Posts for MESHUGGAH

MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Masterjun wrote:
right after you see this pokemon, the game saves, and if you reset you see this. I hope this makes the ending valid :)
I did the very same test when I casted my vote and people still bitching about the ending. Why everyone is so skeptic and super intelligent when they can't press one button (maybe 2 if you use a mouse)? please make a memory corruption rule so I don't need to read these posts
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Invariel wrote:
Indeed, that thing. I don't think it would be accepted for TASing because there's no point where you can just sit the controller down and let the game do the rest, because of the dying, but is it, by your definition, a game end state?
Nope, because it's actually not an "end state". We have to distinguish "game ending state" and "end state", since in this way you can go back to the (negative) "normal state", therefore it's not an actual end state. If you couldn't be able to die nor getting in to a negative game state (for example if the game would literally end this way, or you couldn't die in any means or there wouldn't be a function that would "decrease" your completion (for example reseting the game would just restart the level, right?)), than it would be considered as an end state. In a positive one. But this still depends on the differences of the two "completion" (I'm 100% sure there's something that really shows you that you completed the game the normal way).
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Invariel wrote:
MESHUGGAH, does your definition include not requiring any more input? Would a Star Fox TAS that instead fights the giant jackpot machine and defeats it count as "a state which should only occur when the game is beaten"? I ask because I am genuinely interested, and the current Pokemon Yellow jump-to-credits debate has me wondering about such things.
You mean the slot machine boss? Well, it's another "exception". I would say you should compare the difference between completing the game normal way and this way (where you can't advance after beating the boss). It worths mentioning that while it really shows the credits and "the end", if you die on the level, it will just restarts. So you can actually go from a "fairly positive end game state" to a negative. If someone should verify the differences between the 2 routes, I could elaborate it more.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Congratulations for improving the previous run! By the way, here's my brainstorm over "game ending" rule suggestions: Post #256955 and a next one: Post #257111
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
jlun2 wrote:
MESHUGGAH wrote:
I think you mean the bounce direction of fishes desyncs, which caused by a different in-game timer value. So if you removed that 1 frame and it syncs, it means there was an extra 1 frame in the file or the emulator had an extra lag frame.
Does this still count if only 1 frame at the very beginning was removed/skipped?
I only tested when converting #3413: Masterjun's SNES Super Mario World "game end glitch" in 02:36.40 to BizHawk. Since I had to apply 3-4 empty frames for the lag sections (4 at the start of the game, 3 at start of 1st level, 3 at level selection screen etc), I got a different fish bounces. Yes, this still counts if only 1 frame at the very beginning was removed/skipped.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Congratulations on syncing TASes on Genesis and Snes! You are awesome! The end
GhostSonic wrote:
I just had it skip the first frame in the file, as if I deleted the first frame in the file, otherwise for some reason it would desync while spawning the fish. It still seems to sync with Lost Levels with this fix as far as I can tell. It will desync easily if I skip two, so I suspect there's just an extra frame at the beginning of the file after I converted it which doesn't matter for Lost Levels while it does for Mario World.
I think you mean the bounce direction of fishes desyncs, which caused by a different in-game timer value. So if you removed that 1 frame and it syncs, it means there was an extra 1 frame in the file or the emulator had an extra lag frame.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Please replace the submission with this file: http://tasvideos.org/userfiles/info/5339191301260492 I think I misclicked from Xvid 720 HD to Xvid Home. Maybe it's noticeable. edit: next time I will f***ing double check that list, thanks bronySpikestuff
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
NitroGenesis wrote:
I'm kidding.
Good! Now I think I should detail what I was talking about. When I was selecting vault submissions, I found that some TASer was used the same file while the "author" tag of the previous TASer remained. While I made these vault runs, I thought I want to check how the judges do their jobs. So I intentionally used their file and just deleted the input part for 2 tases (this way I can have nearly the same text they wrote). The reason for this is I always wanted to help TASvideos, and I thought that judges are like "super improving masters" and both "judges like a boss" who make deep analysis of these submissions to investigate it's authority (I don't know what word should I use). So before I wanted to apply to be a judge (however I don't think I will ever do it because of time), I thought I should do this test. This isn't a conspiracy or anything like a "secret plan to dominate the world". I'm pretty sure that judges saw that my movie files greatly differs from the obsoleted runs (as I sad, I deleted the input parts). There was no fail on the judges side and I'm happy with that. Also notice that these 2 tases are really unpopular. I wanted to make a conclusion when a submission gets wrongly accepted (everyone knows what I'm referring to), but since I already hinted it in my pervious post, I thought I should clarify everyone before thinking something worse. The 2 TASes I'm talking about: #3756: MESHUGGAH's NES Archon in 01:10.00 #3754: MESHUGGAH's NES North & South in 01:10.93 I hope nobody makes a negative conclusion mistakenly regarding the excellent work of TASVideos users (TASers, judges, admins etc). I apologize if this broke any rules and I will understand if this leads to a negative consequence on my side.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
NitroGenesis wrote:
Whichever one allows you to "improve" short runs without having to do most of the work and watch as the world marvels due to the previous TAS being produced on an obviously horribly broken emulator. Wahoo!
I can't decide that it's supposed to be funny (I was laughing on this at ~08:00 AM) or you are the first person who found out what I did in those runs. Which is both a good (for you) and a bad thing (for others) =(
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
mklip2001 wrote:
I had fun with this, though I didn't particularly like the death abuse in level 31. If you prefer to use it, though, I'm fine with it.
It saves time. There was 3 other levels where it was so close to save time but it was 5-10 frames longer. Btw, a quick comparison of different levels shows that actually it's faster to load level 18 in FCEUX 2.2.1 than other levels for example level 17. The other thing I observed that in Bizhawk (and both in puNES which according to the emulator tests, it's the etalon of NES emulation) there's a 1 line of artifact after a level ends. So I have no idea which version should be preferred. Maybe the MasterjuBizhawk one.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Spikestuff wrote:
MESHUGGAH LEARN TO ENCODE!!!! FCEUX ISN'T THAT HARD TO ENCODE!! <3.
If I would make a list of how bad I'm at different things, video encoding would be on the top of the list (okay, maybe english would be the first and video encoding the second). Deblinking is a full of mistery for me... I'm currently trying to figure out the proper resolution for the tutorial video, cause cropping this has 2.05 ratio which I don't think is good, I'm thinking about repositioning the elements and somehow fit them to 2.0 ratio. And yes, I don't even know what ratios are good... I hate videos...
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Voting yes, because you documented very well in the other NES/Pokémon thread what I really appreciate. Also the ammount of ponies is awesome in this movie, I hope every movie uses this as a standard (0).
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Masterjun wrote:
Really? I mean really? Bringing my already accepted YI run into this discussion? I mean I totally didn't write a post about my improvement and I totally didn't write "This room is also the reason why I originally started making an improvement on this run, because you can clip the invisible wall on the right for one frame (like a walljump) and if you time it perfectly you can enter the door faster."
Come on, don't take every posts as an attack. I'm pretty sure Tangent was interested in how these submissions are investigated ("judged"). I'm also eagerly waiting for the result of this submission, I have a lot of troll ideas for April Fools if this becomes a thing.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
What I think you did is... 1. You watched the movie of the previous world record TAS and learned it's strategies/techniques from the input/subtext/your skills. 2. You started from scratch/previous movie and used the very same strategies as the previous run. 3. You submitted it with syncing on the currently preferred emulator. This is totally right and it's 100% ok. However, I think that this TAS was really easy to execute once you know these strategies. Yes, it was really hard to find out how the game works, what values you need and what should be changed in what order... but I'm pretty sure that both p4wn3r and gia could make this TAS on this version of Bizhawk gambette whatever emulation maybe in 2 minutes because they are 4w3som3. So what I mean that there's no problem with your TAS or submitting it. Now bookmark this post and read this message if this TAS will be accepted: 1. Watch TASes made on unpreferred emulators 2. Check if they easy to copy/sync 3. Sync it everytime there's a new version 4. Congratulations, you successfully made a TAS in a few minutes
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
I wonder how many TASers will think about resyncing/remaking already existing [insert your favourite emulator] runs everytime the [insert your favorurite platform]Hawk core updates...
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
AnS wrote:
I'm not sure I understand this method... Could you record a video capture with an example how you do it? You can record desktop using CamStudio. Maybe you've seen how feos recorded his TASing sessions.
I uploaded here: http://videobam.com/imvIO. Microphone was muted by accident. Some comments: this uses the latest subversion 2853. Frame advance binded for space. I get a random bug regarding the follow cursor @ ~0:41. If it wasn't clearly visible, I will make another version with microphone and maybe doing it a little bit slowly to understand better. edit: and better encode and find a better video hosting site that doesn't gives random ads and errors.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Ans wrote:
MESHUGGAH wrote:
All in all, most of the rerecords comes from drawing by hand and finding improvements/routechecks so many times.
Drawing Input by hand actually decreases the expenditure of rerecords, i.e. to achieve the same result you would spend more rerecords (and much more work hours) in the traditional method. So, all the rerecords in the movie come from finding improvements/routechecks so many times. You've really tested the hell out of this game, and the run shows. I voted Yes.
I think I didn't explained it well. This time I TASed the game somewhat differently: I made the "basics" of a route and optimize it everytime I could, and when I had to make an improvement that will only "shows up" later (for example grappling at a frame and see it will catch the wall) I made simultaneous use of frame advancing and drawing the input in the same time. This means, that I get as many rerecords as I gave input to it. This basiaclly means that some rerecords were'nt actually rerecords but "records". And the "consecutive rerecording" thing is checked. But I really made a lot of rerecords for sure.
AnS wrote:
76 fm3s? What for? Isn't 1 fm3 enough?
I have to admit, that I'm still didn't check the branching thing, mostly because I'm not 100% sure that it won't get corrupted. I had 3 random bugs during this run, and didn't wanted to miss an improvement (every frame is important for me =) ). One of the random bug is actually because of this technique I used (holding the spacebar (bound to frame advance) while holding mouse1 to draw in TASEdtor) and for whatever reason (couldn't replicate it), FCEUX tried to frame advance while I was in "windows resize" mode on FCEUX. What I saw was intense blinking and couldn't do anything with it (force close). The second one is maybe has something to do with the ~300MB files, is sometimes corrupts at saving the FM3 (non-compact). When this happens, I just hex edit the part until the end of the input section. The third one is maybe ROM dependent and maybe has something to do with greenzones. I first TASed the streemerz v01 and when I replaced the ROM header (dialog came up in TASEditor) and saved it (non-compact), the greenzones were not updated. For example, I watch the run for the first 500 frames, but if I just click on the first few frames, it will erronously loads up an invalid memory state (I think it just starts from the beginning, like I was inputted a reset which I didn't included or available in the input file). So the reason of multiple files is 1. check the difference (advancing through a level faster doesn't means I get an improvement overally). 2. make sure to have my records. Oh, and the games name is STREEMERZ. I'm pretty sure about that, but I wanted to avoid all caps..... MESHUGGAH'S STREEMERZ would look a bit strange.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
puchiedarcy wrote:
I'm honored that you used my video for comparison. :) I hope to see a main game TAS soon! Also, Ineb_tfm has a 55.34 in-game time for this: http://vvcap.net/db/-MzL4V8JzXBQvCz5rjk-.png He's probably the most technical player at the moment.
Thanks for the informations, I couldn't see any proof of his record. I think I should change the submission text...
FractalFusion wrote:
didn't expect this TAS to take 32975 rerecords...
I've made 76 fm3s and fm2s file through out making this TAS. Notice that I "drawed" the whole TAS in TASEditor. The reason I did this because the game has a "5 frame" rule (00, 01, 02, 03, 04, LAG) and I had to use markers to see the difference between positions that I really improved a frame. Also these markers had to be placed on specific frames because the game uses a simply "player on the screen" position that depends on cam offset. Even the crazy grapplins is dependent on this position. So just because I'm faster somewhere, it won't mean I can delete 1 frame. And it was easier to draw them instantly instead making some wizardry hex editing. Also I think there was 5 spots total where I had to be slower to make the game faster. All in all, most of the rerecords comes from drawing by hand and finding improvements/routechecks so many times. If I had to make a raw guess, I would say it's completed in 20 hours (through 6 days). The "time attack" mode would be completed in the same time (because now I know all the glitches) but want to wait the results of this submission. ineb_tfm: I'm emberassed. When did you upload that video? Thanks for linking and sorry for writing my sentence in the submission text sounding like... you know... by the way, 0:57 in your video: I HAD THE VERY SAME REACTION =D
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Thank you RGamma for the encode =) I recommend to watch the fastest unassisted run to understand the comments I wrote if anyone interested in those impossible parts: Link to video
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
I never used PCSX nor have any idea how tases desyncs with Eternal SPU recorded with other plugin, but shouldn't be possible to "detect" where's the desync point? I mean either by checkin the differences between the sound plugins and Eternal SPU or memory addresses for the game or for the PCSX? Also I don't know how big is the savestates for PCSX but you could literally dump all of them and then dump it with Eternal SPU and when a savestate is not the same with the other one then use the working "non-eternal spu" savestate and continue the job. I have a guess that this would take for many days for 1 TAS.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
I'm currently making a TAS of this game with a sub-goal of getting high score while being as fast as possible. I already have 23300 (11250 for Diman) score on the 1st level. It includes heavy luck manipulation to nearly continously fight with Brutus. I will submit it maybe 2-7 days (34.2k rerecords for only the 1st level...). It looks like I've got 1 random frame improvement, I will confirm this when I'm done. edit: movie link for the wip http://tasvideos.org/userfiles/info/2788123231131041
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
feos wrote:
A year ago AnS said me that improving tons of runs hands down would be the best advertisment for TASEditor. Looks like this started happening.
Feel free to count in all my TASes as an advertisement. However these runs are old.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
My WIP4 is uses different RNG to get better spawns and different enemy units moved (to make the "fastest" ones, fewest moving etc) with your strategy of obtaining the cores. Also I removed unrequired lag frames. I can upload WIP3 which is the same as this submited run but goes left and reduces waiting as much as possible within the same input length.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
This run can be improved by manipulating better luck, suboptimizing location and better shooting (instead of rapid shooting). This means I'm going to submit my run soon. I will use game A too because game B only increases donkey kongs health and makes the power up drop down so late, making the run just much slower.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
MESHUGGAH
Other
Banned User, Skilled player (1896)
Joined: 11/14/2009
Posts: 1350
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
edit: Visual help for this post: https://docs.google.com/spreadsheet/pub?key=0AqMjARkWFsmedFJKNVhOV3piS05pRUZKbGZucVF5akE&single=true&gid=0&output=html Please don't forget that that's why I wrote down the possible list of "ending points" because all of them is "crucial" in some way. Let me list it again and detail them each to understand what I'm talking about with examples from my and twistedeye's run (or technically: from the game): 0. Input length: very obvious, this is the point when you don't need to do anything to make the game end. this is the point you stand up and make a coffee or roll a cigarette. This can't be seen by the casual viewer (without noticing them). 1. Killing the last enemy that required to obtain the core : In my submitted run, I obtain the last core faster. This means, this is the point when anybody who watched the movie AND KNOWS THE GAME, will understand that this final hit was the last step I needed to end the game. That's why I've targeted this type of ending in my submitted run. The reason it's slower is because you have to wait for the fade out of the fight. 2. Obtaining the last core (either by standing on it or when the enemy dies on that square) : Anyone who KNOWS the game will know, that when it kills the last enemy, the game will be victory. TwistedEye's (and my WIP4) didn't obtained the last core by killing the enemy (they fight first and than make a "I will win if I obtain the last core" move later). This means, that my WIP3 (not uploaded) actually shows that last step you need to win the game, while in TwistedEye's and WIP4 you have to wait to make the lazy move, which with the game knowledge, you already know that this situation will be victory when he killed the last enemy earlier. 3. When you see the cores are obtained by dark side on the table : This is the point, that you can see, the table's cores are acquired by the dark side. It's ended, it won't be changed. Still needed "game knowledge" to understand it's over. 4. Whe you see "The game is ended..." : The "official" clarification about the winner. EVERYBODY understand that the game is ended. 5. Pressing a button to start the credits at next nolag frame : This is only added to the comparison movies I've linked of my WIP4 and TwistedEye's. 6. When the credits automatically starts without input : The reason I'm totally against this, is because it's timed with something like "number of seconds elapsed since the table is shown". It means, you need an improvement of 100~300 frames to make the ending credits appear faster. And of course be slower to make the game wait more... And really. Who doesn't understand the game is over when the game says: The game is ended? I think it's pretty obvious. Sorry for too much text, I tried to make it as obvious as it can, for 2 reasons. First is to help Nahoc to judge and others to aid some feedback, secondly because I'm curious what will you say, because my Battletoads TAS can be improved. Because... If I understanded what people wrote is that the "game is ended when ending credits is showed". And what happens when the ending credits is a set of different cutscenes and you can trigger the "1st scene" later but making a longer input to activate only the last scene? I've already made a version of that for Dylax's and DjtZ run, and I see big similarites in this case between the two games/runs
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...