Posts for Fog

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Fog
Emulator Coder, Experienced Forum User, Published Author, Experienced player (642)
Joined: 4/5/2014
Posts: 459
Memory wrote:
0% doesn't seem like it fits our current branch labeling formula. Could "Replay Glitch" work or is there anything else that could be described by that?
That would work with me, the category name that the RTA community uses is "0%" so I went with that originally.
Fog
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Joined: 4/5/2014
Posts: 459
Lobsterzelda wrote:
Fog wrote:
You don't need to end the inputs after pressing B at the end of the credits, just the A press needed to actually start it.
I thought that my revised input file did do that.
Sorry about that, I played the wrong file. Anyways, the current file you posted doesn't actually activate the credits.
Fog
Emulator Coder, Experienced Forum User, Published Author, Experienced player (642)
Joined: 4/5/2014
Posts: 459
Musicombo wrote:
Hey, what are your graphics settings in Dolphin? My GTX1050 is tremendously slowed down by the visually demanding ending of Solo mode.
Video dumping is independent of graphic settings.
Fog
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Joined: 4/5/2014
Posts: 459
You don't need to end the inputs after pressing B at the end of the credits, just the A press needed to actually start it.
Fog
Emulator Coder, Experienced Forum User, Published Author, Experienced player (642)
Joined: 4/5/2014
Posts: 459
I've confirmed sync for this movie. Link to video
Fog
Emulator Coder, Experienced Forum User, Published Author, Experienced player (642)
Joined: 4/5/2014
Posts: 459
Can you please trim the input file to the last required input where you start the credits? The input file currently plays through the entire credit sequence with no input. Once this is done I can finally complete my judgement.
Fog
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Joined: 4/5/2014
Posts: 459
For anyone having issues with syncing the run with the game, you must delete both the memory card and the SRAM file.
Fog
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Joined: 4/5/2014
Posts: 459
feos asked me to post here about my findings, so here I am. Preface: I dropped encoding this due to a lack of time with trying to sort the issues out, not so much out of frustration. With that out of the way, lets get to what I know. There's two main issues with this particular submission: 1) Using a custom version of Dolphin This is based on version 4.0-5371, which in itself is fine, but it uses the outdated VFW video dumping method (which has it's own problems). 2) The game is a PAL60 GameCube game The game itself starts at 50fps, but then changes to 60fps soon after it starts up. Both of these are currently unknowns among TASVideos encoders because of having not dealt with either before. This submission is probably a worse case scenario for VFW dumping because of the FPS switch as well as it's long length. As has been probably noted in prior VFW dumps, video can drift out of sync from the audio after a certain period of time. Now, there are a couple solutions to this particular issue that can be explored. One is porting over the ffmpeg video dumping that is used in later versions of Dolphin. While this may be the more preferred solution, it's also not a trivial thing to do. The other solution would be to fix the existing VFW video dumping. This isn't guaranteed to work properly, but would be much easier to implement. To actually implement the second option, a few things will need to be changed. In my prior testing with VFW video dumping, forcing the framerate to be 59.97 instead of 60fps made the audio drift go away. This can be changed either in Dolphin itself or handled in the video editing process. The second change would be to split the video based on FPS changes (not actual in game FPS, but target FPS). Currently in Dolphin, this is not handled (and it really should be). Rectifying this issue is trivial, with perhaps only a few lines of changes required. If no one is willing to attempt to resolve either issue, I can try to attempt it again.
Fog
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Joined: 4/5/2014
Posts: 459
For what it's worth, Dolphin stores the cycle count (or "tick count") into the header of the movie format, then the site parser takes this cycle count and calculates the duration by dividing the cycle count with the CPU clock rate (486Mhz for GC, 729Mhz for Wii). This ensures that we're always getting the most accurate time possible, and not relying on frame count or input frames.
Fog
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Joined: 4/5/2014
Posts: 459
Habreno wrote:
How's this coming along, Fog?
dealing with audio/video sync issues, but still working on it
Fog
Emulator Coder, Experienced Forum User, Published Author, Experienced player (642)
Joined: 4/5/2014
Posts: 459
Verified sync for this submission.
Fog
Emulator Coder, Experienced Forum User, Published Author, Experienced player (642)
Joined: 4/5/2014
Posts: 459
Final time has been corrected.
Fog
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Joined: 4/5/2014
Posts: 459
The time listed is incorrect, I'm looking at how to resolve it. EDIT: I've confirmed full sync with this run on Zelda Edition 6.0.
Fog
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Joined: 4/5/2014
Posts: 459
Might as well post my list here too, since I forgot to in my OP. This will go over the major stuff I've read, the rest of the minor stuff can be found at MyAnimeList Reading: My Hero Academia One Punch Man My Hero Academia: Vigilantes Attack on Titan Kuroko's Basketball Eyeshield 21 Haikyu!! Tokyo Ghoul:re Soul Eater Completed: Assassination Classroom Death Note Full Metal Alchemist Mob Psycho 100 Hikaru no Go Tokyo Ghoul Planning To Read: Blue Exorcist Robot x Laserbeam Black Clover World Trigger Initial D On Hold: Overlord
Fog
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Joined: 4/5/2014
Posts: 459
We have an anime thread already, why not manga as well? Post recommendations, as well as what you're reading or have already read in here.
Fog
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Joined: 4/5/2014
Posts: 459
Decided to post a small update on what I've watched or what I'm currently watching. Watched: Death Note: - Finished watching this one, a pretty faithful adaptation of the manga, with only minor, relatively unnecessary content modified or cut out. Assassination Classroom - Picked this one up on my own due to the art and seemingly weird premise. I read the manga first, then watched the anime. The story was great and I think it ended well. Like Death Note, this was a really faithful adaptation to the manga, and the dub was also great. I think the story works out better in animated form. Overlord - My brother recommended me this anime, and while it plays out the whole "sucked into a fantasy world" genre, I enjoyed the first season. Tried to read the manga after watching the first season, and it clearly seems like the manga is the worst way to enjoy the content. Dropped/On Hold: Miss Kobayashi's Dragon Maid - I got about a half episode into this and it's just clearly not my kind of show. Maybe I'll try it again in the future, but not now. Little Witch Academia - I'm still in a similar boat with this show, haven't watched any episodes since my last post. Watching: Citrus - Uh, yeah. Full Metal Alchemist (2003) - Five episodes in thus far, and already it's pretty different from the manga series. Doesn't make it bad though, just different. Osomatsu-san - I've only watched one episode so far, but it was pretty good. Low priority on the watching list though. Tokyo Ghoul √A - Three episodes in, it's clearly an alternate universe kind of deal in comparison to the manga, but still stays relatively close to the main story in the manga. Heard a lot of bad things about this one, but taking it for what it is, it's fine. Planning to Watch: There's too many for me to count, but I'll list a few of the major shows I'm hyped to watch. Overlord Season 2 - Can't wait to pick up where season 1 left off. Tokyo Ghoul:re - Still need to read at least part of the manga before watching this in the spring. My Hero Academia Season 3 - Will be great to watch the upcoming arc(s?) animated. A lot is going to happen this season for those who only watch the anime. Attack on Titan Season 3 - Like MHA, this should be a fun one to see animated. Everything else can be found on MyAnimeList
Fog
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Joined: 4/5/2014
Posts: 459
MUGG wrote:
@thepackle: Thanks for your explanations. It is a bit confusing, after all I know almost nothing about the custom trick feature, but I get the general idea of the exploit! There is also a nice write-up I found here. Does the run start from a savefile that already has the CATBAG set up, or at what time in the run are you setting it up? About my question for the score, if 6 billion is possible, maybe the score is stored as a 8-byte value, meaning the highest possible would be 18,446,744,073,709,551,615. Maybe it would take a few hours or a day or two to reach it. After 16:00 (uncommentated video), I was just wondering how much higher could the numbers possibly go. Voted yes btw. Back in 2011, when I started my little test WIP I wouldn't have dreamed that we'd get such a godly run today. The parts where you have to wait and go for combos are some of the best moments.
The actual score counter is signed 32bit value, so it can go into negative values.
Fog
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Joined: 4/5/2014
Posts: 459
MUGG wrote:
[3379] GC Disney's Extreme Skate Adventure by Fog in 13:29.18
Seconded. what are you talking about, there's no bias here
Fog
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Joined: 4/5/2014
Posts: 459
I've already verified sync with both the verification movie file and the full TAS. Also, pre-claiming for publication.
Fog
Emulator Coder, Experienced Forum User, Published Author, Experienced player (642)
Joined: 4/5/2014
Posts: 459
Voting no, due to trivial nature of game.
Fog
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Joined: 4/5/2014
Posts: 459
Challenger wrote:
Spikestuff wrote:
Alyosha vs Mothrayas vs MESHUGGAH
hahaha Seconded xD
Thirded
Fog
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Joined: 4/5/2014
Posts: 459
homerfunky and RingRush
Fog
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Joined: 4/5/2014
Posts: 459
DrD2k9 and slamo
Fog
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Joined: 4/5/2014
Posts: 459
xy2_ and zk547 to round off the nominations
Fog
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Joined: 4/5/2014
Posts: 459
Mothrayas for being crazy enough to TAS a 10 hour game
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