Posts for Leeadamaa

Experienced Forum User
Joined: 1/9/2014
Posts: 6
Nicos wrote:
Zarmakuizz wrote:
The DDoS was on the French restream. Then the French viewers went on the German chat and Germench community was born.
and the fact that frenchies are owning an awfull lot of naming polls this year.... AMARIGHT RAYAS ? (i lol'd hard when i heard that one) anyway great marathon so far....
Im having a lot of fun watching the marathon its quite good and im looking forward to seeing how much we can break the donation goal
If upside down is up what side is down.
Experienced Forum User
Joined: 1/9/2014
Posts: 6
Ilari wrote:
Leeadamaa wrote:
So are you involved with the TASBot project?
Nope. Just have followed it a lot (and dealt with emulator side of things, including adding necessary features, and fixing bugs).
cool im thinking of buying one to have a little fun with it and my raspberry pi dont know if they ship it all the way over to canadialand....
If upside down is up what side is down.
Experienced Forum User
Joined: 1/9/2014
Posts: 6
Ilari wrote:
Leeadamaa wrote:
in an ideal world. a Reference frame could be fed in to resync but then you would need to have the emulator running and scanning every frame to determine which one the console is at....... the analoginess of the signal makes this impossible.
Another crazy idea would be to monitor the address bus between SNES and cartridge. One could determine the lag from that and poll signals. Problem is, that address bus runs at several megahertz...
That definetly wouldnt be a single board solution hahahaha. So are you involved with the TASBot project?
If upside down is up what side is down.
Experienced Forum User
Joined: 1/9/2014
Posts: 6
Ilari wrote:
Leeadamaa wrote:
is the inital state lag of the SNES constant or very random. I know lag is random but if there some consitency it may be easier to compensate for it
It depends on the game if it is consistent or very random. - Super Mario World has consistent initial lag. - Speedy Gonzales has quite random lag. It only sometimes even gets to the first level (and then desyncs quickly).
in an ideal world. a Reference frame could be fed in to resync but then you would need to have the emulator running and scanning every frame to determine which one the console is at....... the analoginess of the signal makes this impossible. and honestly would be wayyyyyyyy too much work.
If upside down is up what side is down.
Experienced Forum User
Joined: 1/9/2014
Posts: 6
Ilari wrote:
Leeadamaa wrote:
seems that if the TASBot would have a monitor to keep track of clock speeds it could adjust itself dynamically based on random lag etc....
It already synchronizes to polling from console (which on NES often allows compensating lag) and optionally also to VSYNC signal from console. Unfortunately, this doesn't help on SNES, because most games have the console poll. Yes, there is top-notch accurate SNES emulation, but that won't help with initial state affecting lag. :-/ Although TASBot does not do N64, the same syncing to polls is the reason why some N64 runs have been verified, even if emulator accuracy is pretty much total garbage.
Emulator accuracy is quite horrible yes. is the inital state lag of the SNES constant or very random. I know lag is random but if there some consitency it may be easier to compensate for it. Forgive me if im all wrong ive only started off in TASing and emulation.
If upside down is up what side is down.
Experienced Forum User
Joined: 1/9/2014
Posts: 6
seems that if the TASBot would have a monitor to keep track of clock speeds it could adjust itself dynamically based on random lag etc....
If upside down is up what side is down.