Hey, thanks for the help again. I'll try now. If I have any issue, I'll edit this post in case no one has posted after me.
EDIT: btw, that do you mean with "chus" and "chu"? I'm sorry, but could you dictate me the exact steps I should take in order to apply a single line of GS code for a game? Or maybe it's not possible to do so wiht this method? I'm quite lost.
Thanks for the explanation! I downloaded MHS (Memory Hacking Software right?) but I can only open processes. Is it possible to directly open the game's ROM? How can I edit the memory of the game if it's a file?
And yes, I hope that's what I'm searching for.
I'm not going to submit anything to anywhere, I just want to be able to use gameshark while have frame advance/save&load states.
I know how to do GS codes; what I need is what I stated above.
Hey guys, this is my first post here.
I was wondering, is there any way to apply gameshark to a game using mupen64 (since it's the only N64 emulator that offers rerecording)?
As far as I know, there is one person who managed to hack a ROM directly (with a hex editor I suppose), making the gameshark code to be directly implemented into the ROM's data. Does anyone here with experience in ROM hacking know anything on how to do this?
Also I recently read something at emutalk about the new version of Mupen64Plus having a new (and buggy) cheat system implemented... Is this true? (I tried the windows version but could not even start the game) So.. due to being released only for linux at the moment, I'm planning on running Ubuntu from a Virtual PC, then run the latest version of Mupen64Plus with it. Could anyone tell me if this will be ok?
Thanks for your time in reading this, I'd be really thankful if someone could answer to my inquiries. I've been TASing in N64 for a while, and always wanted to use gameshark while doing frame advance/save states. Tried a thousand ways but never got it to work.