Posts for Genisto

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adelikat wrote:
Genisto wrote:
There is a problem with the Lua script: "joypad.set()"
I'm not sure I fully understand your problem yet, but I wanted to point out that joypad.set() can take true, false, or nil as options. False will override the user input, whereas nil will not
If "skipNextPlayerInputs" is not defined when "joypad.set()" is called, the value of "skipNextPlayerInputs" become: "true". If "skipNextPlayerInputs" is defined as "true", the function "joypad.set()" will skips the next player inputs. (This function already works like this) If "skipNextPlayerInputs" is defined as "false", the function "joypad.set()" will not skips the next player inputs. (The next player inputs will overwrite the values defined in "table buttons") If "skipNextPlayerInputs" is defined as "true" by default, we don't need to take care about: screwing up all existing Lua scripts that use joypad.set().
Experienced Forum User, Published Author, Active player (267)
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There is a problem with the Lua script: "joypad.set()" I'm trying to catch and change the joypad buttons with "event.onframestart()". What I want to do, is to disable with false, the "X" button, because it's not needed in Super Mario World, because the "Y" and the "X" buttons does the same thing. I want to use the "X" for an other thing. The problem is: when I use "joypad.set()" with "X" = false with the table needed, all the inputs remain the same for 2 frames. (the frame after event.onframestart() and the next frame after the next controller inputs by the player.) So the next controller inputs is completly ignored, because BizHawk skips the next inputs by the player, because "joypad.set()" has been used. Suggestion: make a new function parameter for joypad.set(): (table buttons, [int ? controller = null], [bool ? skipNextPlayerInputs = true]). The purpose of "skipNextPlayerInputs", is: we can use joypad.set() with event.onframestart() without problem.
Experienced Forum User, Published Author, Active player (267)
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Random crash happens when we reload a Lua script too many times in the Lua Console. (v1.9.4) 1. Load a rom 2. Create, or load a Lua script in the Lua Console 3. Highlight a script 4. Press "Reload Script" 90 times (It can throw a random error at 64 times, but it will freeze at 90) Enable/disable a script too many times does the same thing. It also crash with an empty script like this:
while true do
    emu.frameadvance();
end
Example of random errors: 1: BizHawk freeze 2: Any kind of error window 3: The current loaded rom file is now corrupted 4: Output > "Unknown Lua Error" 5: Output > "Table" 6: Output > A random error in the script 7: The script doesn't activate and nothing happens There is probably a data overflow somewhere in the Lua Console script. When the user ask to load a Lua script, the Lua Console script keeps counting up something and doesn't reset.
Experienced Forum User, Published Author, Active player (267)
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SMB3 hack Tank Level at ULTIMATE SPEED!! Here is an extra hack. This time it's a single level playthrough in Super Mario Bros 3 SNES version. The first tank level in World 8. The auto scrolling of the level increase over time. Have you tried to past this level at 12x speed? Link to video
Masterjun wrote:
To be honest, just using a Lua script for all this would be like 100 times easier...
Thanks for the advice. I used the Lua script for this hack.
Experienced Forum User, Published Author, Active player (267)
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Here is the part 1 of SMB2. In this video you will see one of the hardest boss in video games: The mouse with his bombs hardcore version. Birdo has rapid fire with his eggs. The whole level keeps changing at any time. Link to video
Experienced Forum User, Published Author, Active player (267)
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Here is my Double Dragon II hacked: The main character has new skills, can cast spells and can move faster. Link to video Next video: Super Mario Bros 2
Experienced Forum User, Published Author, Active player (267)
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Here is my new TAS vs Hack: Dragon Warrior Link to video The how to do video is also done: Link to video My next TAS vs Hack will be Double Dragon II. I will try to make some new skills.
Experienced Forum User, Published Author, Active player (267)
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Thanks for your comments. I will post a video tutorial at the beginning of the week on how to make a TAS versus Hack and I will post a new video about an other hacked game: Dragon Warrior. It's much easier and faster to make it on a Nes game, than on a GBA game, because of the length of the memory, but it's still possible to make it on a game of any system emulated with the following features: a Hex Editor, movie recorder, AVI recorder and a Frame Counter displayed.
Post subject: What do you think about TAS versus Hack?
Experienced Forum User, Published Author, Active player (267)
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What I mean is a Tool Assisted Speedrun with some hacking with the Hex Editor in real time while recording the video. Did you ever see Mario casting a spell, or a Goomba that can jump, or run faster than Mario in Super Mario Bros 1 on the Nes? In the following video, anything could happen at anytime and the final combat with Bowser is something to not miss: Link to video If you love this, I will tell you how to do this. If you love what I do, I'm currently working on a new game since the last 2 years. This is on Steam and I'm at around 2000 YES votes away of the top 50 ranked games on Greenlight. Mages of the Endless World http://steamcommunity.com/sharedfiles/filedetails/?id=438374785
Experienced Forum User, Published Author, Active player (267)
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Hi everybody, I would like to say that I really appreciate all your comment even those that critic. I do appreciate them because it allow me to adapt the game for you guys. Because your the one who is playing with! Your satisfaction is my priority. I also want to let you know that Im open to do collaboration.
Experienced Forum User, Published Author, Active player (267)
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I just created a new hard flash game playable for free on my website: http://marie-gen.ca - This game is like Syobon Action, where you are a small guy that must travel through the hell zones for killing the evil master. You will find many traps, power ups or power downs. Some power downs can give you bonus points at the end of the level. There are always a clue for finishing each level. A top 100 hi-score will be added soon. A preview of my game is available here: (please leave a comment here) http://www.youtube.com/watch?v=5wQFVMGtRyE
Post subject: Tell the secret about Level 2-2
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Ok, I will tell the secret: From the start: wait a few second, then keep running right and don't jump. Run into the wall and wait here. You must be small to be able to do this, but you will gain a free 1up for that at the end. Everything are synchronised in this level lol.
Post subject: Major update
Experienced Forum User, Published Author, Active player (267)
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Major update (Mario Plus V.4.0) I have made a new game mode "Protect Mario": you play with the mouse like the second player does in "2 Players" mode. Mario walk forward until the end of the level. You must kill all everything on his path. The musics are better.
Experienced Forum User, Published Author, Active player (267)
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I've found a bug about Game Maker: it detect a Gamepad only in certain USB ports. I can't do anything about that. Xkeeper: try an other USB port. About F1 button: if that not work, you don't have the latest version of the game. You can see it at the title screen in green. (v.3.3) Game Maker can detect up to 2 Gamepads, but only the first one work in my game.
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Chamale wrote:
How do you make that huge jump in 2-2? Where should you jump?
I already posted something about this level:
Genisto wrote:
About level 2-2: it's almost impossible to complete this level if you don't know how to do it. Hint: close your eyes after a few seconds then... Please dont throw the secret if you find it.
Experienced Forum User, Published Author, Active player (267)
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Game updated (Mario Plus)
Xkeeper wrote:
The "Input configure" works fine, but the buttons actually do nothing in-game. Bleh.
Press F1 during gameplay: it's will return how the inputs are configured, then try if jump and directional buttons work.
Experienced Forum User, Published Author, Active player (267)
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IronSlayer wrote:
You certain about that? I have a Logitech Dual Action pad, and when I pressed the buttons for the input, nothing happened.
If it's return
Inputs Configuration
Gamepad Detected

Left => 100
Right => 102
Up => 104
Down => 98
That means that it's work. You can't put anything else. Same for the Run and Jump buttons: you can't put directional buttons there.
Experienced Forum User, Published Author, Active player (267)
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Game (Mario Plus) updated: You are now able to use a Gamepad. Bug fixed: you are no longer gains a Life if you finish a bonus stage without full health.
Experienced Forum User, Published Author, Active player (267)
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Game updated: Title screen has been added and you are now able to configure your own inputs.
Experienced Forum User, Published Author, Active player (267)
Joined: 4/11/2004
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About level 2-2: it's almost impossible to complete this level if you don't know how to do it. Hint: close your eyes after a few seconds then... Please dont throw the secret if you find it. Edit: I changed my hint >> this one is funny lol.
Experienced Forum User, Published Author, Active player (267)
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IronSlayer wrote:
Among suggestions, how about making the dash button be the left alt button instead of Ctrl? It's a lot easier to dash and jump that way in terms of finger gymnastics.
I will put a keyboard inputs configuration in my next version.
Experienced Forum User, Published Author, Active player (267)
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IronSlayer wrote:
What are the controls for Mario Revolution? None of the keys I pressed did anything to move Mario.
These keys are: --Left and right arrows are for going left and right --Ctrl for running and throwing fireballs --Spacebar for jumping There is no pause in my games right now. If these keys doesn't work, you need to click once on the game with your mouse to enable the inputs.
Experienced Forum User, Published Author, Active player (267)
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Xkeeper wrote:
None of the flash games work. There is no way to control any of them.
Did you have the latest version of the Flash Player? If this is not the problem, tell which os and which browser you use. I tested my Flash games on Internet Explorer and Firefox on Windows XP. The game is opened as a popup. If the popup doesn't open, you need to disable your anti-popup. Allow the javascript codes too.
Experienced Forum User, Published Author, Active player (267)
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Chamale wrote:
Mario Revolution is really hard, and when I realised that you have to start over when you lose all 50 lives, I just stopped. Maybe make it so you restart in the same world.
Game updated: the third level is now the last one. I will do something about the restart later. This is why you start with 50 lives.
Experienced Forum User, Published Author, Active player (267)
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Monty Mole wrote:
Is this an official thread for own games ?
Yes this is. I don't have any other thread right now.