Posts for FionordeQuester

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Experienced Forum User
Joined: 3/20/2010
Posts: 126
I wish to promote my new Breath of Fire II walkthrough. Would this youtube videos thread be the proper place to do so? Thx so much!
Experienced Forum User
Joined: 3/20/2010
Posts: 126
And how do you mix the Video and Audio together once all is said and done?
Post subject: Help with Video and Audio Dumping for Dolphin 5.0?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
I took a look at the Encoding Guide, which pointed to this thread here... http://tasvideos.org/forum/viewtopic.php?p=349931#349931 But it seems to be outdated, and I'm also confused on some of the terms it uses (like "concanate"). Should I be using any different steps, since I'm using Dolphin 5.0 now? Or does the guide listed here still apply, and I'm just not understanding it right?
Post subject: What's Bizhawks Most Accurate Color Palette?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
Just out of curiosity. I use Bizhawk to record videos, so I wish to use the palette that's most accurate to the original console.
Experienced Forum User
Joined: 3/20/2010
Posts: 126
Wait, actually...I just found the Runtime Installlation program in my AppDate/Local/Temp file. I tried to install it, and it failed. But, I got somethign that might help... [0EE8:9D00][2016-10-02T21:29:57]i001: Burn v3.7.3813.0, Windows v6.1 (Build 7601: Service Pack 1), path: C:\Users\Owner\Downloads\BizHawk\Bizhawk 1.7\BizHawk-1.11.6\vcredist_2015_x64.exe, cmdline: '' [0EE8:9D00][2016-10-02T21:29:57]i000: Setting string variable 'WixBundleLog' to value 'C:\Users\Owner\AppData\Local\Temp\dd_vcredist_amd64_20161002212957.log' [0EE8:9D00][2016-10-02T21:29:57]i000: Setting string variable 'WixBundleOriginalSource' to value 'C:\Users\Owner\Downloads\BizHawk\Bizhawk 1.7\BizHawk-1.11.6\vcredist_2015_x64.exe' [0EE8:9D00][2016-10-02T21:29:57]i000: Setting string variable 'WixBundleOriginalSourceFolder' to value 'C:\Users\Owner\Downloads\BizHawk\Bizhawk 1.7\BizHawk-1.11.6\' [0EE8:9D00][2016-10-02T21:29:57]i100: Detect begin, 10 packages [0EE8:9D00][2016-10-02T21:29:57]i000: File search: windows_uCRT_DetectKey, did not find path: C:\Windows\system32\api-ms-win-crt-runtime-l1-1-0.dll [0EE8:9D00][2016-10-02T21:29:57]i000: File search: windows_uCRT_DetectKeyExists, did not find path: C:\Windows\system32\api-ms-win-crt-runtime-l1-1-0.dll [0EE8:9D00][2016-10-02T21:29:57]i000: Setting numeric variable 'windows_uCRT_DetectKeyExists' to value 0 [0EE8:9D00][2016-10-02T21:29:57]i052: Condition '(windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10137.0)' evaluates to false. [0EE8:9D00][2016-10-02T21:29:57]i052: Condition '(windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10137.0)' evaluates to false. [0EE8:9D00][2016-10-02T21:29:57]i052: Condition '(windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10137.0)' evaluates to false. [0EE8:9D00][2016-10-02T21:29:57]i052: Condition '(windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10137.0)' evaluates to false. [0EE8:9D00][2016-10-02T21:29:57]i052: Condition '(windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10137.0)' evaluates to false. [0EE8:9D00][2016-10-02T21:29:57]i052: Condition '(windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10137.0)' evaluates to false. [0EE8:9D00][2016-10-02T21:29:57]i052: Condition '(windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10137.0)' evaluates to false. [0EE8:9D00][2016-10-02T21:29:57]i052: Condition '(windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10137.0)' evaluates to false. [0EE8:9D00][2016-10-02T21:29:57]i101: Detected package: vcRuntimeMinimum_x64, state: Present, cached: Complete [0EE8:9D00][2016-10-02T21:29:57]i101: Detected package: vcRuntimeAdditional_x64, state: Present, cached: Complete [0EE8:9D00][2016-10-02T21:29:57]i101: Detected package: Windows81_x86, state: Absent, cached: None [0EE8:9D00][2016-10-02T21:29:57]i101: Detected package: Windows81_x64, state: Absent, cached: None [0EE8:9D00][2016-10-02T21:29:57]i101: Detected package: Windows8_x86, state: Absent, cached: None [0EE8:9D00][2016-10-02T21:29:57]i101: Detected package: Windows8_x64, state: Absent, cached: None [0EE8:9D00][2016-10-02T21:29:57]i101: Detected package: Windows7_MSU_x86, state: Absent, cached: None [0EE8:9D00][2016-10-02T21:29:57]i101: Detected package: Windows7_MSU_x64, state: Absent, cached: Complete [0EE8:9D00][2016-10-02T21:29:57]i101: Detected package: WindowsVista_MSU_x86, state: Absent, cached: None [0EE8:9D00][2016-10-02T21:29:57]i101: Detected package: WindowsVista_MSU_x64, state: Absent, cached: None [0EE8:9D00][2016-10-02T21:29:57]i052: Condition 'VersionNT64 >= v6.0 OR (VersionNT64 = v5.2 AND ServicePackLevel >= 1)' evaluates to true. [0EE8:9D00][2016-10-02T21:29:57]i199: Detect complete, result: 0x0 [0EE8:9D00][2016-10-02T21:29:59]i200: Plan begin, 10 packages, action: Repair [0EE8:9D00][2016-10-02T21:29:59]i052: Condition '(VersionNT64)' evaluates to true. [0EE8:9D00][2016-10-02T21:29:59]i000: Setting string variable 'WixBundleLog_vcRuntimeMinimum_x64' to value 'C:\Users\Owner\AppData\Local\Temp\dd_vcredist_amd64_20161002212957_000_vcRuntimeMinimum_x64.log' [0EE8:9D00][2016-10-02T21:29:59]i052: Condition '(VersionNT64)' evaluates to true. [0EE8:9D00][2016-10-02T21:29:59]i000: Setting string variable 'WixBundleLog_vcRuntimeAdditional_x64' to value 'C:\Users\Owner\AppData\Local\Temp\dd_vcredist_amd64_20161002212957_001_vcRuntimeAdditional_x64.log' [0EE8:9D00][2016-10-02T21:29:59]i052: Condition 'VersionNT = v6.3 AND NOT VersionNT64' evaluates to false. [0EE8:9D00][2016-10-02T21:29:59]w321: Skipping dependency registration on package with no dependency providers: Windows81_x86 [0EE8:9D00][2016-10-02T21:29:59]i052: Condition 'VersionNT = v6.3 AND VersionNT64' evaluates to false. [0EE8:9D00][2016-10-02T21:29:59]w321: Skipping dependency registration on package with no dependency providers: Windows81_x64 [0EE8:9D00][2016-10-02T21:29:59]i052: Condition 'VersionNT = v6.2 AND NOT VersionNT64' evaluates to false. [0EE8:9D00][2016-10-02T21:29:59]w321: Skipping dependency registration on package with no dependency providers: Windows8_x86 [0EE8:9D00][2016-10-02T21:29:59]i052: Condition 'VersionNT = v6.2 AND VersionNT64' evaluates to false. [0EE8:9D00][2016-10-02T21:29:59]w321: Skipping dependency registration on package with no dependency providers: Windows8_x64 [0EE8:9D00][2016-10-02T21:29:59]i052: Condition 'VersionNT = v6.1 AND NOT VersionNT64' evaluates to false. [0EE8:9D00][2016-10-02T21:29:59]w321: Skipping dependency registration on package with no dependency providers: Windows7_MSU_x86 [0EE8:9D00][2016-10-02T21:29:59]i052: Condition 'VersionNT = v6.1 AND VersionNT64' evaluates to true. [0EE8:9D00][2016-10-02T21:29:59]w321: Skipping dependency registration on package with no dependency providers: Windows7_MSU_x64 [0EE8:9D00][2016-10-02T21:29:59]i052: Condition 'VersionNT = v6.0 AND NOT VersionNT64' evaluates to false. [0EE8:9D00][2016-10-02T21:29:59]w321: Skipping dependency registration on package with no dependency providers: WindowsVista_MSU_x86 [0EE8:9D00][2016-10-02T21:29:59]i052: Condition 'VersionNT = v6.0 AND VersionNT64' evaluates to false. [0EE8:9D00][2016-10-02T21:29:59]w321: Skipping dependency registration on package with no dependency providers: WindowsVista_MSU_x64 [0EE8:9D00][2016-10-02T21:29:59]i201: Planned package: vcRuntimeMinimum_x64, state: Present, default requested: Repair, ba requested: Repair, execute: Repair, rollback: None, cache: No, uncache: No, dependency: Register [0EE8:9D00][2016-10-02T21:29:59]i201: Planned package: vcRuntimeAdditional_x64, state: Present, default requested: Repair, ba requested: Repair, execute: Repair, rollback: None, cache: No, uncache: No, dependency: Register [0EE8:9D00][2016-10-02T21:29:59]i201: Planned package: Windows81_x86, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [0EE8:9D00][2016-10-02T21:29:59]i201: Planned package: Windows81_x64, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [0EE8:9D00][2016-10-02T21:29:59]i201: Planned package: Windows8_x86, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [0EE8:9D00][2016-10-02T21:29:59]i201: Planned package: Windows8_x64, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [0EE8:9D00][2016-10-02T21:29:59]i201: Planned package: Windows7_MSU_x86, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [0EE8:9D00][2016-10-02T21:29:59]i201: Planned package: Windows7_MSU_x64, state: Absent, default requested: Repair, ba requested: Repair, execute: Install, rollback: Uninstall, cache: No, uncache: No, dependency: None [0EE8:9D00][2016-10-02T21:29:59]i201: Planned package: WindowsVista_MSU_x86, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [0EE8:9D00][2016-10-02T21:29:59]i201: Planned package: WindowsVista_MSU_x64, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [0EE8:9D00][2016-10-02T21:29:59]i299: Plan complete, result: 0x0 [0EE8:9D00][2016-10-02T21:29:59]i300: Apply begin [9B0C:9F64][2016-10-02T21:31:38]w308: Automatic updates could not be paused due to error: 0x80080005. Continuing... [9B0C:9F64][2016-10-02T21:31:38]i360: Creating a system restore point. [9B0C:9F64][2016-10-02T21:31:52]i361: Created a system restore point. [9B0C:9F64][2016-10-02T21:31:52]i371: Updating session, registration key: SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{e46eca4f-393b-40df-9f49-076faf788d83}, resume: Active, restart initiated: No, disable resume: No [9B0C:8DA4][2016-10-02T21:31:53]i304: Verified existing payload: vcRuntimeMinimum_x64 at path: C:\ProgramData\Package Cache\{0D3E9E15-DE7A-300B-96F1-B4AF12B96488}v14.0.23026\packages\vcRuntimeMinimum_amd64\vc_runtimeMinimum_x64.msi. [9B0C:8DA4][2016-10-02T21:31:54]i304: Verified existing payload: cab5046A8AB272BF37297BB7928664C9503 at path: C:\ProgramData\Package Cache\{0D3E9E15-DE7A-300B-96F1-B4AF12B96488}v14.0.23026\packages\vcRuntimeMinimum_amd64\cab1.cab. [9B0C:8DA4][2016-10-02T21:31:54]i304: Verified existing payload: vcRuntimeAdditional_x64 at path: C:\ProgramData\Package Cache\{BC958BD2-5DAC-3862-BB1A-C1BE0790438D}v14.0.23026\packages\vcRuntimeAdditional_amd64\vc_runtimeAdditional_x64.msi. [9B0C:8DA4][2016-10-02T21:31:55]i304: Verified existing payload: cab2C04DDC374BD96EB5C8EB8208F2C7C92 at path: C:\ProgramData\Package Cache\{BC958BD2-5DAC-3862-BB1A-C1BE0790438D}v14.0.23026\packages\vcRuntimeAdditional_amd64\cab1.cab. [9B0C:8DA4][2016-10-02T21:31:56]i304: Verified existing payload: Windows7_MSU_x64 at path: C:\ProgramData\Package Cache\42D5BEC7DDFBD49E76467529CBC2868987BF8460\packages\Patch\x64\Windows6.1-KB2999226-x64.msu. [9B0C:9F64][2016-10-02T21:31:56]i301: Applying execute package: vcRuntimeMinimum_x64, action: Repair, path: C:\ProgramData\Package Cache\{0D3E9E15-DE7A-300B-96F1-B4AF12B96488}v14.0.23026\packages\vcRuntimeMinimum_amd64\vc_runtimeMinimum_x64.msi, arguments: ' MSIFASTINSTALL="7" NOVSUI="1"' [0EE8:9D00][2016-10-02T21:32:05]i319: Applied execute package: vcRuntimeMinimum_x64, result: 0x0, restart: None [9B0C:9F64][2016-10-02T21:32:05]i325: Registering dependency: {e46eca4f-393b-40df-9f49-076faf788d83} on package provider: Microsoft.VS.VC_RuntimeMinimumVSU_amd64,v14, package: vcRuntimeMinimum_x64 [9B0C:9F64][2016-10-02T21:32:05]i301: Applying execute package: vcRuntimeAdditional_x64, action: Repair, path: C:\ProgramData\Package Cache\{BC958BD2-5DAC-3862-BB1A-C1BE0790438D}v14.0.23026\packages\vcRuntimeAdditional_amd64\vc_runtimeAdditional_x64.msi, arguments: ' MSIFASTINSTALL="7" NOVSUI="1"' [0EE8:9D00][2016-10-02T21:32:22]i319: Applied execute package: vcRuntimeAdditional_x64, result: 0x0, restart: None [9B0C:9F64][2016-10-02T21:32:22]i325: Registering dependency: {e46eca4f-393b-40df-9f49-076faf788d83} on package provider: Microsoft.VS.VC_RuntimeAdditionalVSU_amd64,v14, package: vcRuntimeAdditional_x64 [9B0C:9F64][2016-10-02T21:32:22]i301: Applying execute package: Windows7_MSU_x64, action: Install, path: C:\ProgramData\Package Cache\42D5BEC7DDFBD49E76467529CBC2868987BF8460\packages\Patch\x64\Windows6.1-KB2999226-x64.msu, arguments: '"C:\Windows\SysNative\wusa.exe" "C:\ProgramData\Package Cache\42D5BEC7DDFBD49E76467529CBC2868987BF8460\packages\Patch\x64\Windows6.1-KB2999226-x64.msu" /quiet /norestart' [9B0C:9F64][2016-10-02T21:32:54]e000: Error 0x80080005: Failed to execute MSU package. [0EE8:9D00][2016-10-02T21:32:54]e000: Error 0x80080005: Failed to configure per-machine MSU package. [0EE8:9D00][2016-10-02T21:32:54]i319: Applied execute package: Windows7_MSU_x64, result: 0x80080005, restart: None [0EE8:9D00][2016-10-02T21:32:54]e000: Error 0x80080005: Failed to execute MSU package. [9B0C:9F64][2016-10-02T21:32:54]i372: Session end, registration key: SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{e46eca4f-393b-40df-9f49-076faf788d83}, resume: ARP, restart: None, disable resume: No [9B0C:9F64][2016-10-02T21:32:54]i371: Updating session, registration key: SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{e46eca4f-393b-40df-9f49-076faf788d83}, resume: ARP, restart initiated: No, disable resume: No [0EE8:9D00][2016-10-02T21:32:54]i399: Apply complete, result: 0x80080005, restart: None, ba requested restart: No Anyone know how to make something of it?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
jlun2 wrote:
When I was missing DLLs, it was due to Norton deleting them (false positive). What I did was made a folder called "BizHawk" then whitelisted the entire folder. I then made new folders in it called "1.11.4", "1.11.5", etc. for different versions of the emulator. I don't get those problems anymore.
Huh...so all I have to do is whitelist the folder, copy and paste the Prereqs program into said whitelist, then run it there? If not, I would assume that I would have to have the outputs of said programs launched into the whitelisted folder, right?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
Does anyone else know what I might be able to do, out of curiosity?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
Samsara wrote:
Download the prereqs. Load the CUE file.
Wait though...I already tried downloading the prereqs. That's what the 2nd and 3rd pics are all about. Are you saying there's some alternative method to making sure they download, using a CUE file?
Post subject: Problem Playing Digimon World 3 on Bizhawk 1.11
Experienced Forum User
Joined: 3/20/2010
Posts: 126
I get this message when I try to load a ROM... https://www.dropbox.com/s/vjucyo2oo9awpvv/Screenshot%202016-09-15%2021.56.59.png?dl=0 Does anyone know what to do about that? I tried downloading a new version of Bizhawk, but that just gave me this... https://www.dropbox.com/s/4meoryigy6m0316/Screenshot%202016-09-15%2022.00.01.png?dl=0 And this... https://www.dropbox.com/s/42t1ydlybb0x1tx/Screenshot%202016-09-15%2022.00.37.png?dl=0 Even when I tried downloading Visual C++ 2015 Runtime both automatically AND manually. Does anyone know what other options I have?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
GRAARRGH! I got a "server execution failure" error! Does anyone know what that might mean? If it helps, it gave me this error code... 0x80080005 - Server execution failed
Post subject: Bizhawk v1.3 Prequisite Installer won't work: What to do?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
I tried using the installer. The green bar filled up all the way, but I still got these two error messages when trying to open up Bizhawk 11.5.6... Does anyone know what might be happening?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
One question I have. When the author says that drops depended on certain actions, did he mean that you can literally fight every duel the exact same way and expect to win the exact same cards every time? Or did he mean that it depended on certain actions in the sense that that was the only way he could change the outcomes of the game?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
What do you mean "redoing" it? EDIT: Wait a minute, I have now read that part of the site telling you how to deal with desynced movies in both plain text and binary format...and fortunately, PSXJin seems to come in the former...is that what you meant?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
Hey, Antdgar, which emulator are you using? I used both version of PSXJin 2.0.2 (according to Spike, apparently there are two different versions of them), and both of them desynced my Final Fantasy VII videos at about the 60,000-70,000 frame mark (each of them were about 40-41 minutes long). Is there any way I can fix these desynced videos? If not, what emulator are you using?
Post subject: How do you prevent PSXjin Desynch?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
I recorded a 40 minute Final Fantasy VII video, but it ended up desynching at about the 22 minute mark. Fortunately, that was still enough for a full episode, but, I'm just wondering how to prevent further desynchs from happening.
Experienced Forum User
Joined: 3/20/2010
Posts: 126
Huh...well maybe it really is just Youtube then. Or just my imagination (though I don't think that's the case). But, are you saying that -8 is excessive?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
Well, here's the video encode that I use... x264 --colorprim bt709 --transfer bt709 --colormatrix bt709 --qp -8 --keyint infinite --output ".mp4" .avs Perhaps that will help?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
Cool. Thanks a bunch Ilari! That audio command you sent me didn't work, but then I figured out the encode anyways, which was ACTUALLY supposed to be... venc -q10 ".wav" Anyways though, one other thing I'm wondering about though...the colors in my video seem a little dark for Oracle of Ages... http://www.youtube.com/watch?v=nxuHMAOvzi4 ...Do you know of any way that I might be able to fix that?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
I see. And what's the audio encoding command for Vorbis? I looked in the Hybrid Encode Script, but couldn't find anything referred to as "Vorbis" with Ctrl + F.
Experienced Forum User
Joined: 3/20/2010
Posts: 126
I see. And will my MKV merge command still work for that? Or am I going to have to replace the script?
Post subject: Could Someone Please Look Into This?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
When I uploaded my Oracle of Ages video to Youtube, for some reason, some of the audio glitches out, such as at 19:54-21:14, or any time the cavern theme is playing... http://www.youtube.com/watch?v=QGzhnOAE-Vw I used this script for encoding... a = AVISource("Zelda (2).avi").ConvertToRGB32().Trim(0,-0) # Replace -0 with the last frame of the movie to be displayed, or # leave it as is if no trimming is required. # Set this to true if this is a handheld console to disable aspect correction handheld = true # Should we reduce the FPS (by default, to 30FPS)? # This may need to be adjusted to account for other fps = true # If fps is true and tb is false, what frame rate should we use? targetfps = 30 # Should we use TASBlend for FPS reduction? # This is only enabled if fps is true. tb = true # Script functionality starts here. function TASBlend(clip c, float "ratio") { # reduces framerate to 1/2 but leaves flicker effects partly visible # blends frame pairs with alternating opacity (default is 2/3+1/3;1/3+2/3) # optional "ratio" is the opacity of the first frame out of the four ratio = default(ratio, 2.0 / 3) opacity1 = round((1 - ratio) * 257) opacity2 = round(( ratio) * 257) c Interleave(Layer(SelectEvery(4, 0), SelectEvery(4, 1), level=opacity1), \ Layer(SelectEvery(4, 2), SelectEvery(4, 3), level=opacity2)) } function gcd(int x, int y) { t = x % y x = y y = t return (y > 0) ? gcd(x, y) : x } (handheld) ? Eval(""" factor = (a.height > 540) ? 2 : \ (a.height > 270) ? 4 : \ (a.height > 180) ? 6 : 8 width = a.width * factor height = a.height * factor multi = factor """) : Eval(""" w1 = a.height * 4 h1 = a.width * 3 thegcd = gcd(w1, h1) w1 = w1 * 2 / thegcd h1 = h1 * 2 / thegcd width = a.width * w1 height = a.height * h1 multi = h1 """) last = a.PointResize(width, height) fps ? (tb ? TASBlend() : ChangeFPS(targetfps)) : last ConvertToYV24(matrix="Rec709", chromaresample="point") ConvertToYV12(matrix="Rec709", chromaresample="point") And I have x264, FLAC, and MKVmerge for encoding. So, does anyone have an idea about what might be going on?
Experienced Forum User
Joined: 3/20/2010
Posts: 126
Cool. But, hey, Tompa, would you be interested in checking out a 100% speed run route I cooked up for a Normal Ages playthrough, and a Linked Seasons playthrough? It's all right here if you're interested... http://forum.speeddemosarchive.com/post/the_legend_of_zelda_oracle_of_ages_normal_and_oracle_of_seasons_linked_100_rta_thread.html#the_legend_of_zelda_oracle_of_ages_normal_and_oracle_of_seasons_linked_100_rta_thread_8- And note, should you guys make a 100% based either entirely, or largely, based off of my route, I have absolutely no qualms about that, as I don't plan on actually making a run to submit to SpeedDemosArchive.com. I just wanted to come up with one for the sake of a Let's Play that I want to make.
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Joined: 3/20/2010
Posts: 126
You know, it's unfortunate, but it seems when I try to play Tompa's WIP, it desynch's. Could someone please tell me how to solve this? EDIT: Alright, the settings of my emulator are as follows. I'm using 23.5 snv 374, I don't know what version of the game I have, though I BELIEVE it's the U.S. version, my controller setting is the default setting, and I now have Real Time Clock enabled.
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Joined: 3/20/2010
Posts: 126
Hey, Tompa, one thing I'm wondering is this. Do you know if there's anything other than sheer chance that decides what Maple will drop when you run into her? Is there any obvious trick to farming her other than resetting over and over? I'm wondering because I'm making a 100% speed run route for a Let's Play on Youtube. Of course, I'm not going to have it be silky smooth, but I want the ROUTE to at least be efficient, you know?
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