Hi, I found a glitch while playing Little Nemo on the NES years ago, but when I tried to find any information about it, I came up empty. Here's basically what happened:
I started a game of Little Nemo on the NES for nostalgia's sake, and since I had played it so many times, I had blazed through the first three levels without dying, or maybe I died once, I can't remember. Anyway, on the fourth level, I was almost at the end, specifically on the surface of the water attempting to get onto the right island as seen at
http://www.youtube.com/watch?v=sET6zXHiavQ&t=7m37s . Now, as everyone who's ever tried to get out of the water has experienced, Nemo only hopped up half way, causing him to fall back into the water. Since I didn't know what exactly allowed him to jump all the way onto the island, and I didn't want to swim around, I attempted to jump up for a few minutes, falling short every time. What had happened after that few minutes was the "Nemo dying" tune played and the music went silent, but Nemo was still alive and I could control him. After what I think was thirty seconds, the game faded to black and the level reset, as if Nemo had died. I finished the level (and the game) as normal, but I still don't know what exactly triggered it.
Essentially, what I'd like to know is:
1. What exactly determines how high Nemo jumps out of the water (without throwing the candy)? Is it based on an RNG? Did I need to submerge a bit and get some speed before I jumped out? Direction presses?
2. Why did this glitch even happen?
Thanks.