Hi. I want to create video tutorials for SSBM mechanics, and for that I need TAS segments. So far, I’ve been using Melee’s develop mode frame advance, made screenshots in Dolphin manually and combined these into gifs I uploaded to gfycat.
But that’s tedious and doesn’t dump audio, so I want to switch to the dtm process. However, whenever I use Dolphin’s frame advance, the inputs are delayed by one frame.
Here’s an example:
How it was in SSBM-develop:
1. Stand idle with a character, start / debug pause is active
2. Hold the button combination I want, press Z to advance 1 frame (example: down+B for Fox shine / Reflector)
3. The next frame is generated with the inputs I just used (example: Fox shine comes out, I can see the white-blue octagon)
How it is in Dolphin frame advance:
1. Stand idle with a character, Dolphin emulation is paused
2. Hold the button combination I want, press the Dolphin shortcut for frame advance
3. Idle animation continues for 1 frame, my input takes no effect
4. Button inputs take effect (example: Fox shine comes out, I can see the white-blue octagon)
I tried a couple of different revisions: 4.0.2, 4.0-1451-x64, r7719, but the problem persists in all of them. It also doesn’t matter whether I use GCCs with the Mayflash adapter or Dolphin TAS input.
Do you know why this problem exists and how I can fix it?
Also, which Dolphin revision do you recommend for Melee TAS? From the threads of this subforum I’ve read so far I think I should go with [HEAD] 4.0.2-dirty (avsync), but it would be nice to get a confirm.