Posts for Itsbrown4606

Experienced Forum User
Joined: 10/21/2012
Posts: 16
An expertly choreographed work of art, showcasing all of the tricks that make Doom TASes a must-watch. From monster manipulation, projectile manipulation, and abuse of the "suicide exit" (http://doomwiki.org/wiki/Suicide_exit) ... this run truly exemplifies what a TAS is really about: Pure. Unadulterated. Raw speed. Solid 'Yes' vote.
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Joined: 10/21/2012
Posts: 16
adelikat wrote:
Also, when did it become required that you end input early? This movie plays all the way until the real ending of the game, which is a completely valid choice. If anything, ending it earlier than this point is the controversial decision.
I was going off this Super Demo World any% run that was just published where (I can only guess that) the input ends while Mario is off-screen above Bowser, which causes Mario to fall on top of Bowser and take damage but hit him with the final Mechakoopa, beating the game. I'm guessing that the game "really ends" after 16:52.9 and that the taking damage and hitting Bowser wasn't included in the time or else that wouldn't have been there. I would expect this level of optimization out of all TASes... if not just for the sake of getting a lower time, even if it's just a handful of frames. DOOM is different though in that stopping the demo/input would cause the game to end prematurely. I do acknowledge this now that it I was reminded of it, so my initial comments and observations were wrong. So now let's just have null input until the game ends. But now the time should stop when input does, which would be when the game takes over. I wouldn't agree with discarding the null input and calling time early while still playing the game, though. I'm expecting to get my ass thoroughly handed to me on a silver platter about how I don't make the rules around here, I don't know anything about how timing runs work, and that my opinions don't count for jack but that's where I'm coming from...
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Joined: 10/21/2012
Posts: 16
shockblast4 wrote:
PrBoom+ maintains very high compatibility with vanilla, and PrBoom+ (as well as tools based on PrBoom like DRE and XDRE) offer the most TAS features for Doom, which is why they are generally used for TAS. That is not true about E2M8 ending, if you die after the cyber dies, you don't finish the level, same for E3M8 (unlike the Icon of Sin for Doom 2). Also, any inputs afterwards make no difference on the final time, so I don't see why they would have to be cut out.
Maybe it's different in the port I use then... The inputs afterwards count against the TAS time, though. From what I understand, the TAS is timed until the last input, not the end of the game.
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Joined: 10/21/2012
Posts: 16
Are the intermission screens supposed to be that slow? I can't tell what source port you're using, but I would expect the intermission screen to immediately show the stats and move on just as fast. EDIT: Oh, it would help if I read the submission text. Never used GLBoom, but the question still stands. Should source ports even be used instead of "Vanilla Doom"? I also agree with firing the last rocket at the Cyberdemon at close quarters since you win no matter if you are alive or not. Furthermore, the frame where you fire that rocket should be the last input. You do a short sprint after you fire the last rocket that should be cut out.
Experienced Forum User
Joined: 10/21/2012
Posts: 16
was0x wrote:
ζ*'ヮ')ζ Thanks for watching/voting and posting comment, everyone. I'd say I'm done for any% now. Because I fixed mistakes, find better strategies and movements that I can think of. I can't find any improvements except very small potential improvements and getting good RNG. My next smrpg TAS will be 100%. I've finished 100% on snes9x for a while but I won't submit it.
What is defined as 100% Mario RPG anyway? All items, battles, frog coins, hidden item boxes, and level 30 for everyone?
Experienced Forum User
Joined: 10/21/2012
Posts: 16
I've been wondering when Super Demo World would be updated with all the new tricks discovered. Can't wait to see it.
Experienced Forum User
Joined: 10/21/2012
Posts: 16
Drives the wrong way down the freeway, weaves through cars with laser precision, crazy drifts, gets to the destination late... ...gives the driver $10,000. Yes.
Experienced Forum User
Joined: 10/21/2012
Posts: 16
Finally! This has been one of my most personally anticipated TASs just because of how much I loved playing it when it first came out. From what I can tell, this looks pretty good. I'm assuming that time spent watching the points total up after collecting a frog is so the moving objects on the map are in the right place when you go back to the start point. Yes.
Experienced Forum User
Joined: 10/21/2012
Posts: 16
My RSS reader exploded...
Experienced Forum User
Joined: 10/21/2012
Posts: 16
I about jumped out of my bed when I watched this TAS... arbitrary code execution at it's finest. A++
Experienced Forum User
Joined: 10/21/2012
Posts: 16
All of my rage.
Experienced Forum User
Joined: 10/21/2012
Posts: 16
All April Foolin' aside... this totally should be accepted.
Experienced Forum User
Joined: 10/21/2012
Posts: 16
Patashu wrote:
FractalFusion executed a program that allowed him to write directly from the game's input into RAM, so he could have rewrote Pokemon Yellow into anything but settled for making pi-themed graphics.
So, you're basically saying they did the exact same thing, albeit with different results.
Experienced Forum User
Joined: 10/21/2012
Posts: 16
If I understand it all correctly, the original "pony" version actually wrote a completely different "game" and loaded it using Yellow whereas this doesn't completely overwrite the game, it just arranges the memory in a way that creates dancing pi symbols and outputs pi to the screen in lockstep with the BGM... I'm not taking anything away from this run but completely overpowering the game with a new "game" has to account for something at least, IMO.
Experienced Forum User
Joined: 10/21/2012
Posts: 16
"Fastest stage 3" is like someone doing a fastest "World 8" run in SMB. It's an arbitrary goal and there's no real reason to stop on Stage 3 if there are more stages afterwards. It's like you gave up on going any further because it got harder. No.
Experienced Forum User
Joined: 10/21/2012
Posts: 16
Made an account just for this. Please, for the love of God, stop filling my RSS feeds with your TASes. Just stop. I beg of you. Please.