Posts for Mephistus

Experienced Forum User, Published Author, Player (68)
Joined: 12/17/2013
Posts: 7
I will have no problem on co-authoring the TAS at all! :) Thanks for the improvement on it Really_Tall Sorry for the delayed response.
Experienced Forum User, Published Author, Player (68)
Joined: 12/17/2013
Posts: 7
I blinked and it was over. yes!
Experienced Forum User, Published Author, Player (68)
Joined: 12/17/2013
Posts: 7
If you notice, i run back before every spike. Even if doesnt seem like it, its frame perfect (exactly one frame of taking damage), that's why I thought it would be a nice trick. There isn't a way to keep running and dodge the spikes. So i chose that over standing still and waiting - that would look really boring.
Experienced Forum User, Published Author, Player (68)
Joined: 12/17/2013
Posts: 7
sack_bot wrote:
Like when you had to run back because you couldn't make it to the next gap.
Could you be more specific?
Experienced Forum User, Published Author, Player (68)
Joined: 12/17/2013
Posts: 7
Ok i watched your TAS. The trick on the key at the end of the autoscroller is pretty cool, didn't actually know about that. (does that only work on that part of the autoscroller?) About the palace ruins stage, the reason why you didn't have to wait is that I shrinked and I didn't lose time grabbing the rocks. while you did in your recording. It's a small matter and I need to check which one is faster. it's probably a difference of frames. I may do more changes for this TAS in the future (though I don't plan on playing this anytime soon.) So anybody's welcome to improve it in the meantime. Thanks for showing me these cool stuff btw.
Experienced Forum User, Published Author, Player (68)
Joined: 12/17/2013
Posts: 7
Jungon wrote:
Hav you tested out the glitches from my WIP? (no IP currently...) when I saw the fiirst stage, I thought there was something missing, and.. about the key-out-of-screen on castle ruins stage? And about the palace ruins, when you have to wait some seconds to make the boss stick to the wall, when my run have no wait there? I won't vote until I hear these explanations >_> But if it gets accepted first, congratulations, your tricks on good princess, desert, nearly all other later stages, and the bosses, ... are much better than mine ^^ EDIT: http://tasvideos.org/forum/viewtopic.php?t=1923 Just in case because the title was not obvious ... u.u
Well, I didn't know there was a WIP or any TAS project for Land of Illusion before even though I searched (the thread title wasn't very clear). I can't answer your questions before watching your TAS, but unfortunately it always desync on the Lake stage. not sure if you're using another ROM or emulator (i've tried Bizhawk 1.71 and Dega 1.16).
Experienced Forum User, Published Author, Player (68)
Joined: 12/17/2013
Posts: 7
CoolKirby wrote:
Does the game lag differently whether you shoot the aliens or not?
Yes, if you clean the screen (shoot all aliens) the lag disappears. Unfortunately, it doesn't matter since its just faster to just get the hostage and leave the screen.
Truncated wrote:
How much faster is this compared to the WR?
WR is 19:10.