Posts for Extreme0

Extreme0
He/Him
Joined: 6/3/2017
Posts: 2
This was a treat to try out on Bizhawk. Most DS games I've tried seem to work fine and play well with little issue. Good job guys. The only games that seem to have issues I've noticed are games made by n-Space. All seem to share the same problem of having sound chopping and frame drops that aren't native to the game when there's a few models/objects on screen (Especially when there's voice acting) 007: Blood Stone, Goldeneye 007, Goldeneye Rouge Agent, All of the Call of Duty Games, TRON - Evolution, Star Wars - The Force Unleashed, etc etc. All seem to have this problem and I think it's the game engine that MelonDS just doesn't agree with.
Post subject: Snes9x Superscope games not registering movement.
Extreme0
He/Him
Joined: 6/3/2017
Posts: 2
I seem to be having an issue with the Superscope on the Snes9x core. Superscope Games like Yoshi Safari or Battle Clash don't appear to be registering movement despite the Virtual Pad showing the movement of my mouse working. Every shot is dead centre. From the looks of it. The Crosshair is stuck on the bottom right of the screen when the games load up. No amount of mouse movement will change it. It will always remain there and anytime the trigger button is pressed. The shot will always be the centre. This is only an issue I've noticed with Snes9x/bSNES cores (bSNES crashes when using 2nd port) Genplus-gx's Menacer and NEShawk's Zapper all work perfectly fine with no issues. I thought I try a new instance of Bizhawk 2.3 (I was using 2.2.0) but I still get the same issue there. Another thing I noticed is oddly the crosshair will be on the bottom left side of the screen when my mouse is outside of the bizhawk window when the game loads up. When I slowly move the mouse to the centre of bizhawk, the crosshair slides to the otherside and will remain there. I don't know if it's a bug or if I'm doing something wrong. But it feels like an odd issue to appear.