Posts for MESHUGGAH

MESHUGGAH
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I'm thinking on checking out this TAS in terms of improving in the following days. Currently my notes in my mind are: - keyword does lot of clips in his no abilities TAS edit: and I'm interested in pause clip having any beneficial effects for us - https://tasvideos.org/9286S - MUGG's lua script for BizHawk 2.9 edit: lag counter is unreliable in TAStudio, both for playback and frame advance, need to check out Masterjun's old lua for the 1st GEG movie (I assume 2.9 is the latest BizHawk) - https://pastebin.com/aAUh2Wtf - check out keyword's resync movie for comparison times - https://tasvideos.org/UserFiles/Info/638624734825493529 - start from this thread's fceux movie (to optimize resync as well) - rewatch that youtube video I saw people doing the damage cancellling/damage boost trick on Switch Nintendo World Championship trial (which might only work on spikes which we don't have in any%) - https://www.youtube.com/watch?v=t4r3FMEU4bQ Firefall Rush, ending the stage with a damage boost from spike, probably doesn't works with enemies, 0:22 in the video - edit: the youtube video I've watched that prompt me to revisit Kirby was Abyssoft's video (my 2nd favourite TAS youtuber after Bismuth): https://www.youtube.com/watch?v=j3Lf_73rB-w Is there anything I missed? unrelated note: on Switch NES Kirby's Adventure and on Switch NWC Kirby the game crashes (looks like they couldn't find a way to identify and make sure to disable this strategy by rewinding back to safe place) - https://youtu.be/OZi6O3x99Q4?t=204 WIP so far: - keyword's resync very good up to level 1 2nd screen - try 2nd screen different routes for lag reductioning (eat less or shoot twice or dmg boost and compare them)
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MESHUGGAH
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I was expecting something way different discussion judging by the title, lol.
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MESHUGGAH
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keyword wrote:
tried to resync this on bizhawk 2.8 but couldn't get the credits to show. best / most interesting thing i could get was the title screen using some arcane inputs: https://tasvideos.org/UserFiles/Info/638623087674909796 wondering if there's any path left here or if it's just not possible in neshawk.
- IIRC you need the correct subpixel positions at the moment of final B press. My version (previously released TAS) used a lua script to get those subpixel values. - Using extra inputs: as far as I know, you can't trigger it with extra input. You can delay the evident crash or freeze it (non lag frames after crash) but you can't manipulate it to trigger end screen. I don't have tools installed/collected to verify stuffs. Are those position values equal to between the two emulators (fceux 2.2.3 and your selected version of BizHawk)?
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MESHUGGAH
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Yes vote! Looks like it's a Sokoban game with traps and questions and then it goes "bullet-hell" or at least "move from danger zone" gameplay. And there's hell and anime girls.
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MESHUGGAH
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Samsara wrote:
So you'll follow those rules, but you disregard the rules against hate speech by keeping that ableist slur in your forum signature? This isn't the first time you've been warned about using that word, either. Remove it.
changed it. edit: of course my personal opinion is I think these "ban words" rules are ridiculous.
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MESHUGGAH
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I saw a few interesting notes about this on various not allowed to link sites, so here's one quoted:
VSC scanlines wrote:
Often these games may be stable enough to run on both NTSC and PAL systems. These are the ideal specs that Atari adhered to: 100% standard compatible NTSC games display 262 lines per frame at 60Hz 100% standard compatible PAL games display 312 lines at 50Hz Games in both versions will be off about the same (NTSC will be ~10% faster and PAL ~7% slower). Most companies developed games in NTSC and later converted them to PAL. Since programmers were mainly concerned with having a stable image and acceptable colors, no time was spent on adjusting gameplay so that it ran identical to the NTSC version. What this means for players is, in most cases, playing a PAL version of a game compared to an NTSC version gives the PAL player an advantage, both in time and difficulty (due to PAL games running slower). In addition, the PAL version will offer a larger playfield.
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MESHUGGAH
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BizHawk 2.8 + DrD2k9's usermovie test Syncs on: 2bee7f226d506c217163bad4ab1768c0 *Ghost Manor (1983)(Xonox)(NTSC)[o].bin 40d8ed6a5106245aa79f05642a961485 *Ghost Manor (1983) (Xonox) (PAL) [!].a26 3b10106836565e5db28c7823c0898fbb *Ghost Manor (1983) (Xonox) (PAL) [a1][!].a26 Doesn't syncs on: 0eecb5f58f55de9db4eedb3a0f6b74a8 *Ghost Manor (1983) (Xonox).a26 Also I had no idea that an A2600 TAS can sync on both NTSC and PAL ROM.
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MESHUGGAH
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In level 5 the TAS gets the flower (fire) upgrade and only uses it once where it saves time, at level 7 start. I'm think it loses time. Will watch it again later. Watched it, don't have other improvement ideas.
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MESHUGGAH
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For your information, rota is an order of names and jobs to do. Sometimes the tasks or the persons rotates. I don't have a suggestion for another word in your sentence apart from removing it (not required, I was just interested in the word choice). You might want to use the word permutation. The numbers for each stage in this game permutates over time (and due to maybe other unknown factors).
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MESHUGGAH
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Yes vote! Two stupid questions I have: 1. 2 players because you pressed buttons on the 2nd player pad? 2. Did you really meant to write rota? First time I've saw this word and realized it's not an acrynom. acronym
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MESHUGGAH
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MESHUGGAH wrote:
To be sure, I've just googled NES SMB3 Super Orb Bros and it seems the SMB3 legends call this one of the greatest ROM hack to exist.
I'd like to see sources backing up the statement. In particular, I'm wondering who these "SMB3 legends" are.
I've literally googled what I wrote and presed Video: https://www.google.com/search?q=nes+smb3+super+mario+orb and I've meant particularly Grand POOBear and Mitchflowerpower. Not to belittle anyone else relevant to SMB3 like TASers, but I've just made a quick google search and found these two on first page. Here's their own videos for this ROM hack: Link to video Link to video
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MESHUGGAH
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Looking forward the next Driar TAS as well! Game versions - Original release 2012 February driar.se - lidnariq's bugfix and improvements (SGROM to NROM) 2012 November The latter is also the version included within the multi-cartridgeAction 53 Function 16 Volume ONE Streemerz Bundle http://forums.nesdev.com/download/file.php?id=503 So I would choose the latter one as suggesting the preferred version. edit: Note that it might not sync on the multi-cart version, as Streemerz TASes also don't sync there
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MESHUGGAH
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I wanted to test a few things especially Level 3 hitting koopa and trying to hold on its shell to see if it's possible to save time to use the shell as a temporary platform to save 1 jump. edit: thanks for the info - not working because no ability to grab shells However this submission simply states Super Mario Flash 1.1. edit: and judgement note says 2.5 modified maybe not - This video by the creator calls a newer (than this TAS) version as 6 https://www.youtube.com/watch?v=ME3tWXt5v0U - And a newer one as 7 https://www.youtube.com/watch?v=Y8f-76CseSw - When I tried to download this version, I only found even more latest version as E, downloadable here https://supermariflashportal.freeforums.net/ edit: info says SMF1 ver 3.0 2007 ver E.8.0 So... what's up with these versions?
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MESHUGGAH
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Yes vote. Quality ROM hack, entertaining to see challenging "mini" levels. Pets the dog. It was like watching a custom Super Mario Maker (edit) level. The offering of these challenge ROM hacks (the combination of custom level layouts and usage of powerups and enemies to overcome challenges within the original game engine) might be less than enough for some viewers, but it also has custom visuals and an acceptable ending, looking like a better game than your average NES bootlegs. What I mean I would vote Yes for a lot of these custom ROM hacks as long as they are able to demonstrate something unique compared to the already existing TASes of the same game (NES SMB3 in this case). To be sure, I've just googled NES SMB3 Super Orb Bros and it seems the SMB3 legends call this one of the greatest ROM hack to exist.
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MESHUGGAH
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Thank you for the elaborated informations! It makes this TAS even more impressive to me!
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MESHUGGAH
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Thanks for the infos, sounds like a badly programmed port.
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MESHUGGAH
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I don't know what I watched as a first time viewer of the gameplay but voted yes cause it's damn short and very fast, also looked funny. Gameplay: A little girl starts from the cemetery to a castle, shoots some arrows, gets in a invisible maze up and down and goes to the stairs with a skeleton.
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MESHUGGAH
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The game has 2 bosses, at least 2 powerups and big enough stages to call it a "complete" game. Yes vote.
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MESHUGGAH
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Quality TAS. yes vote
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MESHUGGAH
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Good: hello kitty Bad: two mini-games seemingly unrelated (memory game and scrambled tiles game) Meh vote.
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MESHUGGAH
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Good: sheeps and sound effects Bad: loading screen and loading time, not the TAS's fault. Meh vote only because of loadings
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MESHUGGAH
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That was very good, easy yes vote!
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Thanks for the encode! Well, looks like this port is very bad compared to the original one. I assumed that the number of tiles are not maximized. In this port, after tile 2048, the tile just disappears (?), so I don't know what's the point of continueing the game. In the original and in majority of different ports, the largest tile is 131072 depending on what the final tile will be. Example video: Link to video I personally really liked to the point before the 2048 tile magically disappeared, which seems like a simple "restart" the game while continuing... I would vote yes of another 2048 port with "maximum score" objective, but voting no on this game's TAS for not having the difficulty of going for that goal. Sorry if I "wasted" your time p0008874, I was more concerned on letting my voice heard over investigating a seemingly random port of the game and thinking through how would a maximum score TAS would look like.
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MESHUGGAH
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Personal observations of this TAS: - I watched the encode which is 10:12 long and says Movement sped up. I'm going to assume it means the video is on 2x playback. edit: it's 4x. - This specific TAS is demonstrating all unique capture animations while winning the game against the easiest (Novice) from 5 different difficulty as fast as possible - My following note reacts to the TAS for publishing it on TASVideos. Demonstrating all unique features of a feature category of a game as a TASing choice I think it's OK as long as it - has really something to show: And this game has it. There are many youtube video compilations of specific animations and cutscenes (game endings, death scenes, etc) or even sound effects of different games. However I'm unsure about does it makes enough difference of watching a youtube video of a compilation of all unique captures and this TAS which also wins the chess game? - is done within a convenient and consistent tempo as well as time: And I'm not sure about this. So is this gameplay actually 2x longer? edit: it's 4x. Only the chess board movements or the fights as well? I guess it's okay as long as there will be multiple encodes, a normal tempo and the sped up one. Difficulty. I'm unsure about using the easiest difficulty. Does this TAS make enough entertainment for the viewer by this demonstration regardless of the difficulty? I personally would prefer to have at least harder difficulty. Going to not vote currently as these mixed feelings.
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MESHUGGAH
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Okay, thanks for the infos! So even against the same enemy, their strategy can be widlly different because of the RNG and the low level of potential manipulatbility of enemy action while doing your strategy. Just wanted to make sure I (and also you) understand the reason of round differences. Maybe an obligatory good job as well :)
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