FP. You can do all 100 notes for MM, 80 notes for TTC, and 80 notes for CC or BGS. There may be better routes though for the notes. After that you can use the 450 note door skip, 640 note door skip, the undiscovered 765 note door skip, the undiscovered 810 note door skip, and the GoD skip. RBA might not be necessary to complete this run. Or am I missing something?
Experienced Forum User
Joined: 9/27/2012
Posts: 8
Location: USA
These are some real great discoveries! Keep at it! It takes 25 mumbo tokens to become a bee. There will need to be some worlds in which you will need to stop for a few more mumbo tokens. Another thing is that we need to know if we should do Clanker's Cavern or Bubblegloop Swamp. It's up in the air. I would like to see a normal TAS run of this with these glitches having 41 jiggies, just to have a basis on what it would be like. It would be extraordinary if this run can be done in an hour and a half. I don't completely understand the Bee part, so it would be nice to see how it works out.