I kill Belth first when I play, not saying my run is superior or anything, but I go:
first stage, skull bash minigame, die for hand talisman (>_>) Belth...
Also, I haven't watched the run yet cause I'm a little inept with SMV, do I need specific versions of the rom? Also, which emulator do I need, and does it have to be a specific version as well?
@Zurreco: This thread is rather large.
just found:
http://www.youtube.com/watch?v=QmvaG0aeS1Q
some questions:
For the first part of the dragon fight: given that it's TAS I'm assuming you're at the very peak of your jump, how specific is the timing for your strategy, I've had a great deal of trouble executing that strategy consistently, and I'm looking for excuses :p
regarding the first scroll, do you know how to cancel, or reduce the wind up frames for the head but? I'd say it's pretty noticeable.
-so glad you skip the first urn and use the floating platform.
Is the reverse fireball necessary to climb the wall? In fact, are an absolutely necessary?
Your eyeball fight arouses me, and sort of answers my previous question
Buster on Hyppogriff II, or do you use it because of it's hit box?? (aside from ground shots obviously)
Have you ever considered using a retarded version of enemy/spike boosting?
Arma II was rape >__>
Fire stage answers my question, but then that makes me think you only did that to die faster (which also makes me extremely happy), boss fight in this stage was excellent.
The head butting trick I talked about earlier would help a lot in the minigame...maybe.
How manipulated are these bosses? For example, the wolf in the ice stage. Do you manipulate him to not vomit with save states/whatever (lol) or are you simply out of range.
The video ended before the underwater boss fight, how unfortunate.
Anyway, excellent video, I'm gonna steal a few tricks from you if I dare to do a console run this summer.