Posts for Lollybomb

Experienced Forum User
Joined: 5/14/2006
Posts: 7
Maybe one day I'll have a TAS published... For the moment though it's mostly for personal amusement. Well, off to drive in slow motion. Thanks again.
Experienced Forum User
Joined: 5/14/2006
Posts: 7
The rip started as an ISO, but then I ran it through Discohawk to make it a CCD. This process worked for other games. Happy to try ripping to BIN/CUE, but I'll be surprised if that solves it. Though oddly it took two and a half hours to rip while other games went in probably less than 20. Edit: Well, I said I'd be surprised, and appropriately I am. Ripping to BIN/CUE works perfectly. I didn't think it would, but there you go. Took all of 2 minutes to rip too. Not sure why NFS High Stakes is such an oddball. Thank you!
Post subject: Bizhawk thinks NFS High Stakes is a PCECD instead of PSX!
Experienced Forum User
Joined: 5/14/2006
Posts: 7
When I try to load NFS High Stakes I'm told that I'm missing the BIOS for running PCECD games, but it's not a PCECD. It's a PSX game. I made the rip myself, and ran it through Discohawk since Bizhawk doesn't like ISO files. What's going wrong, and how can I convince Bizhawk that it really is a PSX game?
Experienced Forum User
Joined: 5/14/2006
Posts: 7
Regarding the AX parts (and tracks), unless this information is wrong (which only really good players could verify) much of it can be unlocked without cheats or a visit to the arcade. http://www.gamefaqs.com/gamecube/560617-f-zero-gx/cheats Specifically AX Tracks: defeat all the grad prix tracks on Master difficulty AX Pilots: defeat Story on Very Hard difficulty AX Machine Parts: Complete Story mode on Hard AX Cup: Unlock all of the AX courses I don't have a copy of the game, nor the skill required, but if these are true, then it shouldn't be hard for a TAS to get them.
Experienced Forum User
Joined: 5/14/2006
Posts: 7
FrostyTheDragon wrote:
I would like to make an extension of the 'play with death' point and note that I saw you being a bit skittish in your attempts to cut it close in the second level. In the future, is there any chance you can be less skittish about that?
This is just from my being new at things. Once I really get a grip on what I'm actually doing I'm sure I'll push things a lot closer to the edge. Hey, I do it in real life already. >:D
DefEdge wrote:
The point: The game is at fault for the 'no' vote I have placed, not your playing skill. Like said above, auto-scrollers tend to be extremely boring, and it was a good thing I had an ice cold beverage while watching this. Do not give up, you will find a game that is worth doing that will be more worthy of submission. Side note: I know this game is old, but this always bothered me. Those side-arm ships, or options as some games call them. They seem to be invincible, as shown in this movie (catching bullets, killing bad guys when they touch them). So how come they didn't make your ship out of the same material that those options are made from? Or all of their ships for that matter...
I've far from given up. I'd be insulting myself if I did that. Even now I've already started trying to do a hit-free Vectorman run. As for the option pods. We may never know. But then, I can go for pages on the subject and related oddities.
Experienced Forum User
Joined: 5/14/2006
Posts: 7
Ok, I've been looking at it and found I have a slightly older version of the emulator without the fastforward function. However even so I can't get it to desync even on a different computer even with the absolute latest 2.11 9f modified version. Sounds like it may be an isolated case. Thanks echo314, it's always nice to hear that I impressed someone along the line.
Experienced Forum User
Joined: 5/14/2006
Posts: 7
Hmm, how are you fast forwarding? I'd like to see if I can reproduce the desync myself because I've watched it about 3 times at normal speed for various reasons and nothing goes bad. Also it would help next time I mess up my quick save. I get what you're saying though about it it being boring to do auto scrollers like this though, and actually boredom was the primary reason I didn't submit another run that I had actually gone to the trouble of making. But hey, rejection is useful experience too.