Posts for Lord_Yoshi

Experienced Forum User
Joined: 4/11/2013
Posts: 8
InfamousKnight wrote:
About that mistake at the very beginning, while it does mean it's suboptimal
Clearly it's RNG manipulation.
Experienced Forum User
Joined: 4/11/2013
Posts: 8
EXCELLENT TAS! WIN TWO POINTS!
Experienced Forum User
Joined: 4/11/2013
Posts: 8
You lose virtue by selling items? Is this why you couldn't sell a single item and enter the town again to give "all" of your one gold to the beggar?
Experienced Forum User
Joined: 4/11/2013
Posts: 8
MechChicken wrote:
If you're referring to the part where I blasted the characters back with the rocket launchers at the bottom left of the map. Normally that is slower than just walking, but when the characters are on the roof they slide towards the edge. The characters aren't effected by the sliding when they are getting blasted backwards, letting me clear the corner, and saving some time.
Yeah, that was what I was talking about. It seems like it would be faster than just walking, but I never tested it.
Experienced Forum User
Joined: 4/11/2013
Posts: 8
So, uh, you had plenty of bazooka ammo at the end, why didn't you use it to complete levels faster, like in level 36?
Experienced Forum User
Joined: 4/11/2013
Posts: 8
A playaround is probably the best for word games.
Experienced Forum User
Joined: 4/11/2013
Posts: 8
Should most of the game end glitch runs be vault tier? They're usually over before anything really happens, but almost all of them are moons. Why should Kirby SS or this run be any different than Battletoads, Mega Man, SML2, or any other quick game end glitch run? Were they just given moon tier because at the time it was a new thing?
Experienced Forum User
Joined: 4/11/2013
Posts: 8
Hi, I found a glitch while playing Little Nemo on the NES years ago, but when I tried to find any information about it, I came up empty. Here's basically what happened: I started a game of Little Nemo on the NES for nostalgia's sake, and since I had played it so many times, I had blazed through the first three levels without dying, or maybe I died once, I can't remember. Anyway, on the fourth level, I was almost at the end, specifically on the surface of the water attempting to get onto the right island as seen at http://www.youtube.com/watch?v=sET6zXHiavQ&t=7m37s . Now, as everyone who's ever tried to get out of the water has experienced, Nemo only hopped up half way, causing him to fall back into the water. Since I didn't know what exactly allowed him to jump all the way onto the island, and I didn't want to swim around, I attempted to jump up for a few minutes, falling short every time. What had happened after that few minutes was the "Nemo dying" tune played and the music went silent, but Nemo was still alive and I could control him. After what I think was thirty seconds, the game faded to black and the level reset, as if Nemo had died. I finished the level (and the game) as normal, but I still don't know what exactly triggered it. Essentially, what I'd like to know is: 1. What exactly determines how high Nemo jumps out of the water (without throwing the candy)? Is it based on an RNG? Did I need to submerge a bit and get some speed before I jumped out? Direction presses? 2. Why did this glitch even happen? Thanks.