Posts for Geesk

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omqwat wrote:
I made a quick video showing it (in what I think is roughly the best place to set it up): https://youtu.be/8A65WuiKH6c
I tried it at the position you said, if you let DON ’s AB fall, the five machine gunmen would not appear, even if it appeared, it actually took more time. You can modify this WIP, I did not come up with a better way. Stage3 WIP
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omqwat wrote:
Hey all. I have some possible improvements in case anyone wants to implement/look into them..........
I compared the AB bugs of Stage3 in detail. in the pursuit of speed, the use of bugs will take longer, and some enemy soldiers will not even appear on the screen. there is no suitable place to use AB bugs in stage3 The cutscenes of stage5-stage6 are something i didn't pay attention to, and i will use it in the next improvement. Thank you anyway.
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omqwat wrote:
Hey all. I have some possible improvements in case anyone wants to implement/look into them.....................
Thanks for your advice,i have started to improve this project. If you have any new discoveries, please send an email to communicate with me 43321186@qq.com
Experienced Forum User, Published Author, Player (52)
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ThunderAxe31 wrote:
Geesk wrote:
In addition, my English is not very good, I intend to supplement the instructions in Chinese, OK?
It's ok, feel free to write in Chinese. I hope that anyone could also translate in English later, so that we can have both languages in the submission text.
It's a little difficult for me to translate into English.So I'm going to add Chinese explanations first, and then I'll ask my friends to help me translate them into English.
Experienced Forum User, Published Author, Player (52)
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ThunderAxe31 wrote:
I have a question. For this submission, the real name field has "HZL", but in your previous submissions you wrote "黄振龙". Which one of the two do you prefer to use?
“HZL” it's ok In addition, my English is not very good, I intend to supplement the instructions in Chinese, OK?
Experienced Forum User, Published Author, Player (52)
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Naohiro19 wrote:
Here is the English version of this submission page and the Japanese translation of this submission page.
Thanks,but i don't know how to do it. my English is terrible, so I fill in very few introductions. All the above words are translated by machine. [T⌒T]
Experienced Forum User, Published Author, Player (52)
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占楼编辑
Post subject: Re: Improvement to glitched state bug?
Experienced Forum User, Published Author, Player (52)
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Because of the busy work, my friends and I can't continue this WIP anymore. But we don't think it's necessary to use two-role bugs at all. Because double-role bugs can lead to other unknown consequences,I already know where not refresh is.Some ideas about these not refresh locations: 01.Stage 3 here, killing a player can achieve not refresh(Here are three Spearmen,Continued to three white knife soldiers) 02.Stage 3 here,killing a player can achieve not refresh(Go straight to the boss) 03. Stage 4 and Stage 5 are normal checkpoints, and there will be no non-refresh positions.(That's why we believe that maintaining a character's hatred can help improve the efficiency of killing boss.) 04.stage 6 here,killing a player can achieve not refresh(But it doesn't affect the speed of the rollers here. It doesn't matter if it doesn't die here.) 05.stage 7 here,killing a player can achieve not refresh(Phase 7 has a trade-off,If you kill a player beforehand, there won't be no refresh.) 06.stage 7 here,killing a player can achieve not refresh(Phase 7 has a trade-off,If you kill a player beforehand, there won't be no refresh.) 07.stage 7 here,killing a player can achieve not refresh(Phase 7 has a trade-off,If you kill a player beforehand, there won't be no refresh.) 08.stage 7 here,killing a player can achieve not refresh(If you kill a player beforehand, there won't be no refresh.Go straight to the boss) 09.Stage 8 are normal checkpoints,and there will be no non-refresh positions. 10.Overall, I recommend maintaining a character's hatred.Because if two role bugs are used,There will be bugs that can't continue the game. Here, for example, if two role bugs were used, the two soldiers would never appear.There are many similar consequences.I'm just illustrating one. summary,If a team or individual wants to continue to complete the WIP,Some more techniques: 1.The oblique movement of the character is faster than the lateral movement. 2.Raph is the quickest way to deal with ordinary enemies. 3.Try not to achieve life-rewarding scores when killing boss(Because of the sound effect, the sound effect has a delay of 40 frames.) 4.Control the flying altitude of raph in killing enemy. 5.Krang and super shredder, it's better to Don and Mike. We are confident that we can push the completion time to 27-28 minutes.Unfortunately, the work is too busy.
Experienced Forum User, Published Author, Player (52)
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I'm going to finish this WIP first.New ideas may have uncontrollable factors, such as other bugs.It's wasteful to just give up this wip.
Experienced Forum User, Published Author, Player (52)
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I also found this problem. I'm working with a friend to improve this TAS It is currently in production. I can't watch videos because of the Internet restrictions in China.(for https://www.twitch.tv/)
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Dacicus wrote:
Unfortunately, I don't know the language in the link. Does the discoverer know how the bug works?
Sorry, my English is too bad to translate. I don't know if the discoverer knows the principle. Because it's also a post from a long time ago. The display is in 2013. 1.Supplementary links 2.Supplementary links
Experienced Forum User, Published Author, Player (52)
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Dacicus wrote:
Can you link the video, please?
Sorry,I have no intention of concealing the discoverer of BUG. Even if I complete the WIP, the BUG discoverer will appear on my list of thanks. The video was re-recorded by a friend of mine.no uploads to the website, so no links.But there are some strategies for pictures and words. This is a link.
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feos wrote:
Does this mean that for the rest of the game you don't have to die with one player anymore to reduce enemies stats?
Yes,And boss's HP is also 1 player mode,Until the bug character dies But I'm going to replace Raph with Mike in stage 8-2, so I'll cancel this BUG before then.
Experienced Forum User, Published Author, Player (52)
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feos wrote:
It looks really awesome this time! I don't see anything problematic with this bug, but please explain how it happens.
This bug is not what I found,I saw it in another video,I don't know who the author is. The author of the video is not the discoverer of bugs. I don't understand the principle,Use this bug only in Stage 3,A role can only be achieved in 0 life. Bugs can lead to the following situations: 1.Bug role has no enemy attention(Similar to World of Warcraft terminology TPS) 2.Bug role, as long as it doesn't die, bugs always exist. 3.This bug make the game 1 palyer mode 4.When the bug character dies, it returns to normal
Post subject: http://tasvideos.org/forum/viewtopic.php?t=20683
Experienced Forum User, Published Author, Player (52)
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@feos I improved the game, but I used BUG in Stage 3-1.I would like to ask, is this BUG allowed in the rules?If it's not allowed, give it up this WIP 7-2unfinished work.fm2
Experienced Forum User, Published Author, Player (52)
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BossHP can be reduced by sacrificing 1P or 2P in advance, so, with more life, can kill boss faster. If not allowed, it can only be achieved by controlling the role score. but I still have new ideas.maybe I'll show it in the next improvement.
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feos wrote:
And I have absolutely no idea what this is either.
It's in the menu interface,input operation:up up down down left right left right A B, after that enter the option interface, can increase player's life, if this is not a violation,i have many new ideas to complete the game faster.
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feos wrote:
Geesk wrote:
Can i use game esoterica else?
What do you mean?
This is this, does not change the difficulty of the game,increase life only.
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@feos Can i use game esoterica else? if ok, i have many new ideas to complete the game faster. up up down down left right left right A B.........
Experienced Forum User, Published Author, Player (52)
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Thanks everybody. I intend to improve it again after the chinese new year.
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Spikestuff wrote:
Here's the WIP TAS that was mentioned last time.............
This is the starting frame of dasrik's This is the end frame of dasrik's 7566-691=6875 This is my starting frame. This is my end frame. 7524-555=6969 6969-6875=94 so,i'm 94 frames behind him.There may be two factors,at the end,i had five more lag frames than him.and he chose Mike to join the boss battle.
Geesk wrote:
I know it's flawed, but if I change stage 1, all stages need to be changed.
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Thanks everybody. I know it's flawed, but if I change stage 1, all stages need to be changed.personally, the workload is a bit heavy for me.i'll improve the game better in the future, but i don't have much energy at the moment. i hope someone else can beat it. In a word, I still think that when the boss dies, it's the real end, not the end of the operation instruction.
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Spikestuff wrote:
43 frames shaved off. I'll be back later for comparisons. ----- Edit: Done. I've gone one question. What in the world is going on in your Stage 1 again?
Unfortunately,i haven't compared Dasrik's video.can you send a copy in the forum? if i change stage 1 now, all the later stages need to be changed.i want people who want to improve to do it. In addition, it is inappropriate to compare unfinished works.
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mklip2001 wrote:
Amazing new run. Sorry I didn't comment on the first submission for this movie, but this is great. I'm amazed you saved so much time from xipo's run, and the score management was perfect at the very end. It's also good to see better use of multi-hits with Donatello's special.
In fact, there is still room for improvement, Let's leave it to people who want to improve.
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Occupy the building and wait for editors