Posts for Exostum

Exostum
He/They
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Joined: 10/14/2009
Posts: 31
Location: France
Here is my contribution Screenshots were taken on the same phone but with two different orientations https://photos.app.goo.gl/L1hSLXC4AmoyjhbL7 https://photos.app.goo.gl/jd81FLKg22GQnint9 And this one was taken on my tablet https://photos.app.goo.gl/EGDvZvKfheBx1AG66 Best guess is low resolution mobile does funny things with float left/right and image of emulator
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Congratulations on the 7 frames, hope to see your tas published Samsara
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Samsara wrote:
Uh, false alarm, I was able to resync the run near perfectly to standard BSNES while also improving the pipe room. I've updated the submission file and text to account for this. Judgement may continue.
I almost had a heart attack when i have seen TASVideos Grue
Samsara wrote:
EZGames69 wrote: It syncs on my end CasualPokePlayer wrote: EDIT: Just realized I used the English ROM on my first attempt and not the Japanese ROM, and I used the JPN ROM on later attempts. Did not realize that until now. Thanks for the info! I'll keep the current submission as-is for now, as it would be completely identical on v115 save for some extra manipulation needed (which would just be some wigglin' after checking the door several times, no time saved or lost outside of accuracy differences).
Now we just have to wait for the judgement to continue and hopefully getting it accepted[/quote]
May the moon and the sun of arkantothia protect you.
Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Sorry for that I found the topic, I didn't found it first because it was not stickied. It is on 26th rank on the page. Thanks Mothrayas and sorry for the disturbance Good day everyone
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Thanks for your help all. I sent a dm to Mothrayas concerning my forum username name change Thanks spikestuff and sticky Good day everyone
May the moon and the sun of arkantothia protect you.
Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Hello I may be wrong ànd/or tired but I tough there were a topic for user change name. Anyways finalserafin to Exostum if it is allowed. Sorry for disturbing admin/mods/members with my question (especially if the topic still exists and I didn't see it)
May the moon and the sun of arkantothia protect you.
Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
They killed my brethren Near. May Near soul find peace at least. Lucyaël condemn the farm of harassment and doxxing to eternal punishment in hell
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Here, it is exostum / final serafin. I watched it and my vote is yes. Congratulations, Samsara
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
It is too soon for Christmas but I still found my present. Thanks
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Aglar wrote:
finalserafin wrote:
I have just watched it. I wanted to vote yes, but unfornatuly I am voting no for three reasons : - You don't get all the emarald, so you get the bad ending. - You have use a zipping mechanic in the last battle. I was so pissed that I closed the emulator... This is the reason that demote my vote from a weak yes to a strong no. So my vote is a strong no. I will vote yes for a true "no zipping, true ending" run of sonic 1 This is a little sad because the run is pretty well made, but It is my opinion... so sorry.
1. I don't use zipping in the Final Zone, it's sprite ejection as explained in the submission text. 2. An all emerald run would be more boring in my oppinion, and such a run has already been rejected.
1) We have a different opinion here : zipping and sprite ejection are the same to me. 2) We have a different opinion here also : I consider that a game must be 100% completed. Everyone has their own opinion, this is just mine. In any case, the category is too personal (ed: arbitrary?) to be published, and the run doesn't achieve its goal anyway (because it uses zips), which is the main reason why I voted no. The fact that the emeralds are skipped is a comparatively minor issue (my vote would have been a weak "yes" if there had been no zips). Edit : Replaced french with Derakon's traduction of my post. Thanks to derakon.
May the moon and the sun of arkantothia protect you.
Exostum
He/They
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Joined: 10/14/2009
Posts: 31
Location: France
I have just watched it. I wanted to vote yes, but unfornatuly I am voting no for three reasons : - You don't get all the emarald, so you get the bad ending. - You have use a zipping mechanic in the last battle. I was so pissed that I closed the emulator... This is the reason that demote my vote from a weak yes to a strong no. So my vote is a strong no. I will vote yes for a true "no zipping, true ending" run of sonic 1 This is a little sad because the run is pretty well made, but It is my opinion... so sorry.
May the moon and the sun of arkantothia protect you.
Exostum
He/They
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Joined: 10/14/2009
Posts: 31
Location: France
Great work ! Yes !
May the moon and the sun of arkantothia protect you.
Exostum
He/They
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Joined: 10/14/2009
Posts: 31
Location: France
Yes vote.
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Exostum
He/They
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Joined: 10/14/2009
Posts: 31
Location: France
Yes vote. Great work agwawaf.
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
This is impressive. As I am a former player of this game I am doubly impressed by what I have seen Yes vote. Edit : thanks to mklip2001 for giving me the english word for "doublement". I have corrected myself.
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Ho great work. Megaman doesn't have a run function, but in this movie he moves like a supervitamined sonic.... I will name it "Meganic" ou "Soman" ^^__^^ Yes vote.
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Exostum
He/They
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Joined: 10/14/2009
Posts: 31
Location: France
Bonjour, Ma localisation est : Marseille, Bouches-du-Rhône, Provence-Alpes-Côte-d'Azur, France, Europe, Terre, Système solaire, Voie lactée ... (Comment cela, c'est trop précis ? ^_^) Cela fait un moment que je suis présent sur le site, même si je ne parle pas beaucoup.
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
I have a quick fix for lua.dll : compress and decompress it with upx 3.07 and the false alarm from avira is gone. @ Nach : some are compressed with upx, some are uncompressed, some are compressed with other exe compressor, some are compiled within the emulator they belong so they may be smaller if the proper option is set within the compiler
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
zeromus wrote:
Nobody needs to change the save size. It was taken out on purpose. If it remained for french, then it was an oversight. If you disagree with me, then use the dev+ version of desmume at your own risk to break your save files.
Ok, I understand. I was always using french for desmume so I had no idea that this functionality was dropped on purpose. Thanks for the information.
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Sonikkustar wrote:
I discssed this with nitsuja a while back and thought I should show you guys all something. Apparently, There is supossed to be a Save Type option above 3D Settings. However it doesnt appear to be there for me. This screenshot was taken with the latest release of desmume. Am I missing something here?
After testing it appears that the save type option is only available for french language (In french Save type is translated to "Média de sauvegarde" (But "Type de sauvegarde" is the literal translation) http://images.exostum.net/screenshots/desmume_0_9_7_no_save_type.png
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Exostum
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Posts: 31
Location: France
You forgot to go to swanky's sideshow (yes he count for the % total)
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
@ mmbossman : I get it to sync with 1.43 v17 (official) and 1.43 V16 with no options (I deleted the .cfg before watching in case this action can help). V17 : Sync (deleted the .cfg) V16 : Sync (deleted the .cfg) V15.3 : Desync at 14,600 (deleted the .cfg) V13 : Desync at 14,600 (deleted the .cfg) V12_B5 : Desync at 14,600 (deleted the .cfg) V12 : Desync at 14,600 (deleted the .cfg) (I have version from 1.43 V7 to 1.43 V17 but I can say without risk that V7 to V12 probably don't sync either) Correct version of the rom is (provided thanks to NSRT 3.4) Romancing SaGa 3 (J) (V1.0) CRC32: 5399BDDB ---------------------Internal ROM Info---------------------- File: Romancing SaGa 3 (J) (V1.0).smc Name: ROMANCING SAGA3 Company: Square Header: None Bank: HiROM Interleaved: None SRAM: 64 Kb Type: Normal + Batt ROM: 32 Mb Country: Japan Video: NTSC ROM Speed: 120ns (FastROM) Revision: 1.0 Checksum: Good 0xAFF7 Game Code: AL3J ---------------------------Hashes--------------------------- CRC32: 5399BDDB --------------------------Database-------------------------- Name: Romancing SaGa 3 Country: Japan Revision: 1.0 Port 1: Gamepad Port 2: Gamepad Genre 1: RPG Genre 2: Turn Based
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Rules of this section wrote:
Rules for both: 1. Any game can have a topic regardless of one in another forum. The primary goal is to have a place for new people's TASes in a place that doesn't intrude on the official topics.
Ok, I have a question : Do think getting the silver arrows and level 4 sword can gain sufficient time on the long terms. Does skipping the second and third light boss is legit for a full run ?
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Hello everybody. Last night I can't sleep so I decided to make a run of Zelda 3 that mimick my actual gameplay that I done on my console. So this is a glitched run with a lot of mistakes. And no, this is not TASED at all (except for the savestates). The Stupid Glitched route with a lot of mistakes. Castle Sanctuary (reset) First Dungeon Get the speed boots (reset) Get the book Second dungeon Get the treasure and reset Third dungeon Get the treasure and exist the dungeon Access to the dark world Get the cloak Get the shover Get the bird 500 rupees Second access to the dark world First Dark world dungeon treasure Forth Dark World dungeon treasure Level 3 Sword third dark world dungeon treasure (the firerod) Fith dark world dungeon completed sixth dark world dungeon completed Get the level 4 sword Get the OHKO weapon of DOOM Silver arrows OHKO the first dark world boss OHKO the second dark world boss Third dark world boss is immune to silver arrows (--__--) forth dark world boss is immune to silver arrows (--__--) OHKO the second ligth world boss Two hit KO the third Ligth world boss. Get Level 2 sword Get level 3 sword Get level 4 sword Loose
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Exostum
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Joined: 10/14/2009
Posts: 31
Location: France
Things that I can remenber about this game : - Type : Plateform - Console : NES In fact this game remains in my memory because it was playable and finishable with the NTSC version (the energy meter was six) so the european editor decides that was way too easy and cut the energy metter in half but he forget to test the game. The final boss has un-dodgable attacks and can't be beaten. So this game can't be finished in the european version due to the european editor stupid mistake. --- En fait ce jeu m'a marqué parce que justement il était "jouable" et on pouvait le finir en version NTSC (la barre d'énergie du joueur était de 6) et du coup l'éditeur de la version européenne, décidant que c'était trop facile, a littéralement coupé en deux la barre d'énergie. Mais l'éditeur n'a pas testé le jeu. Le boss final possède certaines attaques qui ne peuvent pas être évités donc il était impossible de __finir__ le jeu dans la version européenne.
May the moon and the sun of arkantothia protect you.