Posts for Jeeves_The_Immortal

Experienced Forum User
Joined: 3/17/2011
Posts: 20
Thanks again for the good work axeman. Been very busy lately but definitely haven't forgotten about this TAS. I'm settling in and hopefully going to be geared up to get some work in on this TAS soon. Been in contact with ES and things are looking good for publishing the updated TAS before the world ends.
Experienced Forum User
Joined: 3/17/2011
Posts: 20
way of the samurai: takes no damage acheives best ending. would be a simple and enjoyable run for anyone who is familiar with the game.
Experienced Forum User
Joined: 3/17/2011
Posts: 20
Hello everybody!! long time no see. Sorry I fell off the TAS train here but I've been very busy. Anyway, my computer broke and I drove across the country to California. I'm back home now but still without my main computer. as it stands I'll have to postpone this till I get my computer back on line (seeing as how the public library is now my main source of internet).
Experienced Forum User
Joined: 3/17/2011
Posts: 20
Ya, the part where you ignore his invulnerability. I'm really not familiar with the intricacies of Lua/hex address location so . . . ya :] I have been too busy/tired/lazy to work on this in a minute. I've been spending basically all my time practicing guitar but I think I'm gona go make dinner and take a night and dedicate it to the TAS.
Experienced Forum User
Joined: 3/17/2011
Posts: 20
Dear ES, How did you discover you could hit the first hyppogriff twice in one frame??? How often did you try to reproduce this against the other bosses??
Experienced Forum User
Joined: 3/17/2011
Posts: 20
I think I'm going to have enough free time this week to crank out a couple edits!!
Experienced Forum User
Joined: 3/17/2011
Posts: 20
been too busy to continue work but . . . i am going over some of my numbers from earlier, ES stage V1 = 1866 not 1766, so my stage V1 is faster by ~65 frames. So I just need to work on the return to stage I. If anything I guess I'll just use the blue bird, although I really prefer the tornado - the main loss in stage 1 is having to switch from the ground gargoyle earlier than ES so I have time to make the platform before I reach the peak of my jump.
Experienced Forum User
Joined: 3/17/2011
Posts: 20
I don't think the tornado shot has an attack hitbox at all.
Experienced Forum User
Joined: 3/17/2011
Posts: 20
I changed stage II a little, notably, 80 frames are saved by canceling the knock-back from dashing into the statues and some frames are saved by dashing back after getting the urn. stage I, and III are unchanged. I do the mini-game early because I couldn't manipulate the mermen to drop vitality under water in stage II, tho I think that would be ideal, maybe I will revisit that segment later. I wanted to do my own somulo but for some completely inexplicable reason, this caused an extra frame to appear when the screen transfers to the first hippogryph, resulting in different behavior. Again, I'll probably try to revisit that cause I really want to translate my play style into that segment. I have the day off again today so while I still have momentum from saturday I'm gona compare some of the new segments. If you have AIM, you can reach me @ thebrookman06. Either way, I'll be checking back on here periodically. total map frames: Gona check a few stage segments now.
Experienced Forum User
Joined: 3/17/2011
Posts: 20
"MichaelD" wrote: Also, you can get the urn in the forest stage without the aerial gargoyle by flying right under the vine, then clinging to the wall. You can then proceed to beat the main stage boss (sorry for not knowing technical names of enemies and stages) to get the whirlwind which can aid you in the several sections of the stage where you get the aerial gargoyle. I recommended it to you back in 08. As for the run at hand, any suggestions/tips would be appreciated. To be honest, I didn't even compare a couple of the segments yet so they could conceivably be slower. ^_^
Experienced Forum User
Joined: 3/17/2011
Posts: 20
Well!! I had the day off today so I spent the majority of it optimizing. I'm at stage V . .. . not sure if I feel like posting the wip right now though. Let me just say, it is pretty smooth. I think you will all be very pleased with the improvements. Still, credit goes to ES for his amazing boss battles which I am shamelessly copying. 0:] I do want to test out a few tho, OVNUNU specifically.
Experienced Forum User
Joined: 3/17/2011
Posts: 20
Well, I hate to triple post like this but its been weeks with no other replies so, fuck it. Anyway, after my ~4 week dry spell I have cranked out a ~400 frame improvement over my stage four and this will bring me back up to ~1500 frames saved and I have a few more segments to hammer out. Anyway, huge desynch issue vs. Arma 2 at the moment, so . .. bed time!
Experienced Forum User
Joined: 3/17/2011
Posts: 20
Boy, I'm really scrubbing out on this TAS. I just want to get a few more segments in before I post the WIP but I haven't worked on it in two weeks X_X Ah well, soon enough there will be more time for this.
Experienced Forum User
Joined: 3/17/2011
Posts: 20
Thanks Axeman! I'm going to polish it up a little and then I'll upload the WIP. Figure Either sunday night and if not, I'll have it up by next friday probably. edit: Upon viewing both mine and the original run I noticed I forgot to pick up an item so that cost about 500 frames X_X As it stands now I am up by about 1k frames still so! Seeing as it is easter weekend I will have to postpone the WIP by at least another week.
Experienced Forum User
Joined: 3/17/2011
Posts: 20
Been very busy but I'm still working on the run. I am nearly 1,500 frames faster than the orignial run by stage 5 (VI on the world map - the snow stage). Due to a small alteration in the route as well as major optimizations in stage four. If I knew how to post a WIP I might be inclined to.
Experienced Forum User
Joined: 3/17/2011
Posts: 20
Well, no one has responded but I figured I'd just update any viewers. I'm currently testing out a couple routes. I've found ~80 frames already so things are looking good. I must say though, these boss battles are extraordinarily well down. ES, if you ever view this it would be a great pleasure to talk to you about any thing you might recall fro your run!!
Experienced Forum User
Joined: 3/17/2011
Posts: 20
Dunno if this was attempted or acheived at all, couldn't find anything pertaining to it in google but . . . http://a8.sphotos.ak.fbcdn.net/hphotos-ak-ash4/198348_10150115777291464_650596463_6985832_1852220_n.jpg Got behind somulo without cheats lol. couldn't find anything useful back there tho :< --- Anyway, I see this thread has been inactive for almost two years but I'm considering taking a crack at this game so anyone still lingering with knowledge, I'd like to talk about this game. The first, most obvious thing I can think of is picking up the hand talisman FIRST, rather than the useless urn. This *may* contribute to the Ovnunu fight, though I haven't gotten around to testing anything. To me, this was one of the only areas that could possible be improved outside of altering the route some how - though I believe ES did an amazing job optimizing the game. If this concept was already tested and had no effect on that boss then I really don't see any spots to be improved so, save me the trouble if that's the case and come tell me!!
Experienced Forum User
Joined: 3/17/2011
Posts: 20
THANKS!!
Post subject: Help running Demon's crest .Smv
Experienced Forum User
Joined: 3/17/2011
Posts: 20
http://tasvideos.org/1166M.html I tried running the SMV in both 1.51 and 1.52. It simply says the file is not supported and I need another version. I don't think there is a version specified so o o . Not sure tho, im a noob :O I am new to watching vids on the emulator so o o o. halp?